/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" namespace StarTrek { void Room::tug0Tick1() { playVoc("TUG0LOOP"); playMidiMusicTracks(0, -1); _awayMission->tug.field2b = 0x23; if (_awayMission->tug.transporterRepaired) loadActorAnim2(11, "t0con2", 0x105, 0xc2, 0); if (!_awayMission->tug.engineerConscious) loadActorAnim2(8, "tcdown", 0x27, 0xa8, 0); else { loadActorAnim2(8, "tcupd", 0x27, 0xa8, 0); if (_awayMission->tug.gotTransmogrifier) loadActorAnim2(9, "pempty", 0x27, 0xa9, 0); else { loadActorAnim2(9, "popend", 0x27, 0xa9, 0); playVoc("MUR4E6S"); } } } void Room::tug0LookAtEngineer() { if (_awayMission->tug.engineerConscious) showDescription(2, true); else showDescription(14, true); } void Room::tug0GetEngineer() { showText(TX_SPEAKER_MCCOY, 19, true); } void Room::tug0LookAtControls() { if (_awayMission->tug.transporterRepaired) showDescription(12, true); else showDescription(1, true); } void Room::tug0UseSpockOnControls() { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E; walkCrewman(OBJECT_SPOCK, 0xdb, 0xc5, 16); } void Room::tug0SpockReachedControlsToExamine() { loadActorAnim2(OBJECT_SPOCK, "sscane", -1, -1, 17); playSoundEffectIndex(SND_TRICORDER); } void Room::tug0SpockExaminedControls() { showText(TX_SPEAKER_SPOCK, 40, true); showText(TX_SPEAKER_KIRK, 5, true); showText(TX_SPEAKER_SPOCK, 43, true); showText(TX_SPEAKER_KIRK, 13, true); showText(TX_SPEAKER_SPOCK, 38, true); showText(TX_SPEAKER_KIRK, 8, true); _awayMission->tug.spockExaminedTransporter = true; _awayMission->disableInput = false; } void Room::tug0UseTransmogrifierWithoutBitOnControls() { showText(TX_SPEAKER_SPOCK, 14, true); } void Room::tug0UseTransmogrifierWithBitOnControls() { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E; walkCrewman(OBJECT_SPOCK, 0xdb, 0xc5, 6); } void Room::tug0SpockReachedControlsWithTransmogrifier() { showText(TX_SPEAKER_SPOCK, 29, true); loadActorAnim2(OBJECT_SPOCK, "susehn", -1, -1, 7); playSoundEffectIndex(SND_BLANK_0b); // FIXME: blank sound? } void Room::tug0SpockFinishedUsingTransmogrifier() { loseItem(OBJECT_IRTWB); _awayMission->tug.usedTransmogrifierOnTransporter = true; _awayMission->disableInput = false; _awayMission->tug.missionScore++; } void Room::tug0TransporterScreenFullyLit() { loadActorAnim2(11, "t0con2", 0x105, 0xc2, 0); } void Room::tug0UseWireScrapsOnControls() { if (_awayMission->tug.usedTransmogrifierOnTransporter) showText(TX_SPEAKER_SPOCK, 34, true); } void Room::tug0UseWireOnControls() { if (_awayMission->tug.usedTransmogrifierOnTransporter) { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E; walkCrewman(OBJECT_SPOCK, 0xdb, 0xc5, 8); } } void Room::tug0SpockReachedControlsWithWire() { loadActorAnim2(OBJECT_SPOCK, "susehn", -1, -1, 9); } void Room::tug0SpockFinishedUsingWire() { _awayMission->disableInput = false; loseItem(OBJECT_IWIRING); _awayMission->tug.missionScore++; loadActorAnim2(11, "t0con1", 0x105, 0xc2, 22); showText(TX_SPEAKER_SPOCK, 39, true); _awayMission->tug.transporterRepaired = true; showText(TX_SPEAKER_KIRK, 10, true); showText(TX_SPEAKER_MCCOY, 22, true); // BUGFIX: check if the redshirt is dead. if (!_awayMission->redshirtDead) { showText(TX_SPEAKER_KIRK, 2, true); showText(TX_SPEAKER_CHRISTENSEN, 9, true, true); showText(TX_SPEAKER_CHRISTENSEN, 8, true, true); if (_awayMission->tug.haveBomb) { showText(TX_SPEAKER_CHRISTENSEN, 10, true, true); showText(TX_SPEAKER_MCCOY, 21, true); showText(TX_SPEAKER_SPOCK, 41, true); } } } void Room::tug0UseMedkitOnEngineer() { if (_awayMission->tug.engineerConscious) return; _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N; walkCrewman(OBJECT_MCCOY, 0x2d, 0xaf, 2); } void Room::tug0MccoyReachedEngineer() { loadActorAnim2(OBJECT_MCCOY, "museln", -1, -1, 13); } void Room::tug0MccoyHealedEngineer() { loadActorAnim2(8, "tcup", 0x27, 0xa8, 1); _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E; walkCrewman(OBJECT_MCCOY, 0x41, 0xaf, 0); _awayMission->disableInput = false; _awayMission->tug.missionScore++; } void Room::tug0EngineerGotUp() { showText(TX_SPEAKER_SIMPSON, 31 + FOLLOWUP_MESSAGE_OFFSET, true); _awayMission->tug.engineerConscious = true; loadActorAnim2(8, "tcshow", 0x27, 0xa8, 0); loadActorAnim2(9, "popen", 0x27, 0xa9, 0); playVoc("MUR4E6S"); } void Room::tug0GetTransmogrifier() { if (_awayMission->tug.gotTransmogrifier) return; _awayMission->disableInput = true; walkCrewman(OBJECT_KIRK, 0x1e, 0xb1, 3); } void Room::tug0KirkReachedToolbox() { loadActorAnim2(OBJECT_KIRK, "kuselw", -1, -1, 4); } void Room::tug0KirkGotTransmogrifier() { _awayMission->tug.gotTransmogrifier = true; giveItem(OBJECT_IRT); loadActorAnim2(9, "pempty", 0x27, 0xa9, 0); loadActorStandAnim(OBJECT_KIRK); _awayMission->disableInput = false; _awayMission->tug.missionScore++; } void Room::tug0LookAtToolbox() { if (_awayMission->tug.gotTransmogrifier) showDescription(8, true); else showDescription(0, true); } void Room::tug0UsePhaserOnWelder() { loseItem(OBJECT_IPWE); giveItem(OBJECT_IPWF); showDescription(6, true); // BUGFIX: this following line didn't exist, despite it existing in TUG1; meaning this // was supposed to give points, but it only did in a specific room. _awayMission->tug.missionScore += 3; } void Room::tug0UseWelderOnWireScraps() { showDescription(10, true); loseItem(OBJECT_IWIRSCRP); } void Room::tug0UseWelderOnMetalScraps() { showText(TX_SPEAKER_SPOCK, 32, true); loseItem(OBJECT_IJNKMETL); giveItem(OBJECT_ICOMBBIT); } void Room::tug0UseCombBitOnTransmogrifier() { showText(TX_SPEAKER_SPOCK, 35, true); loseItem(OBJECT_ICOMBBIT); loseItem(OBJECT_IRT); giveItem(OBJECT_IRTWB); } void Room::tug0UseTransporter() { if (!_awayMission->tug.transporterRepaired) return; _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; walkCrewman(OBJECT_KIRK, 0x62, 0x7f, 0); _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0x11e, 0xc7, 14); _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S; walkCrewman(OBJECT_MCCOY, 0x7b, 0x7a, 0); _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S; walkCrewman(OBJECT_REDSHIRT, 0x4a, 0x7b, 0); } void Room::tug0SpockReachedControlsToTransport() { loadActorAnim2(OBJECT_SPOCK, "susehw", -1, -1, 18); playSoundEffectIndex(SND_07); playSoundEffectIndex(SND_TRANSENE); } void Room::tug0SpockPreparedTransporter() { showText(TX_SPEAKER_KIRK, 1, true); _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; walkCrewman(OBJECT_SPOCK, 0x9a, 0x7e, 20); } void Room::tug0SpockReachedTransporter() { playSoundEffectIndex(SND_TRANSDEM); loadActorAnim2(OBJECT_KIRK, "kteled", -1, -1, 21); loadActorAnim2(OBJECT_SPOCK, "steled", -1, -1, 0); loadActorAnim2(OBJECT_MCCOY, "mteled", -1, -1, 0); loadActorAnim2(OBJECT_REDSHIRT, "rteled", -1, -1, 0); } void Room::tug0FinishedTransporting() { _awayMission->tug.missionScore += 3; _awayMission->disableInput = true; loadRoomIndex(3, 4); } void Room::tug0UseBombOnTransporter() { _awayMission->disableInput = true; walkCrewman(OBJECT_KIRK, 0x62, 0x7f, 5); _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N; walkCrewman(OBJECT_MCCOY, 0x46, 0xbe, 0); _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_N; walkCrewman(OBJECT_REDSHIRT, 0x78, 0xbe, 0); } void Room::tug0KirkReachedTransporter() { loadActorAnim2(OBJECT_KIRK, "kpickw", -1, -1, 10); } void Room::tug0KirkPlacedBomb() { loseItem(OBJECT_IBOMB); loadActorAnim2(10, "bomb1", 0x5a, 0x7f, 0); _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; walkCrewman(OBJECT_KIRK, 0xc8, 0xbe, 11); _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0x11e, 0xc7, 15); } void Room::tug0SpockReachedControlsForBomb() { loadActorAnim2(OBJECT_SPOCK, "susehw", -1, -1, 19); playSoundEffectIndex(SND_07); playSoundEffectIndex(SND_TRANSENE); } void Room::tug0SpockBeginsBeamingBomb() { playSoundEffectIndex(SND_TRANSDEM); loadActorAnim2(10, "bomb2", 0x5a, 0x7f, 12); } void Room::tug0SpockFinishesBeamingBomb() { playSoundEffectIndex(SND_BLANK_14); _awayMission->tug.missionScore = 0; _awayMission->timers[0] = 64; } void Room::tug0BombExploded() { playMidiMusicTracks(2, -1); showText(TX_SPEAKER_MCCOY, 23, true); showText(TX_SPEAKER_SPOCK, 37, true); showText(TX_SPEAKER_MCCOY, 27, true); showText(TX_SPEAKER_KIRK, 4, true); showText(TX_SPEAKER_SCOTT, 11 + SCOTTY_MESSAGE_OFFSET, true); showText(TX_SPEAKER_KIRK, 3, true); showText(TX_SPEAKER_SCOTT, 6 + SCOTTY_MESSAGE_OFFSET, true); _awayMission->tug.field2d = 1; _awayMission->disableInput = true; if (_awayMission->tug.missionScore < 0) _awayMission->tug.missionScore = 0; endMission(_awayMission->tug.missionScore, _awayMission->tug.field2b, _awayMission->tug.field2d); } void Room::tug0UseMTricorderOnControls() { _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S; loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0); playSoundEffectIndex(SND_TRICORDER); showText(TX_SPEAKER_MCCOY, 16, true); } void Room::tug0UseSTricorderOnControls() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 23); playSoundEffectIndex(SND_TRICORDER); showText(TX_SPEAKER_SPOCK, 15, true); } void Room::tug0UseMTricorderOnEngineer() { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N; walkCrewman(OBJECT_MCCOY, 0x2d, 0xaf, 24); } void Room::tug0MccoyReachedEngineerToScan() { playSoundEffectIndex(SND_TRICORDER); loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 25); } void Room::tug0MccoyFinishedScanningEngineer() { if (_awayMission->tug.engineerConscious) showText(TX_SPEAKER_MCCOY, 17, true); else showText(TX_SPEAKER_MCCOY, 18, true); _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W; walkCrewman(OBJECT_MCCOY, 0x41, 0xaf, 26); _awayMission->disableInput = false; } void Room::tug0UseSTricorderOnEngineer() { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(SND_TRICORDER); showText(TX_SPEAKER_SPOCK, 30, true); } void Room::tug0WalkToDoor() { walkCrewman(OBJECT_KIRK, 0x138, 0xaa, 0); } void Room::tug0LookAtKirk() { showDescription(3, true); } void Room::tug0LookAtSpock() { showDescription(7, true); } void Room::tug0LookAtMccoy() { showDescription(5, true); } void Room::tug0LookAtRedshirt() { showDescription(4, true); } void Room::tug0LookAtTransporter() { showDescription(13, true); } void Room::tug0LookAtDoor() { showDescription(11, true); } void Room::tug0TalkToKirk() { showText(TX_SPEAKER_KIRK, 6, true); showText(TX_SPEAKER_SPOCK, 36, true); showText(TX_SPEAKER_KIRK, 11, true); } void Room::tug0TalkToMccoy() { showText(TX_SPEAKER_MCCOY, 25, true); showText(TX_SPEAKER_KIRK, 7, true); showText(TX_SPEAKER_MCCOY, 24, true); } void Room::tug0TalkToSpock() { showText(TX_SPEAKER_SPOCK, 42, true); showText(TX_SPEAKER_KIRK, 9, true); } void Room::tug0TalkToRedshirt() { showText(TX_SPEAKER_CHRISTENSEN, 6, true, true); } void Room::tug0TalkToEngineer() { if (_awayMission->tug.engineerConscious) { showText(TX_SPEAKER_SIMPSON, 30 + FOLLOWUP_MESSAGE_OFFSET, true); showText(TX_SPEAKER_MCCOY, 26, true); showText(TX_SPEAKER_KIRK, 12, true); } } void Room::tug0UseCommunicator() { showText(TX_SPEAKER_SPOCK, 31, true); } void Room::tug0LookAnywhere() { showDescription(9, true); } void Room::tug0UseSTricorderAnywhere() { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(SND_TRICORDER); showText(TX_SPEAKER_SPOCK, 28, true); } void Room::tug0UseMTricorderAnywhere() { _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S; loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0); playSoundEffectIndex(SND_TRICORDER); showText(TX_SPEAKER_MCCOY, 20, true); // BUG: typo } }