/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_BITMAP_H #define STARTREK_BITMAP_H #include "common/ptr.h" #include "common/stream.h" #include "common/memstream.h" namespace StarTrek { struct Bitmap { int16 xoffset; int16 yoffset; int16 width; int16 height; byte *pixels; Bitmap(Common::MemoryReadStreamEndian *stream, bool closeStream = true); Bitmap(const Bitmap &bitmap); Bitmap(int w, int h); ~Bitmap(); protected: int32 pixelsArraySize; Bitmap() : xoffset(0), yoffset(0), width(0), height(0), pixels(nullptr), pixelsArraySize(0) {} }; /** * TextBitmap is the same as Bitmap, except it stores character indices in its "pixels" * array instead of actual pixels. * A consequence of this is that the pixels array is smaller than otherwise expected * (since width/height still reflect the actual size when drawn). */ struct TextBitmap : Bitmap { TextBitmap(int w, int h); }; /** * StubBitmap is a bitmap without any actual pixel data. Used as a stub for the * "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn; * however, it does trigger refreshes on the background in that area, so the game can draw * on the background layer manually. */ struct StubBitmap : Bitmap { StubBitmap(int w, int h); }; } // End of namespace StarTrek #endif