/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/startrek.h" namespace StarTrek { void StarTrekEngine::playIntro() { // TODO: .MT audio file initStarfieldPosition(); initStarfield(10, 20, 309, 169, 128); Bitmap *fakeStarfieldBitmap = new StubBitmap(0, 0); initStarfieldSprite(&_starfieldSprite, fakeStarfieldBitmap, _starfieldRect); //delR3(&_enterpriseR3); // TODO: uncomment R3 planetR3 = R3(); planetR3.matrix = initMatrix(); planetR3.field1e = 3; planetR3.funcPtr1 = 0; planetR3.funcPtr2 = 0; _gfx->clearScreenAndPriBuffer(); _gfx->fadeoutScreen(); _gfx->loadPalette("gold"); _gfx->setBackgroundImage("goldlogo"); _sound->playVoc("logo"); _gfx->copyBackgroundScreen(); _system->updateScreen(); _system->delayMillis(10); _gfx->fadeinScreen(); uint32 clockTicks = _clockTicks; Sprite subtitleSprite; _gfx->addSprite(&subtitleSprite); subtitleSprite.setXYAndPriority(0, 0, 12); subtitleSprite.setBitmap(loadBitmapFile("blank")); subtitleSprite.drawPriority2 = 16; int index = 12; while (index >= 0) { Common::String file = Common::String::format("credit%02d.shp", index); // TODO: This loads the file, but does not do anything with the resulting data, so // this is just for caching it? // Remember to deal with similar commented function calls below, too. //loadFileWithParams(file, false, true, false); index -= 1; } //loadFileWithParams("legal.bmp", false, true, false); index = 6; while (index >= 0) { Common::String file = Common::String::format("tittxt%02d.bmp", index); //loadFileWithParams(file, false, true, false); index -= 1; } //loadFileWithParams("planet.shp", false, true, false); index = 6; while (index >= 0) { Common::String file = Common::String::format("ent%d3.r3s", index); //loadFileWithParams(file, false, true, false); index -= 1; } // TODO: kirkintr clockTicks += 540; while (_clockTicks < clockTicks && _sound->isMidiPlaying()) { waitForNextTick(true); } // TODO: MT audio file _gfx->fadeoutScreen(); _gfx->loadPalette("bridge"); _gfx->clearScreenAndPriBuffer(); _sound->loadMusicFile("title"); clockTicks = _clockTicks; int32 starfieldZoomSpeed = 0; int16 frame = 0; bool buttonPressed = false; while (frame != 0x180 || (_sound->isMidiPlaying() && !buttonPressed)) { if (!buttonPressed) { TrekEvent event; while (popNextEvent(&event, false)) { if (event.type == TREKEVENT_KEYDOWN) { _gfx->fadeoutScreen(); buttonPressed = true; } else if (event.type == TREKEVENT_TICK) break; } } switch (frame) { case 0: starfieldZoomSpeed = 10; _sound->playMidiMusicTracks(MIDITRACK_0, -1); _byte_45b3c = 0; break; case 30: _sound->playVoc("kirkintr"); loadSubtitleSprite(0, &subtitleSprite); break; case 36: loadSubtitleSprite(1, &subtitleSprite); break; case 42: // Enterprise moves toward camera loadSubtitleSprite(-1, &subtitleSprite); addR3(&_enterpriseR3); _enterpriseR3.field1e = 2; initIntroR3ObjectToMove(&_enterpriseR3, 330, 5000, 0, 0, 18); break; case 60: // Enterprise moves away from camera initIntroR3ObjectToMove(&_enterpriseR3, 0, 0, 30, 5000, 6); break; case 66: // Cut to scene with planet loadSubtitleSprite(2, &subtitleSprite); planetR3.field22 = 2000; planetR3.field24 = 10000 / _starfieldPointDivisor; planetR3.bitmap = new Bitmap(loadFile("planet.shp")); initIntroR3ObjectToMove(&planetR3, 6, 10000, 6, 10000, 0); addR3(&planetR3); initIntroR3ObjectToMove(&_enterpriseR3, -15, 250, 15, 500, 18); starfieldZoomSpeed = 0; break; case 186: delR3(&_enterpriseR3); // TODO: the rest break; case 366: delete planetR3.bitmap; planetR3.bitmap = nullptr; delR3(&planetR3); break; case 378: _gfx->delSprite(&subtitleSprite); _byte_45b3c = 1; break; default: break; } if (!buttonPressed) { updateStarfieldAndShips(false); _gfx->drawAllSprites(); _gfx->incPaletteFadeLevel(); clockTicks += 3; while (_clockTicks < clockTicks) waitForNextTick(); } _starfieldPosition.z += starfieldZoomSpeed; frame++; if (frame >= 0x186) frame = 0x186; } _gfx->fadeoutScreen(); _gfx->delSprite(&_starfieldSprite); // TODO: the rest } void StarTrekEngine::initIntroR3ObjectToMove(R3 *r3, int16 srcAngle, int16 srcDepth, int16 destAngle, int16 destDepth, int16 ticks) { Fixed8 a1 = Fixed8::fromRaw((srcAngle << 8) / 90); Fixed8 a2 = Fixed8::fromRaw((destAngle << 8) / 90); r3->pos.x = sin(a1).multToInt(srcDepth) + _starfieldPosition.x; r3->pos.z = cos(a1).multToInt(srcDepth) + _starfieldPosition.z; r3->pos.y = 0; int32 deltaX = sin(a2).multToInt(destDepth) + _starfieldPosition.x - r3->pos.x; int32 deltaZ = cos(a2).multToInt(destDepth) + _starfieldPosition.z - r3->pos.z; debug("Z: %d, %d", r3->pos.z - _starfieldPosition.z, cos(a2).multToInt(destDepth)); Angle angle = atan2(deltaX, deltaZ); r3->matrix = initSpeedMatrixForXZMovement(angle, initMatrix()); debugCN(5, kDebugSpace, "initIntroR3ObjectToMove: pos %x,%x,%x; ", r3->pos.x, r3->pos.y, r3->pos.z); if (ticks != 0) { debugC(5, kDebugSpace, "speed %x,%x,%x\n", r3->speed.x, r3->speed.y, r3->speed.z); r3->speed.x = deltaX / ticks; r3->speed.z = deltaZ / ticks; r3->speed.y = 0; } else { debugC(5, kDebugSpace, "speed 0\n"); r3->speed.x = 0; r3->speed.z = 0; r3->speed.y = 0; } } void StarTrekEngine::loadSubtitleSprite(int index, Sprite *sprite) { if (_showSubtitles) { if (index == -1) sprite->setBitmap(loadBitmapFile("blank")); else { Common::String file = Common::String::format("tittxt%02d", index); sprite->setBitmap(loadBitmapFile(file)); } } } } // End of namespace StarTrek