/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define MAJOR_VERSION 2 #define MINOR_VERSION 2 #define RELEASE_VERSION 1 #define BUILD_VERSION 208 #define TEXT_VERSION "2.2.1" #define WHOLE_VERSION (MAJOR_VERSION * 256 + MINOR_VERSION) // This version #define MINIM_VERSION (1 * 256 + 2) // Earliest version of games the engine can run #define COPYRIGHT_TEXT "\251 Hungry Software and contributors 2000-2014" #define VERSION(a,b) (a * 256 + b) namespace Sludge { extern int gameVersion; } // End of namespace Sludge