/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_DEAD_GUY 8 // Unused #define OBJECT_POWER_PACK 9 #define OBJECT_CABLES 10 #define OBJECT_DOOR 11 #define OBJECT_CONSOLE_LEFT 12 #define OBJECT_SPARKS_1 13 #define OBJECT_SPARKS_2 14 #define OBJECT_CONTROLS 15 #define OBJECT_SLIDER 16 #define HOTSPOT_SLIDER 0x20 #define HOTSPOT_CONTROLS 0x21 #define HOTSPOT_POWER_CIRCUIT 0x22 #define HOTSPOT_DOOR 0x23 #define HOTSPOT_TRANSPORTER 0x24 namespace StarTrek { extern const RoomAction veng8ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 }, { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng8WalkToDoor }, { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng8WalkToDoor }, { {ACTION_DONE_WALK, 8, 0, 0}, &Room::veng8ReachedDoor }, { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng8DoorOpened }, { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng8Timer0Expired }, { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::veng8SparkAnim1Done }, { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::veng8Timer1Expired }, { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng8SparkAnim2Done }, { {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng8LookAtPowerPack }, { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng8LookAtDoor }, { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng8LookAtDoor }, { {ACTION_LOOK, HOTSPOT_POWER_CIRCUIT, 0, 0}, &Room::veng8LookAtPowerCircuits }, { {ACTION_LOOK, OBJECT_CONTROLS, 0, 0}, &Room::veng8LookAtControls }, { {ACTION_LOOK, HOTSPOT_CONTROLS, 0, 0}, &Room::veng8LookAtControls }, { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng8LookAtDeadGuy }, { {ACTION_LOOK, OBJECT_SLIDER, 0, 0}, &Room::veng8LookAtSlider }, { {ACTION_LOOK, HOTSPOT_SLIDER, 0, 0}, &Room::veng8LookAtSlider }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng8LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng8LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng8LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8LookAtRedshirt }, { {ACTION_LOOK, HOTSPOT_TRANSPORTER, 0, 0}, &Room::veng8LookAtTransporter }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng8LookAnywhere }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng8TalkToKirk }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng8TalkToSpock }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng8TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8TalkToRedshirt }, { {ACTION_USE, OBJECT_KIRK, OBJECT_CONTROLS, 0}, &Room::veng8UseKirkOnControls }, { {ACTION_USE, OBJECT_KIRK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseKirkOnControls }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_CONTROLS, 0}, &Room::veng8UseSpockOnControls }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSpockOnControls }, { {ACTION_DONE_WALK, 13, 0, 0}, &Room::veng8SpockReachedControls }, { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::veng8SpockUsedControls }, { {ACTION_USE, OBJECT_IFUSION, HOTSPOT_POWER_CIRCUIT, 0}, &Room::veng8UsePowerPackOnPowerCircuit }, { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng8SpockReachedPowerCircuit }, { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng8SpockConnectedPowerPack }, { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::veng8TransporterPoweredUp }, { {ACTION_USE, OBJECT_KIRK, OBJECT_SLIDER, 0}, &Room::veng8UseKirkOnSlider }, { {ACTION_USE, OBJECT_KIRK, HOTSPOT_SLIDER, 0}, &Room::veng8UseKirkOnSlider }, { {ACTION_USE, OBJECT_SPOCK, OBJECT_SLIDER, 0}, &Room::veng8UseSpockOnSlider }, { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_SLIDER, 0}, &Room::veng8UseSpockOnSlider }, { {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng8SpockReachedSlider }, { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng8RedshirtReachedTransporter }, { {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng8RedshirtReachedTransporter }, { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng8SpockPulledSliderToBeamOut }, { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng8RedshirtBeamedOut }, { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng8SpockPulledSliderToBeamIn }, { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng8RedshirtBeamedIn }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, // Common code { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, }; extern const int veng8NumActions = ARRAYSIZE(veng8ActionList); void Room::veng8Tick1() { playVoc("VEN8LOOP"); if (_awayMission->veng.powerPackPluggedIntoTransporter) { loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2); loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97); loadActorAnim(OBJECT_CONSOLE_LEFT, "s7r8t2", 0x3c, 0x9f); loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0); loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0); } loadActorAnim(OBJECT_DOOR, "s7r8d1c", 0x12c, 0xac); _awayMission->timers[0] = 47; _awayMission->timers[1] = 14; } void Room::veng8WalkToDoor() { walkCrewmanC(OBJECT_KIRK, 0x117, 0xb6, &Room::veng8ReachedDoor); } void Room::veng8ReachedDoor() { _awayMission->disableInput = true; playSoundEffectIndex(SND_DOOR1); loadActorAnimC(OBJECT_DOOR, "s7r8d1", 0x12c, 0xac, &Room::veng8DoorOpened); } void Room::veng8DoorOpened() { walkCrewman(OBJECT_KIRK, 0x134, 0xb6); } void Room::veng8Timer0Expired() { // Create sparks from a console in the ceiling loadActorAnimC(OBJECT_SPARKS_1, "s7r8s1", 0, 0, &Room::veng8SparkAnim1Done); } void Room::veng8SparkAnim1Done() { // Create sparks every 128 ticks _awayMission->timers[0] = 128; } void Room::veng8Timer1Expired() { // Should create sparks, but they're not visible anywhere? loadActorAnimC(OBJECT_SPARKS_2, "s7r8s2", 0, 0, &Room::veng8SparkAnim2Done); } void Room::veng8SparkAnim2Done() { _awayMission->timers[1] = 32; } void Room::veng8LookAtPowerPack() { showDescription(TX_VEN8N004); } void Room::veng8LookAtDoor() { showDescription(TX_VEN8N009); } void Room::veng8LookAtPowerCircuits() { showDescription(TX_VEN8N006); } void Room::veng8LookAtControls() { showDescription(TX_VEN8N007); } void Room::veng8LookAtDeadGuy() { showDescription(TX_VEN8N003); // Unused, since the dead guy object isn't drawn } void Room::veng8LookAtSlider() { showDescription(TX_VEN8N008); } void Room::veng8LookAtKirk() { showDescription(TX_VEN8N001); } void Room::veng8LookAtSpock() { // NOTE: Potential alternative is VEN8N011 showDescription(TX_VEN5N002); } void Room::veng8LookAtMccoy() { // NOTE: Potential alternative is VEN8N002 (though it doesn't fit very well with this // room, so perhaps the circumstances of this room changed in development) showDescription(TX_VEN5N004); } void Room::veng8LookAtRedshirt() { showDescription(TX_VEN8N000); } void Room::veng8LookAtTransporter() { showDescription(TX_VEN8N010); } void Room::veng8LookAnywhere() { showDescription(TX_VEN8N005); } void Room::veng8TalkToKirk() { if (_awayMission->veng.torpedoLoaded) showText(TX_SPEAKER_KIRK, TX_VEN8_002); else if (_awayMission->veng.countdownStarted) showText(TX_SPEAKER_KIRK, TX_VEN8_005); else showText(TX_SPEAKER_KIRK, TX_VEN8_006); } void Room::veng8TalkToSpock() { if (_awayMission->veng.torpedoLoaded) showText(TX_SPEAKER_SPOCK, TX_VEN8_032); else if (_awayMission->veng.countdownStarted) showText(TX_SPEAKER_SPOCK, TX_VEN8_029); else showText(TX_SPEAKER_SPOCK, TX_VEN8_028); } void Room::veng8TalkToMccoy() { if (_awayMission->veng.torpedoLoaded) { showText(TX_SPEAKER_MCCOY, TX_VEN8_020); showText(TX_SPEAKER_KIRK, TX_VEN8_001); } else if (_awayMission->veng.countdownStarted) showText(TX_SPEAKER_MCCOY, TX_VEN8_021); else showText(TX_SPEAKER_MCCOY, TX_VEN8_018); } void Room::veng8TalkToRedshirt() { if (_awayMission->veng.torpedoLoaded) { showText(TX_SPEAKER_KIJE, TX_VEN8_034); showText(TX_SPEAKER_MCCOY, TX_VEN8_023); showText(TX_SPEAKER_KIJE, TX_VEN8_036); } else if (_awayMission->veng.countdownStarted) showText(TX_SPEAKER_KIJE, TX_VEN8_041); else showText(TX_SPEAKER_KIJE, TX_VEN8_040); } void Room::veng8UseKirkOnControls() { showText(TX_SPEAKER_KIRK, TX_VEN8_003); veng8UseSpockOnControls(); } void Room::veng8UseSpockOnControls() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedControls); } void Room::veng8SpockReachedControls() { loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockUsedControls); } void Room::veng8SpockUsedControls() { _awayMission->disableInput = false; if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn) showText(TX_SPEAKER_SPOCK, TX_VEN8_026); else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3) showText(TX_SPEAKER_SPOCK, TX_VEN8_014); else if (!_awayMission->veng.examinedTorpedoControl) showText(TX_SPEAKER_SPOCK, TX_VEN8_030); else { showText(TX_SPEAKER_SPOCK, TX_VEN8_031); _awayMission->veng.setTransporterCoordinates = true; } } void Room::veng8UsePowerPackOnPowerCircuit() { if (!_awayMission->veng.powerPackPluggedIntoTransporter) { _awayMission->disableInput = true; showText(TX_SPEAKER_KIRK, TX_VEN8_011); showText(TX_SPEAKER_SPOCK, TX_VEN8_033); showText(TX_SPEAKER_KIRK, TX_VEN8_009); walkCrewmanC(OBJECT_SPOCK, 0xfa, 0xa4, &Room::veng8SpockReachedPowerCircuit); } } void Room::veng8SpockReachedPowerCircuit() { loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockConnectedPowerPack); } void Room::veng8SpockConnectedPowerPack() { playVoc("MTHTRNSP"); loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2); loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97); loadActorAnimC(OBJECT_CONSOLE_LEFT, "s7r8t1", 0x3c, 0x9f, &Room::veng8TransporterPoweredUp); walkCrewman(OBJECT_SPOCK, 0xd4, 0xb2); _awayMission->veng.powerPackPluggedIntoTransporter = true; loseItem(OBJECT_IFUSION); _awayMission->disableInput = false; } void Room::veng8TransporterPoweredUp() { loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0); loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0); } void Room::veng8UseKirkOnSlider() { showText(TX_SPEAKER_KIRK, TX_VEN8_004); veng8UseSpockOnSlider(); } void Room::veng8UseSpockOnSlider() { _awayMission->disableInput = true; walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedSlider); _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N; } void Room::veng8SpockReachedSlider() { _awayMission->disableInput = false; if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn) showText(TX_SPEAKER_SPOCK, TX_VEN8_027); else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3) showText(TX_SPEAKER_SPOCK, TX_VEN8_015); else if (!_awayMission->veng.setTransporterCoordinates) { walkCrewman(OBJECT_SPOCK, 0x98, 0xb6); showText(TX_SPEAKER_SPOCK, TX_VEN8_013); } else if (_awayMission->veng.torpedoLoaded) showText(TX_SPEAKER_KIJE, TX_VEN8_042); else { _awayMission->disableInput = true; showText(TX_SPEAKER_KIRK, TX_VEN8_010); showText(TX_SPEAKER_KIJE, TX_VEN8_035); walkCrewmanC(OBJECT_REDSHIRT, 0xc8, 0x7f, &Room::veng8RedshirtReachedTransporter); _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S; } } void Room::veng8RedshirtReachedTransporter() { showText(TX_SPEAKER_KIRK, TX_VEN8_009); loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamOut); playSoundEffectIndex(SND_TRANSENE); } void Room::veng8SpockPulledSliderToBeamOut() { loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::veng8RedshirtBeamedOut); playSoundEffectIndex(SND_TRANSDEM); _awayMission->redshirtDead = true; } void Room::veng8RedshirtBeamedOut() { loadActorStandAnim(OBJECT_REDSHIRT); showText(TX_SPEAKER_KIJE, TX_VEN8_037); showText(TX_SPEAKER_KIRK, TX_VEN8_012); showText(TX_SPEAKER_KIJE, TX_VEN8_039); showText(TX_SPEAKER_KIRK, TX_VEN8_008); showText(TX_SPEAKER_KIJE, TX_VEN8_038); showText(TX_SPEAKER_KIRK, TX_VEN8_007); loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamIn); playSoundEffectIndex(SND_TRANSENE); } void Room::veng8SpockPulledSliderToBeamIn() { _awayMission->redshirtDead = false; loadActorAnimC(OBJECT_REDSHIRT, "rtele", 0xc8, 0x81, &Room::veng8RedshirtBeamedIn); playSoundEffectIndex(SND_TRANSMAT); } void Room::veng8RedshirtBeamedIn() { walkCrewman(OBJECT_REDSHIRT, 0xba, 0xb2); _awayMission->disableInput = false; _awayMission->veng.torpedoLoaded = true; } void Room::veng8UseSTricorderOnConsole() { spockScan(DIR_S, TX_VEN8_025); } }