/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_ITEMS_H #define STARTREK_ITEMS_H namespace StarTrek { enum Items { OBJECT_IPHASERS = 64, OBJECT_IPHASERK, OBJECT_IHAND, OBJECT_IROCK, OBJECT_ISTRICOR, OBJECT_IMTRICOR, OBJECT_IDEADGUY, OBJECT_ICOMM, OBJECT_IPBC, OBJECT_IRLG, OBJECT_IWRENCH, OBJECT_IINSULAT, OBJECT_ISAMPLE, OBJECT_ICURE, OBJECT_IDISHES, OBJECT_IRT, OBJECT_IRTWB, OBJECT_ICOMBBIT, OBJECT_IJNKMETL, OBJECT_IWIRING, OBJECT_IWIRSCRP, OBJECT_IPWF, OBJECT_IPWE, OBJECT_IDEADPH, OBJECT_IBOMB, OBJECT_IMETAL, OBJECT_ISKULL, OBJECT_IMINERAL, OBJECT_IMETEOR, OBJECT_ISHELLS, OBJECT_IDEGRIME, OBJECT_ILENSES, OBJECT_IDISKS, OBJECT_IANTIGRA, OBJECT_IN2GAS, OBJECT_IO2GAS, OBJECT_IH2GAS, OBJECT_IN2O, OBJECT_INH3, OBJECT_IH2O, OBJECT_IWROD, OBJECT_IIROD, OBJECT_IREDGEM1, OBJECT_IREDGEM2, OBJECT_IREDGEM3, OBJECT_IGRNGEM1, OBJECT_IGRNGEM2, OBJECT_IGRNGEM3, OBJECT_IBLUGEM1, OBJECT_IBLUGEM2, OBJECT_IBLUGEM3, OBJECT_ICONECT, OBJECT_IS8ROCKS, OBJECT_IIDCARD, OBJECT_ISNAKE, OBJECT_IFERN, OBJECT_ICRYSTAL, OBJECT_IKNIFE, OBJECT_IDETOXIN, OBJECT_IBERRY, OBJECT_IDOOVER, OBJECT_IALIENDV, OBJECT_ICAPSULE, OBJECT_IMEDKIT, OBJECT_IBEAM, OBJECT_IDRILL, OBJECT_IHYPO, OBJECT_IFUSION, OBJECT_ICABLE1, OBJECT_ICABLE2, OBJECT_ILMD, OBJECT_IDECK, OBJECT_ITECH }; struct Item { bool have; int16 field2; char name[10]; int16 textIndex; }; // This is copied to StarTrekEngine::_itemList when the engine initializes. // (TODO: it's possible that only the "have" variable ever changes, in which case the // whole thing doesn't need to be copied.) const Item g_itemList[] = { { true, 0x40, "iphasers", 0x00 }, { true, 0x41, "iphaserk", 0x01 }, { false, 0x42, "ihand", 0x02 }, { false, 0x43, "irock", 0x03 }, { true, 0x44, "istricor", 0x04 }, { true, 0x45, "imtricor", 0x05 }, { false, 0x46, "ideadguy", 0x06 }, { true, 0x47, "icomm", 0x07 }, { false, 0x48, "ipbc", 0x08 }, { false, 0x49, "iRLG", 0x09 }, { false, 0x4A, "iWrench", 0x0A }, { false, 0x4B, "iInsulat", 0x0B }, { false, 0x4C, "iSample", 0x0C }, { false, 0x4D, "iCure", 0x0D }, { false, 0x4E, "iDishes", 0x0E }, { false, 0x4F, "iRT", 0x0F }, { false, 0x50, "iRTWB", 0x10 }, { false, 0x51, "iCombBit", 0x11 }, { false, 0x52, "iJnkmetl", 0x12 }, { false, 0x53, "iWiring", 0x13 }, { false, 0x54, "iWirscrp", 0x14 }, { false, 0x55, "iPWF", 0x15 }, { false, 0x56, "iPWE", 0x16 }, { false, 0x57, "iDeadPh", 0x17 }, { false, 0x58, "iBomb", 0x18 }, { false, 0x59, "iMetal", 0x19 }, { false, 0x5A, "iSkull", 0x1A }, { false, 0x5B, "iMineral", 0x1B }, { false, 0x5C, "iMeteor", 0x1C }, { false, 0x5D, "iShells", 0x1D }, { false, 0x5E, "iDeGrime", 0x1E }, { false, 0x5F, "iLenses", 0x1F }, { false, 0x60, "iDisks", 0x20 }, { false, 0x61, "iAntigra", 0x21 }, { false, 0x62, "iN2gas", 0x22 }, { false, 0x63, "iO2gas", 0x23 }, { false, 0x64, "iH2gas", 0x24 }, { false, 0x65, "iN2O", 0x25 }, { false, 0x66, "iNH3", 0x26 }, { false, 0x67, "iH2O", 0x27 }, { false, 0x68, "iWRod", 0x28 }, { false, 0x69, "iIRod", 0x29 }, { false, 0x6A, "iRedGem", 0x2A }, { false, 0x6B, "iRedGem", 0x2B }, { false, 0x6C, "iRedGem", 0x2C }, { false, 0x6D, "iGrnGem", 0x2D }, { false, 0x6E, "iGrnGem", 0x2E }, { false, 0x6F, "iGrnGem", 0x2F }, { false, 0x70, "iBluGem", 0x30 }, { false, 0x71, "iBluGem", 0x31 }, { false, 0x72, "iBluGem", 0x32 }, { false, 0x73, "iConect", 0x33 }, { false, 0x74, "iS8Rocks", 0x34 }, { false, 0x75, "iIDCard", 0x35 }, { false, 0x76, "iSnake", 0x36 }, { false, 0x77, "iFern", 0x37 }, { false, 0x78, "iCrystal", 0x38 }, { false, 0x79, "iKnife", 0x39 }, { false, 0x7A, "idetoxin", 0x3A }, { false, 0x7B, "iberry", 0x3B }, { false, 0x7C, "idoover", 0x3C }, { false, 0x7D, "ialiendv", 0x3D }, { false, 0x7E, "icapsule", 0x3E }, { true, 0x7F, "imedkit", 0x3F }, { false, 0x80, "iBeam", 0x40 }, { false, 0x81, "iDrill", 0x41 }, { false, 0x82, "iHypo", 0x42 }, { false, 0x83, "iFusion", 0x43 }, { false, 0x84, "iCable1", 0x44 }, { false, 0x85, "iCable2", 0x45 }, { false, 0x86, "iLMD", 0x46 }, { false, 0x87, "iDeck", 0x47 }, { false, 0x88, "iTech", 0x48 }, // 64 blank rows? { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 }, { false, 0x00, "", 0x00 } }; const int NUM_ITEMS = sizeof(g_itemList) / sizeof(struct Item) - 64; // 0x49 } #endif