/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/common.h" #include "startrek/sprite.h" namespace StarTrek { Sprite::Sprite() : pos(), drawPriority(0), drawPriority2(0), field8(""), bitmap(), drawMode(0), textColor(0), bitmapChanged(false), rect2Valid(false), isOnScreen(false), field16(false), lastDrawRect(), drawRect(), rectangle2(), drawX(0), drawY(0) {} void Sprite::setBitmap(Bitmap *b) { bitmap = SharedPtr(b); bitmapChanged = true; } void Sprite::setBitmap(Common::MemoryReadStreamEndian *stream) { bitmap = SharedPtr(new Bitmap(stream)); bitmapChanged = true; } void Sprite::setXYAndPriority(int16 x, int16 y, int16 priority) { pos.x = x; pos.y = y; drawPriority = priority; bitmapChanged = true; } void Sprite::dontDrawNextFrame() { field16 = true; bitmapChanged = true; } Common::Rect Sprite::getRect() { Common::Rect rect(bitmap->width, bitmap->height); rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset); return rect; } void Sprite::saveLoadWithSerializer(Common::Serializer &ser) { ser.syncAsSint16LE(pos.x); ser.syncAsSint16LE(pos.y); ser.syncAsUint16LE(drawPriority); ser.syncAsUint16LE(drawPriority2); ser.syncString(field8); // Note: bitmap must be reloaded ser.syncAsUint16LE(drawMode); ser.syncAsUint16LE(textColor); ser.syncAsUint16LE(bitmapChanged); ser.syncAsUint16LE(rect2Valid); ser.syncAsUint16LE(isOnScreen); ser.syncAsUint16LE(field16); serializeRect(lastDrawRect, ser); serializeRect(drawRect, ser); serializeRect(rectangle2, ser); ser.syncAsSint16LE(drawX); ser.syncAsSint16LE(drawY); } } // End of namespace StarTrek