/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/newfatal.h" #ifndef SLUDGE_STRINGY_H #define SLUDGE_STRINGY_H namespace Sludge { char *copyString(const char *copyMe) { char *newString = new char[strlen(copyMe) + 1]; if (!checkNew(newString)) return NULL; strcpy(newString, copyMe); return newString; } char *joinStrings(const char *s1, const char *s2) { char *newString = new char[strlen(s1) + strlen(s2) + 1]; if (!checkNew(newString)) return NULL; sprintf(newString, "%s%s", s1, s2); return newString; } } // End of namespace Sludge #endif