/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_IWFILE_H #define STARTREK_IWFILE_H #include "startrek/startrek.h" /** * Files with the ".iw" extension define a set of "key points" through a room used for * pathing. This is a basic interface for that. */ namespace StarTrek { const int MAX_KEY_POSITIONS = 32; class IWFile { public: IWFile(StarTrekEngine *vm, const Common::String &filename); int getNumEntries() { return _numEntries; } /** * Returns the index of the nearest "key position" in the room that an object can walk to * (in a straight line) from a given position. */ int getClosestKeyPosition(int16 x, int16 y); ///< List of "key positions" used for pathing. Common::Point _keyPositions[MAX_KEY_POSITIONS]; ///< _iwEntries[i][j] is the index of the next key position to move to, when one is /// already at key position "i" and is trying to get to key position "j". byte _iwEntries[MAX_KEY_POSITIONS][MAX_KEY_POSITIONS]; private: StarTrekEngine *_vm; uint16 _numEntries; }; } // End of namespace StarTrek #endif