/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" namespace StarTrek { void Room::demon2Tick1() { playVoc("DEM2LOOP"); } void Room::demon2WalkToCave() { walkCrewman(OBJECT_KIRK, 0x83, 0x5c, 2); } void Room::demon2ReachedCave() { loadRoomIndex(3, 1); } void Room::demon2TouchedWarp1() { _awayMission->demon.enteredFrom = 2; _awayMission->rdfStillDoDefaultAction = true; } void Room::demon2LookAtCave() { showDescription(9, true); } void Room::demon2LookAtMountain() { showDescription(7, true); } void Room::demon2LookAtBerries() { showDescription(12, true); } void Room::demon2LookAtFern() { showDescription(5, true); } void Room::demon2LookAtMoss() { showDescription(10, true); } void Room::demon2LookAtLights() { showDescription(6, true); } void Room::demon2LookAtAnything() { showDescription(11, true); } void Room::demon2LookAtKirk() { showDescription(2, true); } void Room::demon2LookAtSpock() { showDescription(4, true); } void Room::demon2LookAtMcCoy() { showDescription(3, true); } void Room::demon2LookAtRedshirt() { showDescription(0, true); } void Room::demon2TalkToKirk() { showText(TX_SPEAKER_KIRK, 1, true); } void Room::demon2TalkToSpock() { showText(TX_SPEAKER_SPOCK, 18, true); showText(TX_SPEAKER_KIRK, 3, true); } void Room::demon2TalkToMcCoy() { showText(TX_SPEAKER_MCCOY, 15, true); showText(TX_SPEAKER_SPOCK, 17, true); showText(TX_SPEAKER_MCCOY, 16, true); } void Room::demon2TalkToRedshirt() { showText(TX_SPEAKER_EVERTS, 19, true); showText(TX_SPEAKER_KIRK, 2, true); showText(TX_SPEAKER_EVERTS, 20, true); showText(TX_SPEAKER_KIRK, 4, true); } void Room::demon2UsePhaserOnBerries() { showText(TX_SPEAKER_MCCOY, 11, true); } void Room::demon2UseSTricorderOnBerries() { loadActorAnim2(OBJECT_SPOCK, "sscane", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_SPOCK, 8, true); } void Room::demon2UseSTricorderOnMoss() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_SPOCK, 7, true); } void Room::demon2UseSTricorderOnFern() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_SPOCK, 6, true); } void Room::demon2UseSTricorderOnCave() { loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0); playSoundEffectIndex(0x04); // NOTE: audio file for this is empty. showText(TX_SPEAKER_SPOCK, 5, true); } void Room::demon2UseMTricorderOnBerries() { loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0); playSoundEffectIndex(0x04); if (_awayMission->demon.curedChub) showText(TX_SPEAKER_MCCOY, 13, true); else if (_awayMission->demon.madeHypoDytoxin) showText(TX_SPEAKER_MCCOY, 9, true); else if (_awayMission->demon.knowAboutHypoDytoxin) showText(TX_SPEAKER_MCCOY, 10, true); else showText(TX_SPEAKER_MCCOY, 12, true); } void Room::demon2GetBerries() { if (_awayMission->demon.gotBerries) showText(TX_SPEAKER_MCCOY, 14, true); else walkCrewman(OBJECT_KIRK, 0xe8, 0x97, 1); } void Room::demon2ReachedBerries() { loadActorAnim2(OBJECT_KIRK, "kusehe", -1, -1, 1); playVoc("PIKBERRY"); } void Room::demon2PickedUpBerries() { showDescription(13, true); giveItem(OBJECT_IBERRY); _awayMission->demon.gotBerries = true; _awayMission->demon.missionScore += 1; } }