/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/timing.h" namespace Sludge { Timer::Timer(){ reset(); } void Timer::reset(void) { _desiredFPS = 300; _startTime = 0; _endTime = 0; _desiredFrameTime = 0; _addNextTime = 0; // FPS stats _lastFPS = -1; _thisFPS = -1; _lastSeconds = 0; } void Timer::init(void) { _desiredFrameTime = 1000 / _desiredFPS; _startTime = g_system->getMillis(); } void Timer::initSpecial(int t) { _desiredFrameTime = 1000 / t; _startTime = g_system->getMillis(); } void Timer::updateFpsStats() { uint32 currentSeconds = g_system->getMillis() / 1000; if (_lastSeconds != currentSeconds) { _lastSeconds = currentSeconds; _lastFPS = _thisFPS; _thisFPS = 1; } else { ++_thisFPS; } } void Timer::waitFrame(void) { uint32 timetaken; for (;;) { _endTime = g_system->getMillis(); timetaken = _addNextTime + _endTime - _startTime; if (timetaken >= _desiredFrameTime) break; g_system->delayMillis(1); } _addNextTime = timetaken - _desiredFrameTime; if (_addNextTime > _desiredFrameTime) _addNextTime = _desiredFrameTime; _startTime = _endTime; // Stats updateFpsStats(); } } // End of namespace Sludge