/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "startrek/room.h"

#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
#define OBJECT_CABLE 11

#define HOTSPOT_RIGHT_COMPUTER 0x20
#define HOTSPOT_LEFT_COMPUTER 0x21
#define HOTSPOT_MIDDLE_COMPUTER 0x22
#define HOTSPOT_NORTH_DOOR 0x23
#define HOTSPOT_LIGHT 0x24
#define HOTSPOT_MISSILE_1 0x25
#define HOTSPOT_MISSILE_2 0x26
#define HOTSPOT_MISSILE_3 0x27
#define HOTSPOT_MISSILE_4 0x28

namespace StarTrek {

extern const RoomAction sins5ActionList[] = {
	{ {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },

	{ {ACTION_USE, OBJECT_ISTRICOR, 0xff,                    0}, &Room::sins5UseSTricorderAnywhere },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseSTricorderOnRightComputer },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseSTricorderOnLeftComputer },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
	{ {ACTION_USE, OBJECT_KIRK,     HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseKirkOnRightComputer },
	{ {ACTION_USE, OBJECT_KIRK,     HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseKirkOnLeftComputer },
	{ {ACTION_USE, OBJECT_KIRK,     HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKirkOnMiddleComputer },
	{ {ACTION_USE, OBJECT_MCCOY,    HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseMccoyOnComputer },
	{ {ACTION_USE, OBJECT_MCCOY,    HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseMccoyOnComputer },
	{ {ACTION_USE, OBJECT_MCCOY,    HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
	{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseRedshirtOnComputer },
	{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseRedshirtOnComputer },
	{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
	{ {ACTION_USE, OBJECT_SPOCK,    HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSpockOnMiddleComputer },
	{ {ACTION_USE, OBJECT_SPOCK,    HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseSpockOnRightComputer },
	{ {ACTION_DONE_WALK, 11,                              0, 0}, &Room::sins5SpockReachedRightComputer },
	{ {ACTION_DONE_ANIM, 13,                              0, 0}, &Room::sins5SpockUsedRightComputer },
	{ {ACTION_USE, OBJECT_SPOCK,    HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseSpockOnLeftComputer },
	{ {ACTION_DONE_WALK, 10,                              0, 0}, &Room::sins5SpockReachedLeftComputer },
	{ {ACTION_DONE_ANIM, 12,                              0, 0}, &Room::sins5SpockUsedLeftComputer },
	{ {ACTION_DONE_WALK, 16,                              0, 0}, &Room::sins5CrewmanReadyToBeamOut },

	{ {ACTION_TICK, 20, 0, 0}, &Room::sins5Tick20 },

	{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER,    0}, &Room::sins5UseWireOnComputer },
	{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER,   0}, &Room::sins5UseWireOnComputer },
	{ {ACTION_DONE_WALK, 14,                              0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
	{ {ACTION_DONE_ANIM, 15,                              0, 0}, &Room::sins5WireConnected },
	{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseStunPhaserOnComputer },
	{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
	{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseStunPhaserOnComputer },

	{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER,   0}, &Room::sins5UseKillPhaserOnLeftComputer },
	{ {ACTION_DONE_WALK, 2,                               0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
	{ {ACTION_DONE_ANIM, 3,                               0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
	{ {ACTION_TIMER_EXPIRED, 0,                           0, 0}, &Room::sins5Timer0Expired },

	{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
	{ {ACTION_DONE_WALK, 6,                               0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
	{ {ACTION_DONE_ANIM, 7,                               0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
	{ {ACTION_TIMER_EXPIRED, 1,                           0, 0}, &Room::sins5Timer1Expired },

	{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER,  0}, &Room::sins5UseKillPhaserOnRightComputer },
	{ {ACTION_DONE_WALK, 4,                               0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
	{ {ACTION_DONE_ANIM, 5,                               0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
	{ {ACTION_TIMER_EXPIRED, 2,                           0, 0}, &Room::sins5Timer2Expired },
	{ {ACTION_DONE_ANIM, 1,                               0, 0}, &Room::sins5ComputerLaunchesMissiles },
	{ {ACTION_TIMER_EXPIRED, 3,                           0, 0}, &Room::sins5Timer3Expired },

	{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins5LookAnywhere },
	{ {ACTION_LOOK, OBJECT_KIRK,             0, 0}, &Room::sins5LookAtKirk },
	{ {ACTION_LOOK, OBJECT_SPOCK,            0, 0}, &Room::sins5LookAtSpock },
	{ {ACTION_LOOK, OBJECT_MCCOY,            0, 0}, &Room::sins5LookAtMccoy },
	{ {ACTION_LOOK, OBJECT_REDSHIRT,         0, 0}, &Room::sins5LookAtRedshirt },
	{ {ACTION_LOOK, HOTSPOT_LIGHT,           0, 0}, &Room::sins5LookAtLight },
	{ {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER,   0, 0}, &Room::sins5LookAtLeftComputer },
	{ {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5LookAtMiddleComputer },
	{ {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER,  0, 0}, &Room::sins5LookAtRightComputer },
	{ {ACTION_LOOK, HOTSPOT_MISSILE_1,       0, 0}, &Room::sins5LookAtMissile },
	{ {ACTION_LOOK, HOTSPOT_MISSILE_2,       0, 0}, &Room::sins5LookAtMissile },
	{ {ACTION_LOOK, HOTSPOT_MISSILE_3,       0, 0}, &Room::sins5LookAtMissile },
	{ {ACTION_LOOK, HOTSPOT_MISSILE_4,       0, 0}, &Room::sins5LookAtMissile },
	{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR,      0, 0}, &Room::sins5LookAtNorthDoor },

	{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK,     0}, &Room::sins5UseMedkitOnCrewman },
	{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK,    0}, &Room::sins5UseMedkitOnCrewman },
	{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY,    0}, &Room::sins5UseMedkitOnCrewman },
	{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins5UseMedkitOnCrewman },
	{ {ACTION_USE, OBJECT_IMTRICOR, 0xff,           0}, &Room::sins5UseMTricorderAnywhere },

	{ {ACTION_TALK, OBJECT_KIRK,     0, 0}, &Room::sins5TalkToKirk },
	{ {ACTION_TALK, OBJECT_SPOCK,    0, 0}, &Room::sins5TalkToSpock },
	{ {ACTION_TALK, OBJECT_MCCOY,    0, 0}, &Room::sins5TalkToMccoy },
	{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5TalkToRedshirt },

	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1,  0}, &Room::sins5UseSTricorderOnMissile },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2,  0}, &Room::sins5UseSTricorderOnMissile },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3,  0}, &Room::sins5UseSTricorderOnMissile },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4,  0}, &Room::sins5UseSTricorderOnMissile },
	{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins5UseSTricorderOnNorthDoor },

	{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK,     0}, &Room::sins5UseMTricorderOnCrewman },
	{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK,    0}, &Room::sins5UseMTricorderOnCrewman },
	{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY,    0}, &Room::sins5UseMTricorderOnCrewman },
	{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins5UseMTricorderOnCrewman },
};

extern const int sins5NumActions = ARRAYSIZE(sins5ActionList);


void Room::sins5Tick1() {
	playVoc("SIN5LOOP");

	if (!_awayMission->sins.enteredRoom5FirstTime)
		_awayMission->disableInput = 2;

	if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
		loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);

	if (!_awayMission->sins.playedMusicUponEnteringRoom5FirstTime) {
		// NOTE: The music gets drowned out due to a different track being played
		// immediately after.
		playMidiMusicTracks(MIDITRACK_0, -1);
		_awayMission->sins.playedMusicUponEnteringRoom5FirstTime = true;
	}

	playMidiMusicTracks(MIDITRACK_27, -3);
}

void Room::sins5UseSTricorderAnywhere() {
	spockScan(DIR_S, TX_SIN5_013);
}

void Room::sins5UseSTricorderOnRightComputer() {
	if (!_awayMission->sins.gotPointsForScanningRightComputer) {
		_awayMission->sins.missionScore += 1;
		_awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
	}
	spockScan(DIR_S, TX_SIN5_030);
	_awayMission->sins.scannedAndUsedComputers |= 2;
	sins5CheckGatheredAllClues();
}

void Room::sins5UseSTricorderOnLeftComputer() {
	if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
		_awayMission->sins.missionScore += 1;
		_awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
	}
	spockScan(DIR_S, TX_SIN5_029);
	_awayMission->sins.scannedAndUsedComputers |= 1;
	sins5CheckGatheredAllClues();
}

void Room::sins5UseSTricorderOnMiddleComputer() {
	spockScan(DIR_S, TX_SIN5_028);
}

void Room::sins5UseKirkOnRightComputer() {
	showText(TX_SPEAKER_KIRK, TX_SIN5_003);
	sins5UseSpockOnRightComputer();
}

void Room::sins5UseKirkOnLeftComputer() {
	showText(TX_SPEAKER_KIRK, TX_SIN5_004);
	sins5UseSpockOnLeftComputer();
}

void Room::sins5UseKirkOnMiddleComputer() {
	showText(TX_SPEAKER_KIRK, TX_SIN5_001);
}

void Room::sins5UseMccoyOnComputer() {
	showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
}

void Room::sins5UseRedshirtOnComputer() {
	showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
}

void Room::sins5UseSpockOnMiddleComputer() {
	showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
}

void Room::sins5UseSpockOnRightComputer() {
	if (!_awayMission->sins.gotPointsForUsingRightComputer) {
		_awayMission->sins.missionScore += 1;
		_awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
	}

	_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
	_awayMission->disableInput = true;
	walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
}

void Room::sins5SpockReachedRightComputer() {
	loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
}

void Room::sins5SpockUsedRightComputer() {
	_awayMission->disableInput = false;
	showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
	_awayMission->sins.scannedAndUsedComputers |= 8;
	sins5CheckGatheredAllClues();
}

void Room::sins5UseSpockOnLeftComputer() {
	if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
		_awayMission->sins.missionScore += 1;
		_awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
	}

	_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
	_awayMission->disableInput = true;
	walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
}

void Room::sins5SpockReachedLeftComputer() {
	loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
}

void Room::sins5SpockUsedLeftComputer() {
	if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
		showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
		showText(TX_SPEAKER_SPOCK,    TX_SIN5_025);

		walkCrewmanC(OBJECT_KIRK,     0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
		walkCrewmanC(OBJECT_SPOCK,    0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
		walkCrewmanC(OBJECT_MCCOY,    0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
		walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
	} else {
		_awayMission->disableInput = false;
		showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
		_awayMission->sins.scannedAndUsedComputers |= 4;
		sins5CheckGatheredAllClues();
	}
}

void Room::sins5CrewmanReadyToBeamOut() {
	if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
		showText(TX_SPEAKER_KIRK,  TX_SIN5_008);
		showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
		showText(TX_SPEAKER_KIRK,  TX_SIN5_005);
		_awayMission->sins.missionScore += 19;
		endMission(_awayMission->sins.missionScore, 28, 0);
	}
}

void Room::sins5Tick20() {
	if (!_awayMission->sins.enteredRoom5FirstTime) {
		_awayMission->disableInput = false;
		showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
		_awayMission->sins.enteredRoom5FirstTime = true;
	}
}

// Checks whether both computers have been scanned and interacted with
void Room::sins5CheckGatheredAllClues() {
	if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
		_awayMission->sins.discoveredComputersOutOfSync = true;
		showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
		showText(TX_SPEAKER_SPOCK,  TX_SIN5_036);
		showText(TX_SPEAKER_MCCOY,  TX_SIN5_020);
		showText(TX_SPEAKER_SPOCK,  TX_SIN5_035);
		showText(TX_SPEAKER_KIRK,   TX_SIN5_006);
		showText(TX_SPEAKER_SPOCK,  TX_SIN5_037);
		showText(TX_SPEAKER_MCCOY,  TX_SIN5_021);
		showText(TX_SPEAKER_SPOCK,  TX_SIN5_032);
		showText(TX_SPEAKER_KIRK,   TX_SIN5_007);
	}
}

void Room::sins5UseWireOnComputer() {
	walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
	walkCrewmanC(OBJECT_KIRK,  0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
	_awayMission->disableInput = true;
}

void Room::sins5KirkOrSpockInPositionToUseWire() {
	if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
		loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
		loadActorAnim2(OBJECT_KIRK,  "kusele");
	}
}

void Room::sins5WireConnected() {
	if (!_awayMission->sins.wireConnected1) {
		_awayMission->sins.wireConnected1 = true;
		_awayMission->sins.wireConnected2 = true;
		loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
		showDescription(TX_SIN5N004);
		loseItem(OBJECT_ICONECT);
		playMidiMusicTracks(MIDITRACK_30, -1);
	}
	_awayMission->disableInput = false;
}

void Room::sins5UseStunPhaserOnComputer() {
	showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
}


void Room::sins5UseKillPhaserOnLeftComputer() {
	_awayMission->disableInput = true;
	walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
}

void Room::sins5ReachedPositionToShootLeftComputer() {
	loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
}

void Room::sins5DrewPhaserToShootLeftComputer() {
	loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
	playSoundEffectIndex(SND_PHASSHOT);
	_awayMission->timers[3] = 10;
	_awayMission->timers[0] = 24;
}

void Room::sins5Timer0Expired() {
	_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
	loadActorStandAnim(OBJECT_KIRK);
	_awayMission->disableInput = false;
}


void Room::sins5UseKillPhaserOnMiddleComputer() {
	_awayMission->disableInput = true;
	walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
}

void Room::sins5ReachedPositionToShootMiddleComputer() {
	loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
}

void Room::sins5DrewPhaserToShootMiddleComputer() {
	loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
	playSoundEffectIndex(SND_PHASSHOT);
	_awayMission->timers[3] = 10;
	_awayMission->timers[1] = 24;
}

void Room::sins5Timer1Expired() {
	_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
	loadActorStandAnim(OBJECT_KIRK);
	_awayMission->disableInput = false;
}


void Room::sins5UseKillPhaserOnRightComputer() {
	_awayMission->disableInput = true;
	walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
}

void Room::sins5ReachedPositionToShootRightComputer() {
	loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
}

void Room::sins5DrewPhaserToShootRightComputer() {
	loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
	playSoundEffectIndex(SND_PHASSHOT);
	_awayMission->timers[3] = 10;
	_awayMission->timers[2] = 24;
}

void Room::sins5Timer2Expired() {
	_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
	loadActorStandAnim(OBJECT_KIRK);
	_awayMission->disableInput = false;
}

void Room::sins5ComputerLaunchesMissiles() {
	playMidiMusicTracks(MIDITRACK_2, -1);
	showDescription(TX_SIN5N012);
	showDescription(TX_SIN5N013);
	showGameOverMenu();
}

void Room::sins5Timer3Expired() {
	playSoundEffectIndex(SND_BLANK_14);
}

void Room::sins5LookAnywhere() {
	showDescription(TX_SIN5N005);
}

void Room::sins5LookAtKirk() {
	showDescription(TX_SIN5N000);
}

void Room::sins5LookAtSpock() {
	showDescription(TX_SIN5N006);
}

void Room::sins5LookAtMccoy() {
	showDescription(TX_SIN5N001);
}

void Room::sins5LookAtRedshirt() {
	showDescription(TX_SIN5N002);
}

void Room::sins5LookAtLight() {
	showDescription(TX_SIN5N007);
}

void Room::sins5LookAtLeftComputer() {
	showDescription(TX_SIN5N010);
}

void Room::sins5LookAtMiddleComputer() {
	showDescription(TX_SIN5N008);
}

void Room::sins5LookAtRightComputer() {
	showDescription(TX_SIN5N009);
}

void Room::sins5LookAtMissile() {
	showDescription(TX_SIN5N003);
}

void Room::sins5LookAtNorthDoor() {
	showDescription(TX_SIN5N011);
}

void Room::sins5UseMedkitOnCrewman() {
	showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
}

void Room::sins5UseMTricorderAnywhere() {
	mccoyScan(DIR_S, TX_SIN5_016);
	if (!_awayMission->sins.gotPointsForScanningRoom5) {
		_awayMission->sins.missionScore += 1;
		_awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
	}
}

void Room::sins5TalkToKirk() {
	showText(TX_SPEAKER_KIRK, TX_SIN5_002);
}

void Room::sins5TalkToSpock() {
	showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
	showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
	showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
	showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
}

void Room::sins5TalkToMccoy() {
	showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
	showText(TX_SPEAKER_KIRK,  TX_SIN5_010);

	// The following code block is unused. It doesn't belong to any function, but would
	// fit best as an alternative to this one.
	if (false) {
		showText(TX_SPEAKER_MCCOY, TX_SIN5_022);
		showText(TX_SPEAKER_SPOCK, TX_SIN5_031);
		showText(TX_SPEAKER_KIRK,  TX_SIN5_009);
	}
}

void Room::sins5TalkToRedshirt() {
	showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
	showText(TX_SPEAKER_SPOCK,  TX_SIN5_034);
	showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
	showText(TX_SPEAKER_KIRK,   TX_SIN5_011);
}

void Room::sins5UseSTricorderOnMissile() {
	spockScan(DIR_S, TX_SIN5_012);
}

void Room::sins5UseSTricorderOnNorthDoor() {
	spockScan(DIR_S, TX_SIN5_024);
}

void Room::sins5UseMTricorderOnCrewman() {
	mccoyScan(DIR_S, TX_SIN5_014);
}

}