/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_ACTION_H #define STARTREK_ACTION_H #include "common/serializer.h" namespace StarTrek { class Room; enum ActionTypes { ACTION_TICK = 0, ACTION_WALK = 1, // Actions 1-5 are directly usable on away missions. ACTION_USE = 2, ACTION_GET = 3, ACTION_LOOK = 4, ACTION_TALK = 5, ACTION_TOUCHED_WARP = 6, ACTION_TOUCHED_HOTSPOT = 7, // Second kind of "hotspot" only relevant when an object touches them ACTION_TIMER_EXPIRED = 8, ACTION_DONE_ANIM = 10, ACTION_DONE_WALK = 12, // TODO: remove these as redundant. They only still exist so I don't need to redo the // manual spacing in the room action lists. ACTION_FINISHED_ANIMATION = 10, ACTION_FINISHED_WALKING = 12, ACTION_OPTIONS = 13 // Not really an action, but selectable from action menu }; struct Action { byte type; byte b1; byte b2; byte b3; // ACTION_USE, ACTION_GET, ACTION_LOOK, ACTION_TALK byte activeObject() const { return b1; } byte passiveObject() const { return b2; } bool operator==(const Action &a) const { return type == a.type && b1 == a.b1 && b2 == a.b2 && b3 == a.b3; } uint32 getBitmask() const { uint32 ret = 0; if (type != 0xff) ret |= (0xff << 24); if (b1 != 0xff) ret |= (0xff << 16); if (b2 != 0xff) ret |= (0xff << 8); if (b3 != 0xff) ret |= (0xff << 0); return ret; } uint32 toUint32() const { return (type << 24) | (b1 << 16) | (b2 << 8) | (b3 << 0); } void saveLoadWithSerializer(Common::Serializer &ser) { ser.syncAsByte(type); ser.syncAsByte(b1); ser.syncAsByte(b2); ser.syncAsByte(b3); } }; } // End of namespace StarTrek #endif