/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_AWAYMISSION_H #define STARTREK_AWAYMISSION_H // All variables here get cleared to 0 upon starting an away mission. struct AwayMission { int16 mouseX; int16 mouseY; byte field1c; byte field1d; byte transitioningIntoRoom; // Set while beaming in or walking into a room bool redshirtDead; byte activeAction; byte activeItem; // The item that is going to be used on something byte passiveItem; // The item that the active item is used on (or the item looked at, etc). byte field24; int8 field25[4]; bool rdfRunNextCommand; }; // Size: 0x129 bytes #endif