/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/console.h" #include "gui/debugger.h" #include "startrek/startrek.h" namespace StarTrek { Console::Console(StarTrekEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("room", WRAP_METHOD(Console, Cmd_Room)); } Console::~Console() { } bool Console::Cmd_Room(int argc, const char **argv) { if (argc < 3) { debugPrintf("Current room: %s%d\n", _vm->_missionToLoad.c_str(), _vm->_roomIndexToLoad); debugPrintf("Use room to teleport\n"); debugPrintf("Valid missions are: DEMON, TUG, LOVE, MUDD, FEATHER, TRIAL, SINS, VENG"); return true; } _vm->_missionToLoad = argv[1]; _vm->_roomIndexToLoad = atoi(argv[2]); _vm->runAwayMission(); return false; } } // End of namespace StarTrek