/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/backdrop.h" #include "sludge/sprites.h" #include "sludge/sludger.h" #include "sludge/objtypes.h" #include "sludge/region.h" #include "sludge/sprbanks.h" #include "sludge/people.h" #include "sludge/talk.h" #include "sludge/sound.h" #include "sludge/fonttext.h" #include "sludge/newfatal.h" #include "sludge/stringy.h" #include "sludge/moreio.h" namespace Sludge { extern int fontHeight, cameraX, cameraY, speechMode; extern float cameraZoom; speechStruct *speech; float speechSpeed = 1; void initSpeech() { speech = new speechStruct; if (checkNew(speech)) { speech->currentTalker = NULL; speech->allSpeech = NULL; speech->speechY = 0; speech->lastFile = -1; } } void killAllSpeech() { if (speech->lastFile != -1) { #if 0 huntKillSound(speech->lastFile); #endif speech->lastFile = -1; } if (speech->currentTalker) { makeSilent(*(speech->currentTalker)); speech->currentTalker = NULL; } speechLine *killMe; while (speech->allSpeech) { killMe = speech->allSpeech; speech->allSpeech = speech->allSpeech->next; delete[] killMe->textLine; delete killMe; } } inline void setObjFontColour(objectType *t) { setFontColour(speech->talkCol, t->r, t->g, t->b); } void addSpeechLine(char *theLine, int x, int &offset) { int halfWidth = (stringWidth(theLine) >> 1) / cameraZoom; int xx1 = x - (halfWidth); int xx2 = x + (halfWidth); speechLine *newLine = new speechLine; checkNew(newLine); newLine->next = speech->allSpeech; newLine->textLine = copyString(theLine); newLine->x = xx1; speech->allSpeech = newLine; if ((xx1 < 5) && (offset < (5 - xx1))) { offset = 5 - xx1; } else if ((xx2 >= ((float) winWidth / cameraZoom) - 5) && (offset > (((float) winWidth / cameraZoom) - 5 - xx2))) { offset = ((float) winWidth / cameraZoom) - 5 - xx2; } } int isThereAnySpeechGoingOn() { return speech->allSpeech ? speech->lookWhosTalking : -1; } int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) { int a, offset = 0; killAllSpeech(); int speechTime = (strlen(theText) + 20) * speechSpeed; if (speechTime < 1) speechTime = 1; if (sampleFile != -1) { if (speechMode >= 1) { #if 0 if (startSound(sampleFile, false)) { speechTime = -10; speech->lastFile = sampleFile; if (speechMode == 2) return -10; } #endif } } speech->speechY = y; while (strlen(theText) > wrap) { a = wrap; while (theText[a] != ' ') { a--; if (a == 0) { a = wrap; break; } } theText[a] = 0; addSpeechLine(theText, x, offset); theText[a] = ' '; theText += a + 1; y -= fontHeight / cameraZoom; } addSpeechLine(theText, x, offset); y -= fontHeight / cameraZoom; if (y < 0) speech->speechY -= y; else if (speech->speechY > cameraY + (float) (winHeight - fontHeight / 3) / cameraZoom) speech->speechY = cameraY + (float) (winHeight - fontHeight / 3) / cameraZoom; if (offset) { speechLine *viewLine = speech->allSpeech; while (viewLine) { viewLine->x += offset; viewLine = viewLine->next; } } return speechTime; } int wrapSpeechPerson(char *theText, onScreenPerson &thePerson, int sampleFile, bool animPerson) { int i = wrapSpeechXY(theText, thePerson.x - cameraX, thePerson.y - cameraY - (thePerson.scale * (thePerson.height - thePerson.floaty)) - thePerson.thisType->speechGap, thePerson.thisType->wrapSpeech, sampleFile); if (animPerson) { makeTalker(thePerson); speech->currentTalker = &thePerson; } return i; } int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) { int i; speech->lookWhosTalking = objT; onScreenPerson *thisPerson = findPerson(objT); if (thisPerson) { setObjFontColour(thisPerson->thisType); i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson); } else { screenRegion *thisRegion = getRegionForObject(objT); if (thisRegion) { setObjFontColour(thisRegion->thisType); i = wrapSpeechXY(theText, ((thisRegion->x1 + thisRegion->x2) >> 1) - cameraX, thisRegion->y1 - thisRegion->thisType->speechGap - cameraY, thisRegion->thisType->wrapSpeech, sampleFile); } else { objectType *temp = findObjectType(objT); setObjFontColour(temp); i = wrapSpeechXY(theText, winWidth >> 1, 10, temp->wrapSpeech, sampleFile); } } return i; } void viewSpeech() { int viewY = speech->speechY; speechLine *viewLine = speech->allSpeech; fixFont(speech->talkCol); while (viewLine) { pasteString(viewLine->textLine, viewLine->x, viewY, speech->talkCol); viewY -= fontHeight / cameraZoom; viewLine = viewLine->next; } } void saveSpeech(speechStruct *sS, Common::WriteStream *stream) { speechLine *viewLine = sS->allSpeech; stream->writeByte(sS->talkCol.originalRed); stream->writeByte(sS->talkCol.originalGreen); stream->writeByte(sS->talkCol.originalBlue); stream->writeFloatLE(speechSpeed); // Write y co-ordinate stream->writeUint16BE(sS->speechY); // Write which character's talking stream->writeUint16BE(sS->lookWhosTalking); if (sS->currentTalker) { stream->writeByte(1); stream->writeUint16BE(sS->currentTalker->thisType->objectNum); } else { stream->writeByte(0); } // Write what's being said while (viewLine) { stream->writeByte(1); writeString(viewLine->textLine, stream); stream->writeUint16BE(viewLine->x); viewLine = viewLine->next; } stream->writeByte(0); } bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream) { speech->currentTalker = NULL; killAllSpeech(); byte r = stream->readByte(); byte g = stream->readByte(); byte b = stream->readByte(); setFontColour(sS->talkCol, r, g, b); speechSpeed = stream->readFloatLE(); // Read y co-ordinate sS->speechY = stream->readUint16BE(); // Read which character's talking sS->lookWhosTalking = stream->readUint16BE(); if (stream->readByte()) { sS->currentTalker = findPerson(stream->readUint16BE()); } else { sS->currentTalker = NULL; } // Read what's being said speechLine **viewLine = &sS->allSpeech; speechLine *newOne; speech->lastFile = -1; while (stream->readByte()) { newOne = new speechLine; if (! checkNew(newOne)) return false; newOne->textLine = readString(stream); newOne->x = stream->readUint16BE(); newOne->next = NULL; (* viewLine) = newOne; viewLine = &(newOne->next); } return true; } } // End of namespace Sludge