/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_TALK_H #define SLUDGE_TALK_H #include "sludge/sprites.h" namespace Sludge { struct SpeechLine { Common::String textLine; SpeechLine *next; int x; }; struct SpeechStruct { OnScreenPerson *currentTalker; SpeechLine *allSpeech; int speechY, lastFile, lookWhosTalking; SpritePalette talkCol; }; int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool); void viewSpeech(); void killAllSpeech(); int isThereAnySpeechGoingOn(); void initSpeech(); void saveSpeech(SpeechStruct *sS, Common::WriteStream *stream); bool loadSpeech(SpeechStruct *sS, Common::SeekableReadStream *stream); } // End of namespace Sludge #endif