/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_SOUND_H #define STARTREK_SOUND_H #include "startrek/soundeffects.h" #include "startrek/startrek.h" #include "audio/midiparser.h" #include "audio/mididrv.h" #include "audio/mixer.h" namespace Common { class MacResManager; } namespace StarTrek { class StarTrekEngine; // Max # of VOC files that can play at once const int MAX_SFX_PLAYING = 4; const int NUM_MIDI_SLOTS = 8; struct MidiPlaybackSlot { int slot; int track; MidiParser *midiParser; }; class Sound { public: Sound(StarTrekEngine *vm); ~Sound(); void clearAllMidiSlots(); /** * Plays a midi track as a sound effect (one of midi slots 1-7) */ void playMidiTrack(int track); void playMidiTrackInSlot(int slot, int track); bool isMidiPlaying(); void loadMusicFile(const Common::String &baseSoundName); void playMidiMusicTracks(int startTrack, int loopTrack); void playVoc(const Common::String &baseSoundName); void playSpeech(const Common::String &basename); void stopAllVocSounds(); void stopPlayingSpeech(); void setMusicEnabled(bool enable); void setSfxEnabled(bool enable); void checkLoopMusic(); private: StarTrekEngine *_vm; Audio::SoundHandle *_soundHandle; void loadPCMusicFile(const Common::String &baseSoundName); void clearMidiSlot(int slot); // MIDI-Related Variables MidiDriver *_midiDriver; MidiPlaybackSlot _midiSlots[NUM_MIDI_SLOTS]; // 0 is for music; 1-7 are for sfx Common::List _midiSlotList; // Sorts midi slots by most recently used byte *loadedSoundData; uint32 _midiDevice; // VOC-related variables Audio::SoundHandle _sfxHandles[MAX_SFX_PLAYING]; Audio::SoundHandle _speechHandle; bool _playingSpeech; public: Common::String _loopingAudioName; Common::String _loadedMidiFilename; int _loopingMidiTrack; private: // Driver callback static void midiDriverCallback(void *data); }; } // End of namespace StarTrek #endif