/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $ * $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $ * */ #ifndef STARTREK_GRAPHICS_H #define STARTREK_GRAPHICS_H #include "startrek/bitmap.h" #include "startrek/font.h" #include "startrek/startrek.h" #include "startrek/sprite.h" #include "common/ptr.h" #include "common/rect.h" #include "common/stream.h" using Common::SharedPtr; namespace StarTrek { class Font; class StarTrekEngine; const int SCREEN_WIDTH = 320; const int SCREEN_HEIGHT = 200; const int MAX_SPRITES = 32; const int MAX_MENUBUTTONS = 16; // This is arbitrary, the original game has no such limit const int TEXTBOX_WIDTH = 26; // Keeps track of data for a list of buttons making up a menu struct Menu { Sprite sprites[MAX_MENUBUTTONS]; uint16 retvals[MAX_MENUBUTTONS]; uint16 buttonVar2; SharedPtr menuFile; uint16 numButtons; uint16 buttonVar1; SharedPtr nextMenu; Menu() : nextMenu(SharedPtr()) {} }; class Graphics; typedef Common::String (Graphics::*TextGetterFunc)(int, int, Common::String *); class Graphics { public: Graphics(StarTrekEngine *vm); ~Graphics(); void loadEGAData(const char *egaFile); void drawBackgroundImage(const char *filename); void loadPalette(const Common::String &paletteFile); void loadPri(const char *priFile); SharedPtr loadBitmap(Common::String basename); void redrawScreen(); void drawSprite(const Sprite &sprite); void drawSprite(const Sprite &sprite, const Common::Rect &rect); void drawAllSprites(); void addSprite(Sprite *sprite); void delSprite(Sprite *sprite); private: void drawBitmapToScreen(Bitmap *bitmap); StarTrekEngine *_vm; Font *_font; bool _egaMode; byte *_egaData; byte *_priData; byte *_lutData; Common::Rect _screenRect; Bitmap *_backgroundImage; Bitmap *_canvas; Sprite *_sprites[MAX_SPRITES]; int _numSprites; Common::Point _mousePos; Sprite _mouseSprite; // text.cpp (TODO: separate class) public: int showText(TextGetterFunc textGetter, int var, int xoffset, int yoffset, int textColor, int argC, int maxTextLines, int arg10); Common::String tmpFunction(int choiceIndex, int var, Common::String *speakerTextOutput); SharedPtr initTextSprite(int *xoffsetPtr, int *yoffsetPtr, byte textColor, int numTextLines, bool withHeader, Sprite *sprite); private: Common::String skipOverAudioPrompt(const Common::String &str); int getNumLines(const Common::String &str); Common::String readLineFormattedText(TextGetterFunc textGetter, int var, int choiceIndex, SharedPtr textBitmap, int numTextboxLines, int *numLines); void loadMenuButtons(Common::String mnuFilename, int xpos, int ypos); void warpMousePosition(int x, int y); uint16 _textboxVar1; uint32 _textboxVar2; uint32 _textboxVar3; uint16 _textboxVar4; uint16 _textboxVar5; uint16 _textboxVar6; uint16 _textboxVar7; bool _textboxHasMultipleChoices; SharedPtr _activeMenu; }; } #endif