/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_NORTH_DOOR 8 #define HOTSPOT_NORTH_DOOR 0x20 #define HOTSPOT_PANEL 0x21 #define HOTSPOT_BEAM 0x22 #define HOTSPOT_LIGHT 0x23 #define HOTSPOT_WEST_DOOR 0x24 #define HOTSPOT_EAST_DOOR 0x25 namespace StarTrek { extern const RoomAction sins4ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::sins4Tick1 }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins4UseSTricorderOnPanel }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_PANEL, 0}, &Room::sins4UseSpockOnPanel }, { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor }, { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor }, { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel }, { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel }, { {ACTION_USE, OBJECT_IIDCARD, HOTSPOT_PANEL, 0}, &Room::sins4UseIDCardOnPanel }, { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins4KirkReachedPanel }, { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins4KirkPutCardInPanel }, { {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_PANEL, 0}, &Room::sins4UseRockOnPanel }, { {ACTION_DONE_WALK, 3, 0, 0}, &Room::sins4KirkReachedPanelWithRock }, { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins4KirkUsedRockOnPanel }, { {ACTION_LOOK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4LookAtWestDoor }, { {ACTION_LOOK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4LookAtEastDoor }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins4LookAnywhere }, { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins4LookAtPanel }, { {ACTION_TICK, 40, 0, 0}, &Room::sins4Tick40 }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins4LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins4LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins4LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins4LookAtLight }, { {ACTION_LOOK, HOTSPOT_BEAM, 0, 0}, &Room::sins4LookAtBeam }, { {ACTION_LOOK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtOpenNorthDoor }, { {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtClosedNorthDoor }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins4TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins4TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins4TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4TalkToRedshirt }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSTricorderOnNorthDoor }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins4UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins4UseCommunicator }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseMccoyOnNorthDoor }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseRedshirtOnNorthDoor }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSpockOnNorthDoor }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PANEL, 0}, &Room::sins4UseMccoyOnPanel }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_PANEL, 0}, &Room::sins4UseRedshirtOnPanel }, { {ACTION_WALK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor }, { {ACTION_WALK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor }, { {ACTION_WALK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4WalkToWestDoor }, { {ACTION_WALK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4WalkToEastDoor }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins4UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins4UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins4UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins4UseMedkitOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins4UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins4UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins4UseMTricorderOnCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins4UseMTricorderOnCrewman }, }; extern const int sins4NumActions = ARRAYSIZE(sins4ActionList); void Room::sins4Tick1() { playVoc("SIN4LOOP"); if (!_awayMission->sins.enteredRoom4FirstTime) _awayMission->disableInput = 2; if (_awayMission->sins.unlockedIDCardDoor) loadActorAnim2(OBJECT_NORTH_DOOR, "s4dro", 0, 0); playMidiMusicTracks(MIDITRACK_27, -3); } void Room::sins4UseSTricorderOnPanel() { spockScan(DIR_N, TX_SIN4_020); _awayMission->sins.scannedKeycardLock = true; _awayMission->sins.gatheredClues |= 4; if (_awayMission->sins.gatheredClues == 7) { showText(TX_SPEAKER_SPOCK, TX_SIN4_010); _awayMission->sins.gatheredClues |= 8; } } void Room::sins4UseSpockOnPanel() { // NOTE: two implementations of this function, one unused if (true) showText(TX_SPEAKER_SPOCK, TX_SIN4_018); else { showText(TX_SPEAKER_SPOCK, TX_SIN4_021); if (_awayMission->sins.gatheredClues == 7) { showText(TX_SPEAKER_SPOCK, TX_SIN4_010); _awayMission->sins.gatheredClues |= 8; } } } void Room::sins4UsePhaserOnNorthDoor() { showText(TX_SPEAKER_SPOCK, TX_SIN4_009); } void Room::sins4UsePhaserOnPanel() { showText(TX_SPEAKER_SPOCK, TX_SIN4_008); } void Room::sins4UseIDCardOnPanel() { if (_awayMission->sins.unlockedIDCardDoor) showDescription(TX_SIN4N006); else walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanel); } void Room::sins4KirkReachedPanel() { _awayMission->sins.unlockedIDCardDoor = true; loseItem(OBJECT_IIDCARD); loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkPutCardInPanel); _awayMission->disableInput = true; // ENHANCEMENT: disable input } void Room::sins4KirkPutCardInPanel() { loadActorAnim2(OBJECT_NORTH_DOOR, "s4door", 0, 0, 1); // Callback "1" doesn't exist playVoc("MUR4E1"); _awayMission->disableInput = false; } void Room::sins4UseRockOnPanel() { walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanelWithRock); } void Room::sins4KirkReachedPanelWithRock() { loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkUsedRockOnPanel); } void Room::sins4KirkUsedRockOnPanel() { showDescription(TX_SIN4N012); showText(TX_SPEAKER_SPOCK, TX_SIN4_022); if (_awayMission->sins.gatheredClues == 7) { showText(TX_SPEAKER_SPOCK, TX_SIN4_010); _awayMission->sins.gatheredClues |= 8; } } void Room::sins4LookAtWestDoor() { showDescription(TX_SIN4N009); } void Room::sins4LookAtEastDoor() { showDescription(TX_SIN4N010); } void Room::sins4LookAnywhere() { showDescription(TX_SIN4N013); } void Room::sins4LookAtPanel() { showDescription(TX_SIN4N011); } void Room::sins4Tick40() { if (!_awayMission->sins.enteredRoom4FirstTime) { _awayMission->disableInput = false; showText(TX_SPEAKER_UHURA, TX_SIN4U088); showText(TX_SPEAKER_KIRK, TX_SIN4_007); showText(TX_SPEAKER_UHURA, TX_SIN4U103); showText(TX_SPEAKER_SPOCK, TX_SIN4_025); showText(TX_SPEAKER_KIRK, TX_SIN4_003); showText(TX_SPEAKER_UHURA, TX_SIN4U107); showText(TX_SPEAKER_UHURA, TX_SIN4U105); showText(TX_SPEAKER_KIRK, TX_SIN4_005); _awayMission->sins.enteredRoom4FirstTime = true; } } void Room::sins4LookAtKirk() { showDescription(TX_SIN4N002); } void Room::sins4LookAtSpock() { showDescription(TX_SIN4N004); } void Room::sins4LookAtMccoy() { showDescription(TX_SIN4N003); } void Room::sins4LookAtRedshirt() { showDescription(TX_SIN4N001); } void Room::sins4LookAtLight() { showDescription(TX_SIN4N000); } void Room::sins4LookAtBeam() { showDescription(TX_SIN4N005); } void Room::sins4LookAtOpenNorthDoor() { showDescription(TX_SIN4N008); } void Room::sins4LookAtClosedNorthDoor() { showDescription(TX_SIN4N007); } void Room::sins4TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_SIN4_001); showText(TX_SPEAKER_SPOCK, TX_SIN4_028); showText(TX_SPEAKER_KIRK, TX_SIN4_004); } void Room::sins4TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_SIN4_019); } void Room::sins4TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_SIN4_015); showText(TX_SPEAKER_SPOCK, TX_SIN4_024); showText(TX_SPEAKER_MCCOY, TX_SIN4_017); } void Room::sins4TalkToRedshirt() { showText(TX_SPEAKER_MOSHER, TX_SIN4_031); } void Room::sins4UseSTricorderOnNorthDoor() { spockScan(DIR_N, TX_SIN4_027); showText(TX_SPEAKER_MOSHER, TX_SIN4_032); showText(TX_SPEAKER_SPOCK, TX_SIN4_026); } void Room::sins4UseSTricorderAnywhere() { spockScan(DIR_S, TX_SIN4_011); if (!_awayMission->sins.gotPointsForScanningRoom4) { _awayMission->sins.missionScore += 1; _awayMission->sins.gotPointsForScanningRoom4 = true; } } void Room::sins4UseCommunicator() { if (!_awayMission->sins.enteredRoom3FirstTime) { showText(TX_SPEAKER_UHURA, TX_SIN4U100); showText(TX_SPEAKER_KIRK, TX_SIN4_006); showText(TX_SPEAKER_UHURA, TX_SIN4U83B); showText(TX_SPEAKER_KIRK, TX_SIN4_002); } else showText(TX_SPEAKER_UHURA, TX_SIN4U073); } void Room::sins4UseMccoyOnNorthDoor() { showText(TX_SPEAKER_MCCOY, TX_SIN4_016); } void Room::sins4UseRedshirtOnNorthDoor() { showText(TX_SPEAKER_MOSHER, TX_SIN4_029); } void Room::sins4UseSpockOnNorthDoor() { showText(TX_SPEAKER_SPOCK, TX_SIN4_023); } void Room::sins4UseMccoyOnPanel() { showText(TX_SPEAKER_MCCOY, TX_SIN4_013); } void Room::sins4UseRedshirtOnPanel() { showText(TX_SPEAKER_MOSHER, TX_SIN4_030); } void Room::sins4WalkToNorthDoor() { if (_awayMission->sins.unlockedIDCardDoor) walkCrewman(OBJECT_KIRK, 0x96, 0x7d); } void Room::sins4WalkToWestDoor() { walkCrewman(OBJECT_KIRK, 0x1b, 0x95); } void Room::sins4WalkToEastDoor() { walkCrewman(OBJECT_KIRK, 0x13c, 0x9b); } void Room::sins4UseMedkitOnCrewman() { showText(TX_SPEAKER_MCCOY, TX_SIN4_014); } void Room::sins4UseMTricorderOnCrewman() { mccoyScan(DIR_S, TX_SIN4_012); } }