/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_BEAM 8 #define OBJECT_9 9 #define OBJECT_10 10 #define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit #define HOTSPOT_CHAIR 0x21 #define HOTSPOT_CREWMAN_2 0x22 #define HOTSPOT_COMPUTER_BANK 0x23 #define HOTSPOT_PATTERSON 0x24 #define HOTSPOT_NAV_CONSOLE 0x25 #define HOTSPOT_HELM_CONSOLE 0x26 #define HOTSPOT_VIEWSCREEN 0x27 namespace StarTrek { extern const RoomAction veng0ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng0Tick1 }, { {ACTION_TICK, 10, 0, 0}, &Room::veng0Tick10 }, { {ACTION_TICK, 50, 0, 0}, &Room::veng0Tick50 }, { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng0TouchedDoor }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0}, &Room::veng0UseSTricorderOnComputerBank }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0}, &Room::veng0UseSTricorderOnChair }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0}, &Room::veng0UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::veng0UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0}, &Room::veng0UseMccoyOnBeam }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam }, { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0}, &Room::veng0UseRedshirtOnBeam }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole }, { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole }, { {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam }, { {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, { {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0}, &Room::veng0UseSawOnBeam }, { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng0KirkReachedSaw }, { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng0Timer0Expired }, { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng0DoneCuttingBeam }, { {ACTION_GET, OBJECT_BEAM, 0, 0}, &Room::veng0GetBeam }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng0TalkToKirk }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng0TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng0TalkToSpock }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0TalkToRedshirt }, { {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0LookAtPatterson }, { {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0LookAtDeadCrewman2 }, { {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0LookAtComputerBank }, { {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0}, &Room::veng0LookAtChair }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng0LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng0LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng0LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0LookAtViewscreen }, { {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0LookAtHelmConsole }, { {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0LookAtNavConsole }, { {ACTION_LOOK, OBJECT_BEAM, 0, 0}, &Room::veng0LookAtBeam }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng0LookAnywhere }, { {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0LookAtDeadCrewman1 }, { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng0MccoyReachedCrewman }, { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng0MccoyScannedCrewman }, // Common code { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, }; extern const int veng0NumActions = ARRAYSIZE(veng0ActionList); void Room::veng0Tick1() { playVoc("VEN0LOOP"); if (_awayMission->veng.beamState != 2) loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6); else loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a); _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S; _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S; } void Room::veng0Tick10() { // stub } void Room::veng0Tick50() { if (!_awayMission->veng.enteredRoom0FirstTime) { _awayMission->veng.enteredRoom0FirstTime = true; showText(TX_SPEAKER_MCCOY, TX_VEN0_018); showText(TX_SPEAKER_KIRK, TX_VEN0_006); showText(TX_SPEAKER_SCOTT, TX_VEN0_S12); showText(TX_SPEAKER_KIRK, TX_VEN0_008); showText(TX_SPEAKER_SCOTT, TX_VEN0_S52); showText(TX_SPEAKER_KIRK, TX_VEN0_007); showText(TX_SPEAKER_SPOCK, TX_VEN0_030); showText(TX_SPEAKER_SCOTT, TX_VEN0_S15); showText(TX_SPEAKER_KIRK, TX_VEN0_005); showText(TX_SPEAKER_CHEKOV, TX_VEN0_039); showText(TX_SPEAKER_KIRK, TX_VEN0_009); showText(TX_SPEAKER_SCOTT, TX_VEN0_S54); showText(TX_SPEAKER_KIRK, TX_VEN0_011); showText(TX_SPEAKER_KIRK, TX_VEN0_010); showText(TX_SPEAKER_MCCOY, TX_VEN0_017); _awayMission->veng.enterpriseLeftForDistressCall = true; } } void Room::veng0TouchedDoor() { playSoundEffectIndex(SND_DOOR1); showRepublicMap(0, 0); } void Room::veng0UseSTricorderOnComputerBank() { if (!_awayMission->veng.scannedComputerBank) { _awayMission->veng.scannedComputerBank = true; _awayMission->veng.field6c = true; spockScan(DIR_S, TX_VEN0_028); showText(TX_SPEAKER_KIRK, TX_VEN0_002); showText(TX_SPEAKER_SPOCK, TX_VEN0_029); showText(TX_SPEAKER_MCCOY, TX_VEN0_020); showText(TX_SPEAKER_SPOCK, TX_VEN0_031); } else showText(TX_SPEAKER_SPOCK, TX_VEN0_025); } void Room::veng0UseSTricorderOnChair() { if (!_awayMission->veng.scannedCaptainsChair) { _awayMission->veng.scannedCaptainsChair = true; _awayMission->veng.field6b = true; spockScan(DIR_S, TX_VEN0_32); showText(TX_SPEAKER_PATTERSON, TX_VEN0_035); showText(TX_SPEAKER_SPOCK, TX_VEN0_033); showText(TX_SPEAKER_KIRK, TX_VEN0_004); } else showText(TX_SPEAKER_SPOCK, TX_VEN0_026); } void Room::veng0UseSTricorderAnywhere() { if (!_awayMission->veng.impulseEnginesOn) spockScan(DIR_S, TX_VEN0_027); } void Room::veng0UseMccoyOnBeam() { showText(TX_SPEAKER_MCCOY, TX_VEN0_015); } void Room::veng0UseSTricorderOnBeam() { spockScan(DIR_W, TX_VEN0_034); showText(TX_SPEAKER_MCCOY, TX_VEN0_021); } void Room::veng0UseRedshirtOnBeam() { showText(TX_SPEAKER_KIJE, TX_VEN0_037); } void Room::veng0UseSpockOnConsole() { showText(TX_SPEAKER_SPOCK, TX_VEN0_024); } void Room::veng0UseRedshirtOnConsole() { showText(TX_SPEAKER_KIJE, TX_VEN0_038); } void Room::veng0UsePhaserOnBeam() { showText(TX_SPEAKER_SPOCK, TX_VEN0_013); } void Room::veng0UseMccoyOnDeadCrewman() { mccoyScan(DIR_S, TX_VEN0_016); } void Room::veng0UseSawOnBeam() { if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2) showDescription(TX_VEN0N008); else { _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw); } } void Room::veng0KirkReachedSaw() { loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam); _awayMission->timers[0] = 8; } void Room::veng0Timer0Expired() { playVoc("MUR3E2"); loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7); loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7); playSoundEffectIndex(SND_PHASSHOT); } void Room::veng0DoneCuttingBeam() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_9); loadActorStandAnim(OBJECT_10); showDescription(TX_VEN0N007); _awayMission->veng.beamState = 1; veng0GetBeam(); } void Room::veng0GetBeam() { if (_awayMission->veng.beamState == 1) { showDescription(TX_VEN0N019); _awayMission->veng.beamState = 2; giveItem(OBJECT_IBEAM); loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a); } else showDescription(TX_VEN0N009); } void Room::veng0TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_VEN0_001); } void Room::veng0TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_VEN0_014); } void Room::veng0TalkToSpock() { if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair) showText(TX_SPEAKER_SPOCK, TX_VEN0_012); else showText(TX_SPEAKER_SPOCK, TX_VEN0_023); } void Room::veng0TalkToRedshirt() { showText(TX_SPEAKER_KIJE, TX_VEN0_036); } void Room::veng0LookAtPatterson() { showDescription(TX_VEN0N004); } void Room::veng0LookAtDeadCrewman2() { showDescription(TX_VEN0N017); } void Room::veng0LookAtComputerBank() { showDescription(TX_VEN0N005); } void Room::veng0LookAtChair() { showDescription(TX_VEN0N015); } void Room::veng0LookAtKirk() { showDescription(TX_VEN0N001); } void Room::veng0LookAtSpock() { showDescription(TX_VEN0N006); } void Room::veng0LookAtMccoy() { showDescription(TX_VEN0N002); } void Room::veng0LookAtRedshirt() { showDescription(TX_VEN0N003); } void Room::veng0LookAtViewscreen() { showDescription(TX_VEN0N010); } void Room::veng0LookAtHelmConsole() { showDescription(TX_VEN0N011); } void Room::veng0LookAtNavConsole() { showDescription(TX_VEN0N012); } void Room::veng0LookAtBeam() { if (_awayMission->veng.beamState == 1) showDescription(TX_VEN0N013); else showDescription(TX_VEN0N000); } void Room::veng0LookAnywhere() { showDescription(TX_VEN0N018); } void Room::veng0LookAtDeadCrewman1() { showDescription(TX_VEN0N016); } void Room::veng0UseMccoyOnLivingCrewman() { if (!_awayMission->veng.bridgeCrewmanDead) { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E; walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman); } else showText(TX_SPEAKER_MCCOY, TX_VEN0_016); } void Room::veng0MccoyReachedCrewman() { _awayMission->veng.bridgeCrewmanDead = true; _awayMission->veng.field68 = true; mccoyScan(DIR_E, TX_VEN0_022); showText(TX_SPEAKER_KIRK, TX_VEN0_003); loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman); } void Room::veng0MccoyScannedCrewman() { showText(TX_SPEAKER_MCCOY, TX_VEN0_019); _awayMission->disableInput = false; } }