/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/timing.h" namespace Sludge { void Timer::init(void) { _desired_frame_time = 1000 / _desiredfps; _starttime = g_system->getMillis(); } void Timer::initSpecial(int t) { _desired_frame_time = 1000 / t; _starttime = g_system->getMillis(); } void Timer::waitFrame(void) { static uint32 addNextTime = 0; uint32 timetaken; for (;;) { _endtime = g_system->getMillis(); timetaken = addNextTime + _endtime - _starttime; if (timetaken >= _desired_frame_time) break; g_system->delayMillis(1); } addNextTime = timetaken - _desired_frame_time; if (addNextTime > _desired_frame_time) addNextTime = _desired_frame_time; _starttime = _endtime; } } // End of namespace Sludge