/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_DOOR 8 #define OBJECT_9 9 #define HOTSPOT_DOOR 0x20 #define HOTSPOT_KEYPAD 0x21 #define HOTSPOT_PANEL 0x22 #define HOTSPOT_LENS 0x23 #define HOTSPOT_24 0x24 // Unused hotspot; just a sliver on the right side of the door? namespace StarTrek { extern const RoomAction sins1ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins1LookAnywhere }, { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins1LookAtLock }, { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins1LookAtDoor }, { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins1LookAtPanel }, { {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins1LookAtKeypad }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins1UseSTricorderOnPanel }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSTricorderOnKeypad }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::sins1UseSTricorderOnLock }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins1UseSTricorderOnDoor }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins1UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LENS, 0}, &Room::sins1UseSTricorderOnLens }, { {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_DOOR, 0}, &Room::sins1UseRockOnDoor }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins1UseRedshirtOnKeypad }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins1UseMccoyOnKeypad }, { {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseKirkOnKeypad }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSpockOnKeypad }, { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins1SpockReachedKeypad }, { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins1EnteredCorrectCode }, { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins1DoorDoneOpening }, { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins1EnteredIncorrectCode }, { {ACTION_DONE_ANIM, 9, 0, 0}, &Room::sins1EnteredSacredSofNumber }, { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor }, { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor }, { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::sins1DoorUsedLaser }, { {ACTION_TICK, 40, 0, 0}, &Room::sins1Tick40 }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins1TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins1TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins1TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1TalkToRedshirt }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins1LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins1LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins1LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_LENS, 0, 0}, &Room::sins1LookAtLens }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins1UseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins1UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins1UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins1UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins1UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins1UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins1UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins1UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins1UseMTricorderOnCrewman }, { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins1WalkToDoor }, { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins1WalkToDoor }, }; extern const int sins1NumActions = ARRAYSIZE(sins1ActionList); void Room::sins1Tick1() { playVoc("SIN1LOOP"); if (!_awayMission->sins.scottyInformedKirkAboutVirus) // BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done) _awayMission->disableInput = 2; if (_awayMission->sins.openedOuterDoor) { loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0); loadMapFile("sins12"); } else loadMapFile("sins1"); if (_awayMission->sins.openedInnerDoor) loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0); _awayMission->sins.field32 = 1; _awayMission->sins.field31 = 1; playMidiMusicTracks(MIDITRACK_27, -3); if (!_awayMission->sins.enteredRoom1FirstTime) { playMidiMusicTracks(MIDITRACK_1, -2); _awayMission->sins.enteredRoom1FirstTime = true; } } void Room::sins1LookAnywhere() { showDescription(1, true); } void Room::sins1LookAtLock() { showDescription(9, true); } void Room::sins1LookAtDoor() { // NOTE: This function had two implementations (one unused). if (true) showDescription(10, true); else showDescription(8, true); } void Room::sins1LookAtPanel() { showDescription(3, true); } void Room::sins1LookAtKeypad() { showDescription(11, true); } void Room::sins1UseSTricorderOnPanel() { spockScan(DIR_N, 10, false, true); } void Room::sins1UseSTricorderOnKeypad() { spockScan(DIR_N, 21, false, true); } void Room::sins1UseSTricorderOnLock() { spockScan(DIR_N, 9, false, true); } void Room::sins1UseSTricorderOnDoor() { if (!_awayMission->sins.openedOuterDoor) spockScan(DIR_N, 19, false, true); } void Room::sins1UseSTricorderAnywhere() { spockScan(DIR_S, 24, false, true); } void Room::sins1UseSTricorderOnLens() { if (!_awayMission->sins.doorLaserFiredOnce) spockScan(DIR_N, 22, false, true); else // BUGFIX: Original didn't do the tricorder animation, etc. in this case spockScan(DIR_N, 23, false, true); } void Room::sins1UseRockOnDoor() { showDescription(7, true); } void Room::sins1UseRedshirtOnKeypad() { if (!_awayMission->sins.openedOuterDoor) showText(TX_SPEAKER_MOSHER, 28, true); } void Room::sins1UseMccoyOnKeypad() { if (!_awayMission->sins.openedOuterDoor) showText(TX_SPEAKER_MCCOY, 12, true); } void Room::sins1UseKirkOnKeypad() { if (!_awayMission->sins.openedOuterDoor) { showText(TX_SPEAKER_KIRK, 1, true); sins1UseSpockOnKeypad(); } } void Room::sins1UseSpockOnKeypad() { if (!_awayMission->sins.openedOuterDoor) { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N; walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad); } } void Room::sins1SpockReachedKeypad() { const char * const codes[] = { "01210", "1210", "10200", nullptr }; int ans = showCodeInputBox(codes); if (ans == -1) { // ENHANCEMENT: Do nothing if no code was entered. _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0xf3, 0xad); } else if (ans == 1 || ans == 2) { playVoc("EFX14S"); loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredSacredSofNumber); } else if (ans == 3) { playVoc("EFX14S"); loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredCorrectCode); } else { playVoc("EFX14S"); loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredIncorrectCode); } } void Room::sins1EnteredCorrectCode() { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0xf3, 0xad); _awayMission->sins.openedOuterDoor = true; loadMapFile("sins12"); loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening); playVoc("HUGEDOO2"); } void Room::sins1DoorDoneOpening() { showText(TX_SPEAKER_SPOCK, 11, true); } void Room::sins1EnteredIncorrectCode() { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0xf3, 0xad); showText(TX_SPEAKER_SPOCK, 17, true); } void Room::sins1EnteredSacredSofNumber() { // Entered a sacred Sof number, which is wrong since this is a Lucr base _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0xf3, 0xad); loadActorAnimC(OBJECT_9, "s1ph1", 0, 0, &Room::sins1DoorUsedLaser); playSoundEffectIndex(SND_PHASSHOT); } void Room::sins1UsePhaserOnDoor() { showText(TX_SPEAKER_SPOCK, 16, true); } void Room::sins1DoorUsedLaser() { loadActorStandAnim(OBJECT_9); showText(TX_SPEAKER_SPOCK, 18, true); _awayMission->sins.field33 = true; _awayMission->sins.doorLaserFiredOnce = true; } void Room::sins1Tick40() { if (!_awayMission->sins.scottyInformedKirkAboutVirus) { showText(TX_SPEAKER_SCOTT, 10 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 7, true); showText(TX_SPEAKER_SCOTT, 18 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 5, true); showText(TX_SPEAKER_SCOTT, 85 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 3, true); showText(TX_SPEAKER_SCOTT, 17 + SCOTTY_MESSAGE_OFFSET, true); _awayMission->sins.scottyInformedKirkAboutVirus = true; _awayMission->disableInput = false; } } void Room::sins1TalkToKirk() { showText(TX_SPEAKER_KIRK, 6, true); showText(TX_SPEAKER_SPOCK, 27, true); } void Room::sins1TalkToSpock() { // NOTE: This function has two implementations. The first (used) one talks about where // the energy source is coming from. The second (unused) one says to "carefully // consider what we know about this culture". if (true) showText(TX_SPEAKER_SPOCK, 20, true); else showText(TX_SPEAKER_SPOCK, 25, true); } void Room::sins1TalkToMccoy() { showText(TX_SPEAKER_MCCOY, 15, true); } void Room::sins1TalkToRedshirt() { showText(TX_SPEAKER_MOSHER, 30, true); showText(TX_SPEAKER_SPOCK, 26, true); showText(TX_SPEAKER_MOSHER, 29, true); } void Room::sins1LookAtKirk() { showDescription(5, true); } void Room::sins1LookAtSpock() { showDescription(4, true); } void Room::sins1LookAtMccoy() { showDescription(6, true); } void Room::sins1LookAtRedshirt() { showDescription(2, true); } void Room::sins1LookAtLens() { showDescription(0, true); } void Room::sins1UseCommunicator() { if (!_awayMission->sins.enteredRoom2FirstTime) { showText(TX_SPEAKER_KIRK, 8, true); showText(TX_SPEAKER_SCOTT, 51 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 2, true); showText(TX_SPEAKER_SCOTT, 20 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 4, true); } else showText(TX_SPEAKER_UHURA, 70, true); } void Room::sins1UseMedkitOnCrewman() { showText(TX_SPEAKER_MCCOY, 14, true); } void Room::sins1UseMTricorderOnCrewman() { mccoyScan(DIR_S, 13, false, true); } void Room::sins1WalkToDoor() { if (_awayMission->sins.openedOuterDoor) walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined } }