/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef STARTREK_FILESTREAM_H #define STARTREK_FILESTREAM_H #include "common/stream.h" namespace StarTrek { class FileStream { public: FileStream(Common::SeekableReadStream *stream, bool bigEndian); ~FileStream(); byte *_data; private: bool _bigEndian; int32 _pos; int32 _size; public: // ReadStream functions bool eos() const; uint32 read(void *dataPtr, uint32 dataSize); byte readByte(); uint16 readUint16(); uint32 readUint32(); int16 readSint16(); int32 readSint32(); // SeekableReadStream functions int32 pos() const; int32 size() const; bool seek(int32 offset, int whence); }; } #endif