/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_TIMING_H #define SLUDGE_TIMING_H namespace Sludge { class Timer { public: Timer(); void setDesiredFPS(int t) { _desiredFPS = t; } void reset(void); void init(void); void initSpecial(int t); void waitFrame(void); int getLastFps() const { return _lastFPS; } private: int _desiredFPS; // desired frames per second uint32 _startTime, _endTime; uint32 _desiredFrameTime; uint32 _addNextTime; // FPS stats void updateFpsStats(); int _lastFPS; int _thisFPS; uint32 _lastSeconds; }; } // End of namespace Sludge #endif