/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/startrek.h" namespace StarTrek { Fixed14 StarTrekEngine::sin(Angle angle) { int16 i = angle.raw(); if (angle < 0) { i %= 0x400; i += 0x400; } i &= 0x3ff; if (i == 0x100) return 1.0; else if (i == 0x300) return -1.0; float f = _sineTable.at(i); return Fixed14(f); } Fixed14 StarTrekEngine::cos(Angle angle) { return sin(angle + 1.0); } Angle StarTrekEngine::atan2(int32 deltaX, int32 deltaY) { static const int16 atanTable[] = { 0x0000, 0x0064, 0x00c9, 0x012d, 0x0192, 0x01f6, 0x025b, 0x02c0, 0x0324, 0x0389, 0x03ee, 0x0453, 0x04b8, 0x051d, 0x0582, 0x05e8, 0x064d, 0x06b3, 0x0718, 0x077e, 0x07e4, 0x084a, 0x08b1, 0x0917, 0x097e, 0x09e5, 0x0a4c, 0x0ab3, 0x0b1a, 0x0b82, 0x0bea, 0x0c52, 0x0cba, 0x0d23, 0x0d8c, 0x0df5, 0x0e5f, 0x0ec8, 0x0f32, 0x0f9d, 0x1007, 0x1072, 0x10de, 0x114a, 0x11b6, 0x1222, 0x128f, 0x12fc, 0x136a, 0x13d8, 0x1446, 0x14b5, 0x1524, 0x1594, 0x1604, 0x1675, 0x16e6, 0x1757, 0x17ca, 0x183c, 0x18b0, 0x1923, 0x1998, 0x1a0c, 0x1a82, 0x1af8, 0x1b6f, 0x1be6, 0x1c5e, 0x1cd7, 0x1d50, 0x1dca, 0x1e45, 0x1ec0, 0x1f3c, 0x1fb9, 0x2037, 0x20b5, 0x2134, 0x21b4, 0x2235, 0x22b7, 0x2339, 0x23bd, 0x2441, 0x24c6, 0x254c, 0x25d4, 0x265c, 0x26e5, 0x276f, 0x27fa, 0x2887, 0x2914, 0x29a2, 0x2a32, 0x2ac3, 0x2b55, 0x2be8, 0x2c7d, 0x2d12, 0x2da9, 0x2e42, 0x2edc, 0x2f77, 0x3013, 0x30b1, 0x3151, 0x31f2, 0x3294, 0x3338, 0x33de, 0x3486, 0x352f, 0x35d9, 0x3686, 0x3734, 0x37e5, 0x3897, 0x394b, 0x3a01, 0x3ab9, 0x3b73, 0x3c30, 0x3cee, 0x3daf, 0x3e72, 0x3f38, 0x4000 }; if (deltaX == 0 && deltaY == 0) return 0.0; bool deltaYNegative = deltaY <= 0; bool deltaXNegative = deltaX <= 0; deltaY = abs(deltaY); deltaX = abs(deltaX); Fixed14 ratio; if (deltaY > deltaX) ratio = Fixed14::fromRaw(((deltaX & 0xffff0000) >> 2) / deltaY); else ratio = Fixed14::fromRaw(((deltaY & 0xffff0000) >> 2) / deltaX); int16 endIndex = 128; int16 index = 0; int16 angle = 0; while (index <= endIndex) { angle = (index + endIndex) / 2; Fixed14 tableValue = Fixed14::fromRaw(atanTable[angle]); if (tableValue > ratio) endIndex = angle - 1; else if (tableValue < ratio) index = angle + 1; else break; } if (deltaY > deltaX) { if (deltaYNegative && deltaXNegative) angle = angle - 512; else if (deltaYNegative && !deltaXNegative) angle = 512 - angle; else if (!deltaYNegative && deltaXNegative) angle = -angle; // else if (!deltaYNegative && !deltaXNegative) // angle remains the same i.e. angle = angle } else { if (deltaYNegative && deltaXNegative) angle = -256 - angle; else if (deltaYNegative && !deltaXNegative) angle = 256 + angle; else if (!deltaYNegative && deltaXNegative) angle = -256 + angle; else // if (!deltaYNegative && !deltaXNegative) angle = 256 - angle; } return Angle::fromRaw(angle); } } // End of namespace StarTrek