/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_GLOB 8 #define OBJECT_SPLIT_GLOB_1 9 #define OBJECT_SPLIT_GLOB_2 10 #define OBJECT_11 11 #define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere #define HOTSPOT_WALL 0x21 // Same here #define HOTSPOT_DOOR 0x22 #define GLOB_X 0x46 #define GLOB_Y 0xaf #define SPLIT_GLOB_1_X 0x20 #define SPLIT_GLOB_1_Y 0xaf #define SPLIT_GLOB_2_X 0x69 #define SPLIT_GLOB_2_Y 0xaf namespace StarTrek { // This room has a good deal of unused code, relating to the "split" globs (automatons). // Apparently, it would originally have been possible to interact with the split globs, // instead of having them kill the crew right away. This doesn't seem to have quite been // finished, though. extern const RoomAction trial2ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 }, { {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia }, { {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob }, { {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob }, { {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob }, { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall }, { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt }, { {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob }, { {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob }, { {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob }, { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, { {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob }, { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob }, { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding }, { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting }, { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied }, { {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob }, { {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob }, { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 }, { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 }, { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 }, { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall }, { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor }, { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere }, // ENHANCEMENT: Define these actions for the main glob, not just the (unused) split // globs { {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob }, }; extern const int trial2NumActions = ARRAYSIZE(trial2ActionList); void Room::trial2Tick1() { playVoc("NOOOLOOP"); if (!_awayMission->trial.enteredGlobRoom) _awayMission->disableInput = 2; if (!_awayMission->trial.globDefeated) { playMidiMusicTracks(MIDITRACK_24, -1); loadMapFile("trial22"); if (!_awayMission->trial.globSplitInTwo) { playVoc("TRI2LOOP"); loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf); _awayMission->trial.globEnergyLevels[0] = 1; } else { playVoc("TRI2LOOP"); loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf); loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf); _awayMission->trial.globEnergyLevels[1] = 1; _awayMission->trial.globEnergyLevels[2] = 1; } } } void Room::trial2Tick60() { if (!_awayMission->trial.enteredGlobRoom) { _awayMission->disableInput = false; showText(TX_SPEAKER_BENNIE, TX_TRI2_034); showText(TX_SPEAKER_KIRK, TX_TRI2_005); showText(TX_SPEAKER_SPOCK, TX_TRI2_030); showText(TX_SPEAKER_KIRK, TX_TRI2_008); _awayMission->trial.enteredGlobRoom = true; } } void Room::trial2TouchedHotspot0() { // This is unused if (_awayMission->trial.globEnergyLevels[1] != 0 || _awayMission->trial.globEnergyLevels[2] != 0) showText(TX_SPEAKER_SPOCK, TX_TRI2_024); } void Room::trial2LookAtKirk() { showDescription(TX_TRI2N003); } void Room::trial2LookAtSpock() { showDescription(TX_TRI2N001); } void Room::trial2LookAtMccoy() { showDescription(TX_TRI2N006); } void Room::trial2LookAtRedshirt() { showDescription(TX_TRI2N002); } void Room::trial2LookAtInsignia() { showDescription(TX_TRI2N004); } void Room::trial2LookAtGlob() { showDescription(TX_TRI2N000); } void Room::trial2LookAtWall() { showDescription(TX_TRI2N007); } void Room::trial2LookAtDoor() { showDescription(TX_TRI2N005); } void Room::trial2TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_TRI2_001); } void Room::trial2TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_TRI2_019); } void Room::trial2TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_TRI2_013); } void Room::trial2TalkToRedshirt() { showText(TX_SPEAKER_BENNIE, TX_TRI2_033); } void Room::trial2TalkToGlob() { showDescription(TX_QUIET); } void Room::trial2UsePhaserOnWall() { showDescription(TX_TRI2N008); } void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) { _roomVar.trial.globBeingShot = object; _roomVar.trial.phaserOnKill = phaserOnKill; _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob); } void Room::trial2ReachedPositionToShootGlob() { loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob); } void Room::trial2DrewPhaserToShootGlob() { const char *stunPhaserAnims[] = { "t2kp00", "t2kp01", "t2kp02", }; const char *killPhaserAnims[] = { "t2kp03", "t2kp04", "t2kp05", }; int index = _roomVar.trial.globBeingShot - OBJECT_GLOB; _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; playSoundEffectIndex(SND_PHASSHOT); if (_roomVar.trial.phaserOnKill) showBitmapFor5Ticks(killPhaserAnims[index], 5); else showBitmapFor5Ticks(stunPhaserAnims[index], 5); loadActorStandAnim(OBJECT_KIRK); _awayMission->disableInput = false; if (_roomVar.trial.phaserOnKill) _awayMission->trial.globEnergyLevels[index] += 2; else _awayMission->trial.globEnergyLevels[index] += 1; if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) { if (_roomVar.trial.phaserOnKill) showText(TX_SPEAKER_SPOCK, TX_TRI2_023); else showText(TX_SPEAKER_SPOCK, TX_TRI2_025); } const Common::Point globPositions[] = { Common::Point(GLOB_X, GLOB_Y), Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y), Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y) }; if (_awayMission->trial.globEnergyLevels[index] == 3) { playVoc("GLOBEDIV"); loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting); } else if (_awayMission->trial.globEnergyLevels[index] >= 4) { playSoundEffectIndex(SND_BLANK_14); playVoc("REDBALL"); loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding); } } void Room::trial2GlobDoneExploding() { stopAllVocSounds(); playVoc("Noooloop"); showText(TX_SPEAKER_SPOCK, TX_TRI2_020); _awayMission->trial.globDefeated = true; playMidiMusicTracks(MIDITRACK_28, -1); _awayMission->trial.missionScore += 1; loadMapFile("trial2"); } void Room::trial2GlobDoneSplitting() { if (_roomVar.trial.globBeingShot == OBJECT_GLOB) { if (true) showText(TX_SPEAKER_SPOCK, TX_TRI2_009); else { // Unused code block: instead of killing the crew right away, the crew can // interact with the split globs. _awayMission->trial.globEnergyLevels[0] = 0; _awayMission->trial.globEnergyLevels[1] = 1; _awayMission->trial.globEnergyLevels[2] = 1; _awayMission->trial.globSplitInTwo = true; loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y); loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y); loadActorStandAnim(OBJECT_GLOB); showText(TX_SPEAKER_SPOCK, TX_TRI2_021); return; } } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) { loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf); loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf); } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) { loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf); loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf); } // Everyone gets vaporized playVoc("V7ALLGET"); _awayMission->disableInput = true; playMidiMusicTracks(MIDITRACK_26, -1); loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied); loadActorAnim2(OBJECT_SPOCK, "skills"); loadActorAnim2(OBJECT_MCCOY, "mkills"); loadActorAnim2(OBJECT_REDSHIRT, "rkills"); } void Room::trial2KirkDied() { _awayMission->disableInput = false; showGameOverMenu(); } void Room::trial2UseStunPhaserOnGlob() { trial2UsePhaserOnGlob(OBJECT_GLOB, false); } void Room::trial2UseKillPhaserOnGlob() { trial2UsePhaserOnGlob(OBJECT_GLOB, true); } void Room::trial2UseStunPhaserOnSplitGlob1() { trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false); } void Room::trial2UseKillPhaserOnSplitGlob1() { trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true); } void Room::trial2UseStunPhaserOnSplitGlob2() { trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false); } void Room::trial2UseKillPhaserOnSplitGlob2() { trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true); } void Room::trial2UseMTricorderOnKirk() { mccoyScan(DIR_S, TX_TRI2_016, true); } void Room::trial2UseMTricorderOnSpock() { mccoyScan(DIR_S, TX_TRI2_017, true); } void Room::trial2UseMTricorderOnMccoy() { mccoyScan(DIR_S, TX_TRI2_014, true); } void Room::trial2UseMTricorderOnRedshirt() { mccoyScan(DIR_S, TX_TRI2_015, true); } void Room::trial2UseMTricorderOnGlob() { mccoyScan(DIR_S, TX_TRI2_011, true); if (!_awayMission->trial.gotPointsForScanningGlob) { _awayMission->trial.gotPointsForScanningGlob = true; _awayMission->trial.missionScore += 1; } } void Room::trial2UseSTricorderOnWall() { spockScan(DIR_S, TX_TRI2_029, true); } void Room::trial2UseSTricorderAnywhere() { spockScan(DIR_S, TX_TRI2_027, true); } void Room::trial2UseSTricorderOnGlob() { spockScan(DIR_S, TX_TRI2_026, true); if (!_awayMission->trial.gotPointsForScanningGlob) { _awayMission->trial.gotPointsForScanningGlob = true; _awayMission->trial.missionScore += 1; } } void Room::trial2UseCommunicator() { if (_awayMission->trial.forceFieldDown) { // TODO: Refactor this between rooms? showText(TX_SPEAKER_UHURA, TX_TRI2U091); const TextRef choices[] = { TX_SPEAKER_KIRK, TX_TRI2_003, TX_TRI2_004, TX_TRI2_007, TX_BLANK }; int choice = showMultipleTexts(choices); if (choice == 0) { // "Beam us back to the enterprise" _awayMission->trial.missionEndMethod = 1; endMission(_awayMission->trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1 } else if (choice == 1) { // "Beam us to Vlict's position" showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here _awayMission->disableInput = true; loadRoomIndex(4, 4); } // Else don't transport anywhere } else { // Force field still up showText(TX_SPEAKER_UHURA, TX_TRI2U087); showText(TX_SPEAKER_KIRK, TX_TRI2_006); showText(TX_SPEAKER_UHURA, TX_TRI2U104); if (!_awayMission->trial.globDefeated) { showText(TX_SPEAKER_UHURA, TX_TRI2U081); showText(TX_SPEAKER_KIRK, TX_TRI2_002); } showText(TX_SPEAKER_UHURA, TX_TRI2U074); } } void Room::trial2UseMccoyOnGlob() { showText(TX_SPEAKER_MCCOY, TX_TRI2_012); } void Room::trial2UseMccoyOnWall() { showText(TX_SPEAKER_MCCOY, TX_TRI2_010); } void Room::trial2UseSpockOnGlob() { // NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11 showText(TX_SPEAKER_SPOCK, TX_TRI2_028); } void Room::trial2UseSpockOnWall() { showText(TX_SPEAKER_SPOCK, TX_TRI2_022); } void Room::trial2UseRedshirtOnGlob() { showText(TX_SPEAKER_BENNIE, TX_TRI2_031); } void Room::trial2UseRedshirtOnWall() { showText(TX_SPEAKER_BENNIE, TX_TRI2_032); } void Room::trial2WalkToDoor() { walkCrewman(OBJECT_KIRK, 0x117, 0xb5); } void Room::trial2UseMedkitAnywhere() { showText(TX_SPEAKER_MCCOY, TX_TRI2_018); } }