/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define HOTSPOT_EYES 0x20 #define HOTSPOT_MUSHROOM 0x21 #define HOTSPOT_FERN 0x22 #define HOTSPOT_LIGHT_1 0x23 #define HOTSPOT_LIGHT_2 0x24 #define HOTSPOT_LIGHT_3 0x25 namespace StarTrek { extern const RoomAction feather4ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::feather4Tick1 }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::feather4UseCommunicator }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather4UsePhaser }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather4UsePhaser }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseSTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseSTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseSTricorderOnLight }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseSTricorderOnMushroom }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather4UseSTricorderOnFern }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather4UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseMTricorderOnLight }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseMTricorderOnLight }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseMTricorderOnLight }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_MUSHROOM, 0}, &Room::feather4UseMTricorderOnMushroom }, { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::feather4UseMTricorderAnywhere }, { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather4UseMedkitAnywhere }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather4TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather4TalkToSpock }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4TalkToRedshirt }, { {ACTION_LOOK, HOTSPOT_EYES, 0, 0}, &Room::feather4LookAtEyes }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::feather4LookAnywhere }, { {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4LookAtMushroom }, { {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather4LookAtFern }, { {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4LookAtLight }, { {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4LookAtLight }, { {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4LookAtLight }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather4LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather4LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather4LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather4LookAtRedshirt }, }; extern const int feather4NumActions = ARRAYSIZE(feather4ActionList); void Room::feather4Tick1() { playVoc("FEA4LOOP"); playMidiMusicTracks(27); } void Room::feather4UseCommunicator() { showText(TX_SPEAKER_MCCOY, 5, true); // BUGFIX: Original played wrong audio file (TX_FEA4N008) } void Room::feather4UsePhaser() { showText(TX_SPEAKER_SPOCK, 11, true); } void Room::feather4UseSTricorderOnLight() { spockScan(DIR_W, 10, true); } void Room::feather4UseSTricorderOnMushroom() { spockScan(DIR_W, 12, true); } void Room::feather4UseSTricorderOnFern() { spockScan(DIR_W, 9, false, true); } void Room::feather4UseSTricorderAnywhere() { spockScan(DIR_W, 8, false, true); } void Room::feather4UseMTricorderOnLight() { mccoyScan(DIR_W, 1, false, true); } void Room::feather4UseMTricorderOnMushroom() { mccoyScan(DIR_W, 3, false, true); } void Room::feather4UseMTricorderAnywhere() { mccoyScan(DIR_W, 6, false, true); } void Room::feather4UseMedkitAnywhere() { showText(TX_SPEAKER_MCCOY, 2, true); } void Room::feather4TalkToMccoy() { showText(TX_SPEAKER_MCCOY, 4, true); } void Room::feather4TalkToSpock() { showText(TX_SPEAKER_SPOCK, 7, true); } void Room::feather4TalkToRedshirt() { showText(TX_SPEAKER_STRAGEY, 13, true); } void Room::feather4LookAtEyes() { showDescription(3, true); } void Room::feather4LookAnywhere() { showDescription(8, true); } void Room::feather4LookAtMushroom() { showDescription(1, true); } void Room::feather4LookAtFern() { showDescription(0, true); } void Room::feather4LookAtLight() { showDescription(2, true); } void Room::feather4LookAtKirk() { showDescription(4, true); } void Room::feather4LookAtSpock() { showDescription(7, true); } void Room::feather4LookAtMccoy() { showDescription(6, true); } void Room::feather4LookAtRedshirt() { showDescription(5, true); } }