/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "startrek/bitmap.h" #include "startrek/startrek.h" namespace StarTrek { Bitmap::Bitmap(SharedPtr stream) { xoffset = stream->readUint16(); yoffset = stream->readUint16(); width = stream->readUint16(); height = stream->readUint16(); pixels = new byte[width*height]; stream->read(pixels, width*height); } Bitmap::Bitmap(int w, int h) : width(w), height(h), xoffset(0), yoffset(0) { pixels = new byte[width*height]; } Bitmap::~Bitmap() { delete[] pixels; } TextBitmap::TextBitmap(int w, int h) { width = w; height = h; // Width and Height are the total dimensions. Since each character takes 8 pixels in // each dimension, the "pixels" array (which actually stores character indices) must // be smaller. pixels = new byte[width/8*height/8]; } }