/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $ * $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $ * */ #include "startrek/sprite.h" namespace StarTrek { void Sprite::setBitmap(SharedPtr b) { bitmap = b; bitmapChanged = 1; } /** * Returns a rect containing the sprite's bitmap on the screen. */ Common::Rect Sprite::getRect() { Common::Rect rect(bitmap->width, bitmap->height); rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset); return rect; } }