/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_STATUSBA_H #define SLUDGE_STATUSBA_H #include "common/str.h" namespace Sludge { struct statusBar { Common::String text; statusBar *next; }; struct statusStuff { statusBar *firstStatusBar; uint16 alignStatus; int litStatus; int statusX, statusY; int statusR, statusG, statusB; int statusLR, statusLG, statusLB; }; void initStatusBar(); void setStatusBar(Common::String &txt); void clearStatusBar(); void addStatusBar(); void killLastStatus(); void statusBarColour(byte r, byte g, byte b); void statusBarLitColour(byte r, byte g, byte b); void setLitStatus(int i); const Common::String statusBarText(); void positionStatus(int, int); void drawStatusBar(); // Load and save bool loadStatusBars(Common::SeekableReadStream *stream); void saveStatusBars(Common::WriteStream *stream); // For freezing void restoreBarStuff(statusStuff *here); statusStuff *copyStatusBarStuff(statusStuff *here); } // End of namespace Sludge #endif