/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_TLAOXAC 8 #define OBJECT_KNIFE 9 #define OBJECT_ROCK 10 #define HOTSPOT_LEFT_EXIT 0x20 #define HOTSPOT_LIGHT_1 0x21 #define HOTSPOT_LIGHT_2 0x22 #define KNIFE_X 0x64 #define KNIFE_Y 0xb4 namespace StarTrek { extern const RoomAction feather3ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::feather3Tick1 }, { {ACTION_TICK, 40, 0, 0}, &Room::feather3Tick40 }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather3TouchedHotspot0 }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_TLAOXAC, 0}, &Room::feather3UseSpockOnTlaoxac }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_TLAOXAC, 0}, &Room::feather3UseMccoyOnTlaoxac }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_TLAOXAC, 0}, &Room::feather3UseRedshirtOnTlaoxac }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_EXIT, 0}, &Room::feather3UseCrewmanOnLeftExit }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_EXIT, 0}, &Room::feather3UseCrewmanOnLeftExit }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_EXIT, 0}, &Room::feather3UseCrewmanOnLeftExit }, { {ACTION_USE, OBJECT_ICOMM, 0, 0}, &Room::feather3UseCommunicator }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_KIRK, 0}, &Room::feather3UseSnakeOnKirk }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_SPOCK, 0}, &Room::feather3UseSnakeOnSpock }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_REDSHIRT, 0}, &Room::feather3UseSnakeOnRedshirt }, { {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::feather3KirkReachedRedshirtWithSnake }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_MCCOY, 0}, &Room::feather3UseSnakeOnMccoy }, { {ACTION_USE, OBJECT_ISNAKE, OBJECT_TLAOXAC, 0}, &Room::feather3UseSnakeOnTlaoxac }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather3UseKnifeOnSpock }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather3UseKnifeOnMccoy }, { {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather3UseKnifeOnRedshirt }, { {ACTION_USE, OBJECT_IROCK, OBJECT_TLAOXAC, 0}, &Room::feather3UseRockOnTlaoxac }, { {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::feather3KirkReachedPositionToThrowRock }, { {ACTION_TIMER_EXPIRED, 4, 0, 0}, &Room::feather3Timer4Expired }, { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::feather3Timer2Expired }, { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::feather3Timer3Expired }, { {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::feather3TlaoxacKnockedOutFromRockThrow }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather3UsePhaser }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather3UsePhaser }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather3TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather3TalkToSpock }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather3TalkToRedshirt }, { {ACTION_TALK, OBJECT_TLAOXAC, 0, 0}, &Room::feather3TalkToTlaoxac }, { {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::feather3TlaoxacKilledRedshirt }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_TLAOXAC, 0}, &Room::feather3UseMTricorderOnTlaoxac }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_TLAOXAC, 0}, &Room::feather3UseMedkitOnTlaoxac }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::feather3UseMedkitOnRedshirt }, { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather3UseMedkitAnywhere }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather3UseMTricorderOnLight }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather3UseMTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather3UseSTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather3UseSTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather3UseSTricorderAnywhere }, { {ACTION_GET, OBJECT_KNIFE, 0, 0}, &Room::feather3GetKnife }, { {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::feather3ReachedKnife }, { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::feather3Timer1Expired }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::feather3PickedUpKnife }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather3LookAtSpock }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather3LookAtRedshirt }, { {ACTION_LOOK, OBJECT_TLAOXAC, 0, 0}, &Room::feather3LookAtTlaoxac }, { {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather3LookAtLight }, { {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather3LookAtLight }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather3LookAtMccoy }, { {ACTION_LOOK, OBJECT_KNIFE, 0, 0}, &Room::feather3LookAtKnife }, }; extern const int feather3NumActions = ARRAYSIZE(feather3ActionList); void Room::feather3Tick1() { playVoc("FEA3LOOP"); playMidiMusicTracks(27); if (!_awayMission->feather.tlaoxacTestPassed) { loadActorAnim(OBJECT_TLAOXAC, "s5r3as", 0x2e, 0xab); loadMapFile("feath3b"); } else if (!_awayMission->feather.tookKnife) loadActorAnim(OBJECT_KNIFE, "s5r3nf", 0x64, 0xb4); } void Room::feather3Tick40() { if (!_awayMission->feather.tlaoxacTestPassed) showText(TX_SPEAKER_TLAOXAC, 36, true); } void Room::feather3TouchedHotspot0() { // Tlaoxac prevents you from passing this point if (!_awayMission->feather.tlaoxacTestPassed) showText(TX_SPEAKER_TLAOXAC, 35, true); } void Room::feather3UseSpockOnTlaoxac() { showText(TX_SPEAKER_SPOCK, 26, true); showText(TX_SPEAKER_MCCOY, 18, true); showText(TX_SPEAKER_SPOCK, 28, true); showText(TX_SPEAKER_MCCOY, 15, true); } void Room::feather3UseMccoyOnTlaoxac() { showText(TX_SPEAKER_MCCOY, 16, true); showText(TX_SPEAKER_SPOCK, 27, true); showText(TX_SPEAKER_MCCOY, 17, true); } void Room::feather3UseRedshirtOnTlaoxac() { if (!_awayMission->redshirtDead) showText(TX_SPEAKER_STRAGEY, 29, true); } void Room::feather3UseCrewmanOnLeftExit() { if (!_awayMission->feather.tlaoxacTestPassed) showText(TX_SPEAKER_TLAOXAC, 41, true); } void Room::feather3UseCommunicator() { showText(TX_SPEAKER_SPOCK, 24, true); } void Room::feather3UseSnakeOnKirk() { if (!_awayMission->feather.tlaoxacTestPassed && !_awayMission->redshirtDead) { if (_roomVar.feather.showedSnakeToTlaoxac && _awayMission->feather.numRocksThrownAtTlaoxac == 0) { showText(TX_SPEAKER_TLAOXAC, 43, true); _awayMission->feather.tlaoxacTestPassed = true; _awayMission->feather.missionScore += 2; loadMapFile("feather3"); loadActorAnim(OBJECT_KNIFE, "s5r3nf", KNIFE_X, KNIFE_Y); _awayMission->feather.field2e = true; } else showDescription(4, true); } } void Room::feather3UseSnakeOnSpock() { if (_roomVar.feather.showedSnakeToTlaoxac) showText(TX_SPEAKER_SPOCK, 4, true); else showText(TX_SPEAKER_SPOCK, 20, true); } void Room::feather3UseSnakeOnRedshirt() { if (!_awayMission->feather.tlaoxacTestPassed && !_awayMission->redshirtDead) { if (_roomVar.feather.showedSnakeToTlaoxac && _awayMission->feather.numRocksThrownAtTlaoxac == 0) { walkCrewmanC(OBJECT_KIRK, 0x7c, 0xbc, &Room::feather3KirkReachedRedshirtWithSnake); _awayMission->disableInput = true; } else showText(TX_SPEAKER_STRAGEY, 31, true); } } void Room::feather3KirkReachedRedshirtWithSnake() { _awayMission->disableInput = false; showText(TX_SPEAKER_STRAGEY, 34, true); showText(TX_SPEAKER_TLAOXAC, 44, true); _awayMission->feather.tlaoxacTestPassed = true; _awayMission->feather.missionScore += 1; loadMapFile("feather3"); loadActorAnim(OBJECT_KNIFE, "s5r3nf", KNIFE_X, KNIFE_Y); _awayMission->feather.field2e = true; } void Room::feather3UseSnakeOnMccoy() { showText(TX_SPEAKER_MCCOY, 7, true); } void Room::feather3UseSnakeOnTlaoxac() { if (!_awayMission->feather.tlaoxacTestPassed && _awayMission->feather.numRocksThrownAtTlaoxac == 0) { showText(TX_SPEAKER_TLAOXAC, 39, true); _roomVar.feather.showedSnakeToTlaoxac = true; if (!_awayMission->feather.showedSnakeToTlaoxac) { _awayMission->feather.showedSnakeToTlaoxac = true; _awayMission->feather.missionScore += 1; } } } void Room::feather3UseKnifeOnSpock() { showText(TX_SPEAKER_SPOCK, 25, true); } void Room::feather3UseKnifeOnMccoy() { showText(TX_SPEAKER_MCCOY, 11, true); // BUGFIX: Speaker is Mccoy, not Spock. } void Room::feather3UseKnifeOnRedshirt() { if (!_awayMission->redshirtDead) showText(TX_SPEAKER_STRAGEY, 33, true); // BUGFIX: Speaker is Stragey, not Spock. } void Room::feather3UseRockOnTlaoxac() { if (_roomVar.feather.tlaoxacUnconscious) showText(TX_SPEAKER_MCCOY, 9, true); else { _awayMission->feather.numRocksThrownAtTlaoxac++; _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0xac, 0xb4, &Room::feather3KirkReachedPositionToThrowRock); } } void Room::feather3KirkReachedPositionToThrowRock() { _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; loadActorAnim2(OBJECT_KIRK, "s5r3kt"); loadActorAnim(OBJECT_ROCK, "s5r3rt", 0x80, 0x7e); _awayMission->timers[4] = 21; if (_awayMission->feather.numRocksThrownAtTlaoxac == 2) { _awayMission->feather.knockedOutTlaoxac = true; _awayMission->feather.missionScore -= 2; loadActorAnimC(OBJECT_TLAOXAC, "s5r3ad", -1, -1, &Room::feather3TlaoxacKnockedOutFromRockThrow); playVoc("ROCKFACE"); _awayMission->timers[2] = 24; } else { loadActorAnim2(OBJECT_TLAOXAC, "s5r3ah"); playVoc("ROCKFACE"); _awayMission->timers[3] = 97; } } void Room::feather3Timer4Expired() { playSoundEffectIndex(SND_BLANK_0b); } void Room::feather3Timer2Expired() { if (!_awayMission->feather.tookKnife) loadActorAnim(OBJECT_KNIFE, "s5r3nf", KNIFE_X, KNIFE_Y); } void Room::feather3Timer3Expired() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); } void Room::feather3TlaoxacKnockedOutFromRockThrow() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); showDescription(6, true); if (!_awayMission->feather.tookKnife && !_awayMission->feather.field2e) showText(TX_SPEAKER_MCCOY, 8, true); _awayMission->feather.tlaoxacTestPassed = true; _roomVar.feather.tlaoxacUnconscious = true; loadMapFile("feather3"); } void Room::feather3UsePhaser() { showText(TX_SPEAKER_SPOCK, 23, true); } void Room::feather3TalkToMccoy() { showText(TX_SPEAKER_MCCOY, 5, true); } void Room::feather3TalkToSpock() { showText(TX_SPEAKER_SPOCK, 22, true); } void Room::feather3TalkToRedshirt() { if (!_awayMission->redshirtDead) showText(TX_SPEAKER_STRAGEY, 32, true); } void Room::feather3TalkToTlaoxac() { if (!_awayMission->feather.tlaoxacTestPassed && !_awayMission->redshirtDead && !_roomVar.feather.tlaoxacUnconscious) { if (!_roomVar.feather.showedSnakeToTlaoxac) showText(TX_SPEAKER_TLAOXAC, 38, true); else if (_awayMission->feather.numRocksThrownAtTlaoxac != 0) showText(TX_SPEAKER_TLAOXAC, 38, true); else { const TextRef choices[] = { TX_SPEAKER_KIRK, 1, 2, 3, TX_BLANK }; int choice = showMultipleTexts(choices, true); if (choice == 0) showText(TX_SPEAKER_TLAOXAC, 37, true); else if (choice == 1) showText(TX_SPEAKER_TLAOXAC, 42, true); else if (choice == 2) { // Accidentally insulted Quetzecoatl showText(TX_SPEAKER_TLAOXAC, 40, true); _awayMission->disableInput = true; loadActorAnimC(OBJECT_TLAOXAC, "s5r3aj", -1, -1, &Room::feather3TlaoxacKilledRedshirt); playMidiMusicTracks(2); loadActorAnim(OBJECT_REDSHIRT, "s5r3rd"); _awayMission->redshirtDead = true; } else showDescription(TX_DIALOG_ERROR); } } } void Room::feather3TlaoxacKilledRedshirt() { _awayMission->disableInput = false; } void Room::feather3UseMTricorderOnTlaoxac() { if (_roomVar.feather.tlaoxacUnconscious) mccoyScan(DIR_W, 10, false, true); else mccoyScan(DIR_W, 14, false, true); } void Room::feather3UseMedkitOnTlaoxac() { if (_awayMission->feather.knockedOutTlaoxac) showText(TX_SPEAKER_MCCOY, 12, true); } void Room::feather3UseMedkitOnRedshirt() { if (_awayMission->redshirtDead) mccoyScan(DIR_N, 30, true); } void Room::feather3UseMedkitAnywhere() { showText(TX_SPEAKER_MCCOY, 6, true); } void Room::feather3UseMTricorderOnLight() { mccoyScan(DIR_W, 13, false, true); } void Room::feather3UseSTricorderOnLight() { spockScan(DIR_W, 19, false, true); } void Room::feather3UseSTricorderAnywhere() { spockScan(DIR_S, 21, false, true); } void Room::feather3GetKnife() { _awayMission->feather.missionScore += 1; walkCrewmanC(OBJECT_KIRK, 0x57, 0xb4, &Room::feather3ReachedKnife); _awayMission->disableInput = true; } void Room::feather3ReachedKnife() { loadActorAnimC(OBJECT_KIRK, "s5r1kg", -1, -1, &Room::feather3PickedUpKnife); _awayMission->timers[1] = 20; } void Room::feather3Timer1Expired() { giveItem(OBJECT_IKNIFE); loadActorStandAnim(OBJECT_KNIFE); } void Room::feather3PickedUpKnife() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); showDescription(10, true); } void Room::feather3LookAtSpock() { if (!_awayMission->feather.knockedOutTlaoxac && !_awayMission->feather.tlaoxacTestPassed) showDescription(2, true); else // ENHANCEMENT: Originally did nothing here. Fall back to default behaviour in the engine. _awayMission->rdfStillDoDefaultAction = true; } void Room::feather3LookAtRedshirt() { if (_awayMission->redshirtDead) showDescription(5, true); else showDescription(12, true); } void Room::feather3LookAtTlaoxac() { if (_awayMission->feather.knockedOutTlaoxac) showDescription(3, true); else showDescription(7, true); } void Room::feather3LookAtLight() { showDescription(1, true); } void Room::feather3LookAtMccoy() { showDescription(0, true); } void Room::feather3LookAtKnife() { showDescription(11, true); } }