/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" namespace StarTrek { void Room::demon5Tick1() { playVoc("DEM5LOOP"); if (!_awayMission->demon.curedChub || _awayMission->demon.field37 != 1) loadActorAnim(11, "oldman", 0x7a, 0xb0, 0); loadActorAnim(8, "brorob", 0xc9, 0xa8, 0); loadActorAnim(9, "crip", 0xe3, 0xa8, 0); loadActorAnim(10, "brotel", 0xf9, 0xbc, 0); loadActorAnim(12, "s0r6d2", 0xa0, 0x92, 0); } void Room::demon5WalkToDoor() { _awayMission->disableInput = true; _roomVar.demon.movingToDoor = true; walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 1); } void Room::demon5TouchedDoorOpenTrigger() { if (!_roomVar.demon.movingToDoor) return; loadActorAnim(12, "s0r6d1", 0xa0, 0x92, 1); playSoundEffectIndex(0x05); } void Room::demon5DoorOpenedOrReachedDoor() { // This is invoked when the door opens and when Kirk reaches the door. // Must wait for both to occur. _roomVar.demon.doorCounter++; if (_roomVar.demon.doorCounter == 2) loadRoomIndex(0, 1); } void Room::demon5UseSTricorderOnCrate() { loadActorAnim(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_SPOCK, TX_DEM5_006); } // FIXME: should work when used on people as well, but doesn't void Room::demon5UsePhaserOnAnything() { showText(TX_SPEAKER_SPOCK, TX_DEM5_007); } void Room::demon5UseHandOnStephen() { if (_awayMission->demon.repairedHand) showText(TX_SPEAKER_STEPHEN, TX_DEM5_036); else showText(TX_SPEAKER_STEPHEN, TX_DEM5_039); } void Room::demon5UseBerryOnStephen() { if (_awayMission->demon.knowAboutHypoDytoxin) showText(TX_SPEAKER_STEPHEN, TX_DEM5_033); else showText(TX_SPEAKER_STEPHEN, TX_DEM5_037); } void Room::demon5UseHypoDytoxinOnChub() { walkCrewman(OBJECT_MCCOY, 0xe1, 0xb0, 2); } void Room::demon5MccoyReachedChub() { loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 2); } void Room::demon5MccoyHealedChub() { walkCrewman(OBJECT_MCCOY, 0xc8, 0xba, 0); _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W; showText(TX_SPEAKER_CHUB, TX_DEM5L027); loseItem(OBJECT_IDETOXIN); _awayMission->demon.curedChub = true; _awayMission->demon.missionScore += 2; } void Room::demon5UseHypoDytoxinOnAnything() { showText(TX_SPEAKER_MCCOY, TX_DEM5_008); } void Room::demon5UseBerryOnChub() { showText(TX_SPEAKER_MCCOY, TX_DEM5_009); } void Room::demon5LookAtRoberts() { showText(TX_DEM5N001); } void Room::demon5LookAtGrisnash() { showText(TX_DEM5N009); } void Room::demon5LookAtStephen() { showText(TX_DEM5N003); } void Room::demon5LookAtKirk() { showText(TX_DEM5N006); } void Room::demon5LookAtSpock() { showText(TX_DEM5N008); } void Room::demon5LookAtMccoy() { showText(TX_DEM5N007); } void Room::demon5LookAtRedshirt() { showText(TX_DEM5N005); } void Room::demon5LookAtMountain() { showText(TX_DEM5N002); } void Room::demon5LookAtCrate() { showText(TX_DEM5N004); } void Room::demon5LookAnywhere() { showText(TX_DEM5N000); } void Room::demon5LookAtChub() { showText(TX_SPEAKER_CHUB, TX_DEM5L028); } void Room::demon5TalkToRoberts() { if (_awayMission->demon.curedChub) { showText(TX_SPEAKER_ROBERTS, TX_DEM5_030); if (!_roomVar.demon.talkedToRoberts) { _roomVar.demon.talkedToRoberts = true; _roomVar.demon.numTalkedTo++; demon5CheckCompletedStudy(); } } else { showText(TX_DEM5N010); } } void Room::demon5TalkToChub() { if (_awayMission->demon.curedChub) { showText(TX_SPEAKER_CHUB, TX_DEM5L029); showText(TX_SPEAKER_KIRK, TX_DEM5_002); showText(TX_SPEAKER_CHUB, TX_DEM5L030); showText(TX_SPEAKER_KIRK, TX_DEM5_005); showText(TX_SPEAKER_CHUB, TX_DEM5L031); if (!_roomVar.demon.talkedToChub) { _roomVar.demon.talkedToChub = true; _roomVar.demon.numTalkedTo++; demon5CheckCompletedStudy(); } } else { showText(TX_DEM5N013); } } void Room::demon5TalkToGrisnash() { if (_awayMission->demon.curedChub) { showText(TX_SPEAKER_GRISNASH, TX_DEM5_028); showText(TX_SPEAKER_SPOCK, TX_DEM5_024); showText(TX_SPEAKER_GRISNASH, TX_DEM5_029); showText(TX_SPEAKER_SPOCK, TX_DEM5_025); if (!_roomVar.demon.talkedToGrisnash) { _roomVar.demon.talkedToGrisnash = true; _roomVar.demon.numTalkedTo++; demon5CheckCompletedStudy(); } } else { showText(TX_DEM5N011); } } void Room::demon5TalkToStephen() { if (_awayMission->demon.curedChub) { showText(TX_SPEAKER_STEPHEN, TX_DEM5_041); showText(TX_SPEAKER_MCCOY, TX_DEM5_022); showText(TX_SPEAKER_STEPHEN, TX_DEM5_043); showText(TX_SPEAKER_ROBERTS, TX_DEM5_031); showText(TX_SPEAKER_STEPHEN, TX_DEM5_042); if (!_roomVar.demon.talkedToStephen) { _roomVar.demon.talkedToStephen = true; _roomVar.demon.numTalkedTo++; demon5CheckCompletedStudy(); } } else if (!_awayMission->demon.knowAboutHypoDytoxin) { showText(TX_SPEAKER_ROBERTS, TX_DEM5_034); } else if (_awayMission->demon.madeHypoDytoxin) { showText(TX_SPEAKER_ROBERTS, TX_DEM5_035); } else if (_awayMission->demon.gotBerries) { showText(TX_SPEAKER_ROBERTS, TX_DEM5_032); _awayMission->demon.field3e = false; } else if (_awayMission->demon.field3e) { showText(TX_SPEAKER_ROBERTS, TX_DEM5_038); } else { showText(TX_SPEAKER_ROBERTS, TX_DEM5_034); } } void Room::demon5TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_DEM5_001); } void Room::demon5TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_DEM5_027); showText(TX_SPEAKER_MCCOY, TX_DEM5_018); } void Room::demon5TalkToRedshirt() { showText(TX_SPEAKER_EVERTS, TX_DEM5_045); showText(TX_SPEAKER_MCCOY, TX_DEM5_021); showText(TX_SPEAKER_KIRK, TX_DEM5_003); } void Room::demon5TalkToMccoy() { if (_awayMission->demon.curedChub) { showText(TX_SPEAKER_MCCOY, TX_DEM5_023); showText(TX_SPEAKER_KIRK, TX_DEM5_004); if (!_awayMission->redshirtDead) { showText(TX_SPEAKER_EVERTS, TX_DEM5_044); showText(TX_SPEAKER_MCCOY, TX_DEM5_020); showText(TX_SPEAKER_SPOCK, TX_DEM5_026); showText(TX_SPEAKER_MCCOY, TX_DEM5_019); } } else { showText(TX_SPEAKER_MCCOY, TX_DEM5_017); } } void Room::demon5UseMTricorderOnRoberts() { if (_roomVar.demon.scannedRoberts) return; loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_MCCOY, TX_DEM5_015); _roomVar.demon.scannedRoberts = true; _roomVar.demon.numScanned++; demon5CheckCompletedStudy(); } void Room::demon5UseMTricorderOnChub() { loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0); playSoundEffectIndex(0x04); if (_awayMission->demon.curedChub) { if (_roomVar.demon.scannedChub) return; showText(TX_SPEAKER_MCCOY, TX_DEM5_016); _roomVar.demon.scannedChub = true; _roomVar.demon.numScanned++; demon5CheckCompletedStudy(); } else { if (_awayMission->demon.field3e) showText(TX_SPEAKER_MCCOY, TX_DEM5_010); else { showText(TX_SPEAKER_MCCOY, TX_DEM5_012); showText(TX_SPEAKER_STEPHEN, TX_DEM5_040); _awayMission->demon.knowAboutHypoDytoxin = true; _awayMission->demon.field3e = true; } } } void Room::demon5UseMTricorderOnGrisnash() { if (_roomVar.demon.scannedGrisnash) return; loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_MCCOY, TX_DEM5_013); _roomVar.demon.scannedGrisnash = true; _roomVar.demon.numScanned++; demon5CheckCompletedStudy(); } void Room::demon5UseMTricorderOnStephen() { if (_roomVar.demon.scannedStephen) return; loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0); playSoundEffectIndex(0x04); showText(TX_SPEAKER_MCCOY, TX_DEM5_014); _roomVar.demon.scannedStephen = true; _roomVar.demon.numScanned++; demon5CheckCompletedStudy(); } void Room::demon5CheckCompletedStudy() { if (_roomVar.demon.numScanned == 4 && _roomVar.demon.numTalkedTo == 4) { showText(TX_SPEAKER_MCCOY, TX_DEM5_011); _roomVar.demon.numTalkedTo = 5; } } void Room::demon5GetCrate() { showText(TX_DEM5N012); } }