/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_QUETZECOATL 8 #define OBJECT_LEFT_VINE 9 #define OBJECT_SNAKE 10 #define OBJECT_THROWN_ROCK 11 #define OBJECT_ROCK_IN_HOLE 12 #define HOTSPOT_ROCKS 0x20 #define HOTSPOT_HOLE 0x21 #define HOTSPOT_MOSS 0x22 #define HOTSPOT_RIGHT_VINE 0x23 #define HOTSPOT_LIGHT 0x24 #define HOTSPOT_EYES_1 0x25 #define HOTSPOT_EYES_2 0x26 #define HOTSPOT_EYES_3 0x27 #define HOTSPOT_EXIT 0x28 // Positions where crewmen walk to when climbing up or down the vine #define VINE_TOP_X 0xcc #define VINE_TOP_Y 0x30 #define VINE_BOT_X 0xc3 #define VINE_BOT_Y 0xc7 namespace StarTrek { extern const RoomAction feather1ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::feather1Tick1 }, { {ACTION_TICK, 45, 0, 0}, &Room::feather1Tick45 }, { {ACTION_TICK, 85, 0, 0}, &Room::feather1Tick85 }, { {ACTION_TICK, 95, 0, 0}, &Room::feather1Tick95 }, { {ACTION_FINISHED_ANIMATION, 18, 0, 0}, &Room::feather1QuetzecoatlDisappeared }, { {ACTION_GET, HOTSPOT_RIGHT_VINE, 0, 0}, &Room::feather1GetRightVine }, { {ACTION_GET, OBJECT_LEFT_VINE, 0, 0}, &Room::feather1GetLeftVine }, { {ACTION_GET, HOTSPOT_ROCKS, 0, 0}, &Room::feather1GetRocks }, { {ACTION_FINISHED_WALKING, 6, 0, 0}, &Room::feather1ReachedRocks }, { {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::feather1PickedUpRocks }, { {ACTION_GET, OBJECT_SNAKE, 0, 0}, &Room::feather1GetSnake }, { {ACTION_FINISHED_WALKING, 8, 0, 0}, &Room::feather1ReachedSnake }, { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::feather1Timer1Expired }, { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::feather1Timer2Expired }, { {ACTION_FINISHED_ANIMATION, 8, 0, 0}, &Room::feather1PickedUpSnake }, { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::feather1Timer0Expired }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::feather1UseCommunicator }, { {ACTION_USE, OBJECT_IROCK, HOTSPOT_HOLE, 0}, &Room::feather1UseRockOnHole }, { {ACTION_FINISHED_WALKING, 9, 0, 0}, &Room::feather1ReachedHole }, { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::feather1Timer3Expired }, { {ACTION_FINISHED_ANIMATION, 9, 0, 0}, &Room::feather1PutRockInHole }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_LEFT_VINE, 0}, &Room::feather1UseSnakeOnLeftVine }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_SPOCK, 0}, &Room::feather1UseSnakeOnSpock }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_KIRK, 0}, &Room::feather1UseSnakeOnKirk }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_MCCOY, 0}, &Room::feather1UseSnakeOnMccoy }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_REDSHIRT, 0}, &Room::feather1UseSnakeOnRedshirt }, { {ACTION_USE, OBJECT_IROCK, OBJECT_SNAKE, 0}, &Room::feather1UseRockOnSnake }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_SNAKE, 0}, &Room::feather1UseSpockOnSnake }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_SNAKE, 0}, &Room::feather1UseMccoyOnSnake }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SNAKE, 0}, &Room::feather1UseRedshirtOnSnake }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HOLE, 0}, &Room::feather1UseSpockOnHole }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_HOLE, 0}, &Room::feather1UseMccoyOnHole }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HOLE, 0}, &Room::feather1UseRedshirtOnHole }, { {ACTION_USE, OBJECT_IROCK, HOTSPOT_MOSS, 0}, &Room::feather1UseRockOnMoss }, { {ACTION_USE, OBJECT_IROCK, OBJECT_SPOCK, 0}, &Room::feather1UseRockOnSpock }, { {ACTION_USE, OBJECT_IROCK, OBJECT_MCCOY, 0}, &Room::feather1UseRockOnMccoy }, { {ACTION_USE, OBJECT_IROCK, OBJECT_REDSHIRT, 0}, &Room::feather1UseRockOnRedshirt }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MOSS, 0}, &Room::feather1UseSpockOnMoss }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MOSS, 0}, &Room::feather1UseMccoyOnMoss }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MOSS, 0}, &Room::feather1UseRedshirtOnMoss }, { {ACTION_USE, OBJECT_IROCK, OBJECT_LEFT_VINE, 0}, &Room::feather1UseRockOnLeftVine }, { {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::feather1ReadyToThrowRock1 }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::feather1ThrewRock1 }, { {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::feather1ReadyToThrowRock2 }, { {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::feather1ThrewRock2 }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_LEFT_VINE, 0}, &Room::feather1UseSpockOnVine }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseSpockOnVine }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_LEFT_VINE, 0}, &Room::feather1UseMccoyOnVine }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseMccoyOnVine }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_LEFT_VINE, 0}, &Room::feather1UseRedshirtOnVine }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseRedshirtOnVine }, { {ACTION_USE, OBJECT_KIRK, OBJECT_LEFT_VINE, 0}, &Room::feather1UseKirkOnVine }, { {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseKirkOnVine }, { {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::feather1ReachedVineToClimbUp }, { {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::feather1ClimbedUpVine }, { {ACTION_FINISHED_WALKING, 10, 0, 0}, &Room::feather1ReachedVineToClimbDown }, { {ACTION_FINISHED_ANIMATION, 10, 0, 0}, &Room::feather1ClimbedDownVine }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather1UsePhaser }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather1UsePhaser }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseSTricorderOnRightVine }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SNAKE, 0}, &Room::feather1UseSTricorderOnSnake }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MOSS, 0}, &Room::feather1UseSTricorderOnMoss }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HOLE, 0}, &Room::feather1UseSTricorderOnHole }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather1UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather1UseSTricorderOnRocks }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_LEFT_VINE, 0}, &Room::feather1UseMTricorderOnVine }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_RIGHT_VINE, 0}, &Room::feather1UseMTricorderOnVine }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_MOSS, 0}, &Room::feather1UseMTricorderOnMoss }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_HOLE, 0}, &Room::feather1UseMTricorderOnHole }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SNAKE, 0}, &Room::feather1UseMTricorderOnSnake }, { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather1UseMedkit }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather1TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather1TalkToSpock }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather1TalkToRedshirt }, { {ACTION_WALK, HOTSPOT_EXIT, 0, 0}, &Room::feather1WalkToExit }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::feather1LookAnywhere }, { {ACTION_LOOK, OBJECT_SNAKE, 0, 0}, &Room::feather1LookAtSnake }, { {ACTION_LOOK, HOTSPOT_RIGHT_VINE, 0, 0}, &Room::feather1LookAtRightVine }, { {ACTION_LOOK, HOTSPOT_HOLE, 0, 0}, &Room::feather1LookAtHole }, { {ACTION_LOOK, HOTSPOT_MOSS, 0, 0}, &Room::feather1LookAtMoss }, { {ACTION_LOOK, HOTSPOT_ROCKS, 0, 0}, &Room::feather1LookAtRocks }, { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::feather1LookAtLight }, { {ACTION_LOOK, HOTSPOT_EYES_1, 0, 0}, &Room::feather1LookAtEyes }, { {ACTION_LOOK, HOTSPOT_EYES_2, 0, 0}, &Room::feather1LookAtEyes }, { {ACTION_LOOK, HOTSPOT_EYES_3, 0, 0}, &Room::feather1LookAtEyes }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather1LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather1LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather1LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather1LookAtRedshirt }, { {ACTION_LOOK, OBJECT_LEFT_VINE, 0, 0}, &Room::feather1LookAtLeftVine }, }; extern const int feather1NumActions = ARRAYSIZE(feather1ActionList); void Room::feather1Tick1() { playVoc("FEA1LOOP"); playMidiMusicTracks(27); if (_awayMission->feather.vineState == 0) _awayMission->disableInput = true; if (!_awayMission->feather.gotSnake) loadActorAnim(OBJECT_SNAKE, "s5r1so", 0x9c, 0xc1); if (_awayMission->feather.vineState == 0) loadActorAnim(OBJECT_LEFT_VINE, "s5r1v0", 0xa0, 0x23); else { _roomVar.feather.crewEscaped[OBJECT_KIRK] = true; _roomVar.feather.crewEscaped[OBJECT_SPOCK] = true; _roomVar.feather.crewEscaped[OBJECT_MCCOY] = true; _roomVar.feather.crewEscaped[OBJECT_REDSHIRT] = true; loadActorAnim(OBJECT_LEFT_VINE, "s5r1v4", 0xa0, 0x23); } } void Room::feather1Tick45() { if (_awayMission->feather.vineState == 0) { playVoc("LD3MAGAP"); loadActorAnim(OBJECT_QUETZECOATL, "s5r1qa", 0xb4, 0x32); } } void Room::feather1Tick85() { if (_awayMission->feather.vineState == 0) showText(TX_SPEAKER_QUETZECOATL, TX_FEA1_057); } void Room::feather1Tick95() { if (_awayMission->feather.vineState == 0) { playVoc("LD3MAGDI"); loadActorAnimC(OBJECT_QUETZECOATL, "s5r1qd", -1, -1, &Room::feather1QuetzecoatlDisappeared); } } void Room::feather1QuetzecoatlDisappeared() { _awayMission->disableInput = false; } void Room::feather1GetRightVine() { showDescription(TX_FEA1N008); } void Room::feather1GetLeftVine() { if (_awayMission->feather.vineState == 0) showDescription(TX_FEA1N009); else showDescription(TX_FEA1N008); } void Room::feather1GetRocks() { if (_roomVar.feather.crewEscaped[OBJECT_KIRK]) showDescription(TX_FEA1N021); else if (_awayMission->feather.gotRock) showDescription(TX_FEA1N019); else { walkCrewmanC(OBJECT_KIRK, 0x90, 0xb6, &Room::feather1ReachedRocks); _awayMission->disableInput = true; } } void Room::feather1ReachedRocks() { loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::feather1PickedUpRocks); } void Room::feather1PickedUpRocks() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); giveItem(OBJECT_IROCK); showDescription(TX_FEA1N022); _awayMission->feather.gotRock = true; } void Room::feather1GetSnake() { // BUG: Infinite score mechanism. Just keep trying and failing to get the snake. _awayMission->feather.missionScore++; if (!_roomVar.feather.crewEscaped[OBJECT_KIRK]) { walkCrewmanC(OBJECT_KIRK, 0x90, 0xbe, &Room::feather1ReachedSnake); _awayMission->disableInput = true; } else showDescription(TX_FEA1N021); } void Room::feather1ReachedSnake() { // NOTE: There are two pieces of unused text that could fit here. // TX_FEA1N007: "The snake darts back into its hole" // TX_FEA1N018: "With nowhere for the snake to go, you capture it" loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::feather1PickedUpSnake); if (_awayMission->feather.holeBlocked) _awayMission->timers[1] = 20; else _awayMission->timers[2] = 6; } void Room::feather1Timer1Expired() { giveItem(OBJECT_ISNAKE); loadActorStandAnim(OBJECT_SNAKE); _awayMission->feather.gotSnake = true; } void Room::feather1Timer2Expired() { // Snake retreats into hole loadActorAnim2(OBJECT_SNAKE, "s5r1si"); _awayMission->timers[0] = 80; _roomVar.feather.snakeInHole = true; } void Room::feather1PickedUpSnake() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); } void Room::feather1Timer0Expired() { // Snake comes back out of hole loadActorAnim2(OBJECT_SNAKE, "s5r1so"); _roomVar.feather.snakeInHole = false; } void Room::feather1UseCommunicator() { showText(TX_SPEAKER_SPOCK, TX_FEA1_023); } void Room::feather1UseRockOnHole() { if (_roomVar.feather.crewEscaped[OBJECT_KIRK]) showDescription(TX_FEA1N021); else if (_awayMission->feather.holeBlocked) showDescription(TX_FEA1N005); else { _awayMission->feather.missionScore++; walkCrewmanC(OBJECT_KIRK, 0xa3, 0xb6, &Room::feather1ReachedHole); _awayMission->disableInput = true; if (_roomVar.feather.snakeInHole) _awayMission->timers[0] = 12; } } void Room::feather1ReachedHole() { loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::feather1PutRockInHole); _awayMission->timers[3] = 18; } void Room::feather1Timer3Expired() { loadActorAnim(OBJECT_ROCK_IN_HOLE, "s5r1rk", 0xad, 0xba); _awayMission->feather.holeBlocked = true; } void Room::feather1PutRockInHole() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); } void Room::feather1UseSnakeOnLeftVine() { showText(TX_SPEAKER_SPOCK, TX_FEA1_037); } void Room::feather1UseSnakeOnSpock() { showText(TX_SPEAKER_SPOCK, TX_FEA1_041); showText(TX_SPEAKER_KIRK, TX_FEA1_001); showText(TX_SPEAKER_MCCOY, TX_FEA1_018); } void Room::feather1UseSnakeOnKirk() { showText(TX_SPEAKER_SPOCK, TX_FEA1_026); } void Room::feather1UseSnakeOnMccoy() { showText(TX_SPEAKER_MCCOY, TX_FEA1_F25); } void Room::feather1UseSnakeOnRedshirt() { showText(TX_SPEAKER_STRAGEY, TX_FEA1_050); } void Room::feather1UseRockOnSnake() { if (!_awayMission->feather.gotSnake) { loadActorAnim2(OBJECT_SNAKE, "s5r1si"); _awayMission->timers[0] = 80; _roomVar.feather.snakeInHole = true; showText(TX_SPEAKER_SPOCK, TX_FEA1_034); // BUGFIX: speaker is Spock, not Stragey } } void Room::feather1UseSpockOnSnake() { showText(TX_SPEAKER_SPOCK, TX_FEA1_035); } void Room::feather1UseMccoyOnSnake() { showText(TX_SPEAKER_MCCOY, TX_FEA1_005); } void Room::feather1UseRedshirtOnSnake() { showText(TX_SPEAKER_STRAGEY, TX_FEA1_046); } void Room::feather1UseSpockOnHole() { if (_roomVar.feather.snakeInHole) showText(TX_SPEAKER_SPOCK, TX_FEA1_025); else showText(TX_SPEAKER_SPOCK, TX_FEA1_027); } void Room::feather1UseMccoyOnHole() { if (_roomVar.feather.snakeInHole) showText(TX_SPEAKER_MCCOY, TX_FEA1_004); else showText(TX_SPEAKER_MCCOY, TX_FEA1_010); } void Room::feather1UseRedshirtOnHole() { if (_roomVar.feather.snakeInHole) showText(TX_SPEAKER_STRAGEY, TX_FEA1_047); else showText(TX_SPEAKER_STRAGEY, TX_FEA1_051); } void Room::feather1UseRockOnMoss() { showDescription(TX_FEA1N006); } void Room::feather1UseRockOnSpock() { showText(TX_SPEAKER_SPOCK, TX_FEA1_032); } void Room::feather1UseRockOnMccoy() { showText(TX_SPEAKER_MCCOY, TX_FEA1_009); } void Room::feather1UseRockOnRedshirt() { showText(TX_SPEAKER_STRAGEY, TX_FEA1_045); } void Room::feather1UseSpockOnMoss() { showText(TX_SPEAKER_SPOCK, TX_FEA1_033); } void Room::feather1UseMccoyOnMoss() { showText(TX_SPEAKER_MCCOY, TX_FEA1_015); } void Room::feather1UseRedshirtOnMoss() { showText(TX_SPEAKER_MCCOY, TX_FEA1_049); } void Room::feather1UseRockOnLeftVine() { if (_awayMission->feather.vineState == 0) { _awayMission->feather.vineState++; _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0x7a, 0xb6, &Room::feather1ReadyToThrowRock1); } else if (_awayMission->feather.vineState == 1) { _awayMission->feather.vineState++; _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0xa2, 0xb9, &Room::feather1ReadyToThrowRock2); } } void Room::feather1ReadyToThrowRock1() { loadActorAnimC(OBJECT_KIRK, "s5r1kt", -1, -1, &Room::feather1ThrewRock1); loadActorAnim2(OBJECT_LEFT_VINE, "s5r1v2"); loadActorAnim(OBJECT_THROWN_ROCK, "s5r1ru", 0x81, 0x6d); playVoc("THROWROC"); } void Room::feather1ThrewRock1() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); showText(TX_SPEAKER_SPOCK, TX_FEA1_042); showText(TX_SPEAKER_MCCOY, TX_FEA1_017); showText(TX_SPEAKER_STRAGEY, TX_FEA1_054); } void Room::feather1ReadyToThrowRock2() { loadActorAnimC(OBJECT_KIRK, "s5r1kt", -1, -1, &Room::feather1ThrewRock2); loadActorAnim2(OBJECT_LEFT_VINE, "s5r1v3"); loadActorAnim(OBJECT_THROWN_ROCK, "s5r1ru", 0xa3, 0x70); playVoc("THROWROC"); } void Room::feather1ThrewRock2() { _awayMission->feather.missionScore += 6; loadActorStandAnim(OBJECT_KIRK); _awayMission->disableInput = false; showText(TX_SPEAKER_SPOCK, TX_FEA1_043); showText(TX_SPEAKER_MCCOY, TX_FEA1_021); showText(TX_SPEAKER_STRAGEY, TX_FEA1_053); } void Room::feather1UseSpockOnVine() { if (_awayMission->feather.vineState == 2) { _roomVar.feather.crewmanClimbingVine = OBJECT_SPOCK; feather1CrewmanClimbVine(); } else showText(TX_SPEAKER_SPOCK, TX_FEA1_A46); } void Room::feather1UseMccoyOnVine() { if (_awayMission->feather.vineState == 2) { _roomVar.feather.crewmanClimbingVine = OBJECT_MCCOY; feather1CrewmanClimbVine(); } else showText(TX_SPEAKER_MCCOY, TX_FEA1_013); } void Room::feather1UseRedshirtOnVine() { if (_awayMission->feather.vineState == 2) { _roomVar.feather.crewmanClimbingVine = OBJECT_REDSHIRT; feather1CrewmanClimbVine(); } else showText(TX_SPEAKER_STRAGEY, TX_FEA1_052); } void Room::feather1UseKirkOnVine() { if (_awayMission->feather.vineState == 2) { _roomVar.feather.crewmanClimbingVine = OBJECT_KIRK; feather1CrewmanClimbVine(); } else showDescription(TX_FEA1N010); } // This was refactored, due to the similarity of the code for each crewman. Originally, the // following 5 vine-climbing functions were repeated for each crewman. void Room::feather1CrewmanClimbVine() { _awayMission->disableInput = true; if (_roomVar.feather.crewEscaped[_roomVar.feather.crewmanClimbingVine]) walkCrewmanC(_roomVar.feather.crewmanClimbingVine, VINE_TOP_X, VINE_TOP_Y, &Room::feather1ReachedVineToClimbDown); else walkCrewmanC(_roomVar.feather.crewmanClimbingVine, VINE_BOT_X, VINE_BOT_Y, &Room::feather1ReachedVineToClimbUp); } void Room::feather1ReachedVineToClimbUp() { const char *crew = "ksmr"; Common::String anim = "s5r1_c"; anim.setChar(crew[_roomVar.feather.crewmanClimbingVine], 4); loadActorAnimC(_roomVar.feather.crewmanClimbingVine, anim, -1, -1, &Room::feather1ClimbedUpVine); } void Room::feather1ClimbedUpVine() { _awayMission->disableInput = false; _roomVar.feather.crewEscaped[_roomVar.feather.crewmanClimbingVine] = true; Common::String anim = getCrewmanAnimFilename(_roomVar.feather.crewmanClimbingVine, "stndw"); loadActorAnim2(_roomVar.feather.crewmanClimbingVine, anim, VINE_TOP_X, VINE_TOP_Y); switch (_roomVar.feather.crewmanClimbingVine) { case OBJECT_SPOCK: walkCrewman(OBJECT_SPOCK, 0xaf, 0x30); break; case OBJECT_MCCOY: walkCrewman(OBJECT_MCCOY, 0xbe, 0x30); break; case OBJECT_REDSHIRT: walkCrewman(OBJECT_REDSHIRT, 0xca, 0x30); break; case OBJECT_KIRK: walkCrewman(OBJECT_KIRK, 0xa0, 0x30); break; } } void Room::feather1ReachedVineToClimbDown() { const char *crew = "ksmr"; Common::String anim = "s5r1_d"; anim.setChar(crew[_roomVar.feather.crewmanClimbingVine], 4); loadActorAnimC(_roomVar.feather.crewmanClimbingVine, anim, VINE_BOT_X, VINE_BOT_Y, &Room::feather1ClimbedDownVine); } void Room::feather1ClimbedDownVine() { _awayMission->disableInput = false; _roomVar.feather.crewEscaped[_roomVar.feather.crewmanClimbingVine] = false; Common::String anim = getCrewmanAnimFilename(_roomVar.feather.crewmanClimbingVine, "stndw"); loadActorAnim2(_roomVar.feather.crewmanClimbingVine, anim, VINE_BOT_X, VINE_BOT_Y); switch (_roomVar.feather.crewmanClimbingVine) { case OBJECT_SPOCK: walkCrewman(OBJECT_SPOCK, 0x68, 0xbe); break; case OBJECT_MCCOY: walkCrewman(OBJECT_MCCOY, 0x55, 0xb4); break; case OBJECT_REDSHIRT: walkCrewman(OBJECT_REDSHIRT, 0xdc, 0xc6); break; case OBJECT_KIRK: walkCrewman(OBJECT_KIRK, 0x87, 0xba); break; } } void Room::feather1UsePhaser() { showText(TX_SPEAKER_SPOCK, TX_FEA1_028); } void Room::feather1UseSTricorderOnRightVine() { spockScan(DIR_N, TX_FEA1_039); } void Room::feather1UseSTricorderOnSnake() { spockScan(DIR_S, TX_FEA1_029); } void Room::feather1UseSTricorderOnMoss() { spockScan(DIR_E, TX_FEA1_038); } void Room::feather1UseSTricorderOnHole() { if (_roomVar.feather.snakeInHole) spockScan(DIR_E, TX_FEA1_030); else spockScan(DIR_E, TX_FEA1_031); } void Room::feather1UseSTricorderAnywhere() { spockScan(DIR_S, TX_FEA1_024); } void Room::feather1UseSTricorderOnRocks() { spockScan(DIR_E, TX_FEA1_003); } void Room::feather1UseMTricorderOnVine() { // ENHANCEMENT: Original didn't play tricorder sound, etc mccoyScan(DIR_E, TX_FEA1_007); } void Room::feather1UseMTricorderOnMoss() { mccoyScan(DIR_E, TX_FEA1_014); } void Room::feather1UseMTricorderOnHole() { if (_roomVar.feather.snakeInHole) mccoyScan(DIR_E, TX_FEA1_011); else mccoyScan(DIR_E, TX_FEA1_012); } void Room::feather1UseMTricorderOnSnake() { mccoyScan(DIR_S, TX_FEA1_019); if (!_roomVar.feather.scannedSnake) { showText(TX_SPEAKER_SPOCK, TX_FEA1_044); showText(TX_SPEAKER_STRAGEY, TX_FEA1_055); showText(TX_SPEAKER_KIRK, TX_FEA1_002); _roomVar.feather.scannedSnake = true; } } void Room::feather1UseMedkit() { showText(TX_SPEAKER_MCCOY, TX_FEA1_008); } void Room::feather1TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_FEA1_006); } void Room::feather1TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_FEA1_040); } void Room::feather1TalkToRedshirt() { showText(TX_SPEAKER_STRAGEY, TX_FEA1_048); } void Room::feather1WalkToExit() { walkCrewman(OBJECT_KIRK, 0x0a, 0x30); } void Room::feather1LookAnywhere() { showDescription(TX_FEA1N020); } void Room::feather1LookAtSnake() { showDescription(TX_FEA1N017); } void Room::feather1LookAtRightVine() { showDescription(TX_FEA1N015); } void Room::feather1LookAtHole() { showDescription(TX_FEA1N014); } void Room::feather1LookAtMoss() { showDescription(TX_FEA1N016); } void Room::feather1LookAtRocks() { showDescription(TX_FEA1N011); } void Room::feather1LookAtLight() { showDescription(TX_FEA1N013); } void Room::feather1LookAtEyes() { showDescription(TX_FEA1N000); } void Room::feather1LookAtKirk() { showDescription(TX_FEA1N001); } void Room::feather1LookAtSpock() { showDescription(TX_FEA1N004); } void Room::feather1LookAtMccoy() { showDescription(TX_FEA1N003); } void Room::feather1LookAtRedshirt() { showDescription(TX_FEA1N002); } void Room::feather1LookAtLeftVine() { if (_awayMission->feather.vineState == 0) showDescription(TX_FEA1N012); else showDescription(TX_FEA1N015); } }