/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "base/version.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/events.h" #include "common/file.h" #include "common/macresman.h" #include "graphics/surface.h" #include "engines/util.h" #include "video/qt_decoder.h" #include "startrek/filestream.h" #include "startrek/iwfile.h" #include "startrek/lzss.h" #include "startrek/room.h" #include "startrek/startrek.h" namespace StarTrek { StarTrekEngine::StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc), _randomSource("Star Trek"), _kirkActor(&_actorList[0]), _spockActor(&_actorList[1]), _mccoyActor(&_actorList[2]), _redshirtActor(&_actorList[3]) { DebugMan.addDebugChannel(kDebugSound, "sound", "Sound"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics"); DebugMan.addDebugChannel(kDebugSavegame, "savegame", "Savegames"); _gfx = nullptr; _sound = nullptr; _macResFork = nullptr; memset(_actionOnWalkCompletionInUse, 0, sizeof(_actionOnWalkCompletionInUse)); _clockTicks = 0; _musicEnabled = true; _sfxEnabled = true; _word_467a6 = true; _musicWorking = true; _sfxWorking = true; _finishedPlayingSpeech = false; _lookActionBitmapIndex = 0; _mouseControllingShip = false; _keyboardControlsMouse = true; _inQuitGameMenu = false; _textDisplayMode = TEXTDISPLAY_SUBTITLES; _textboxVar2 = 0; _textboxVar6 = 0; _textboxHasMultipleChoices = false; _missionToLoad = "TUG"; _roomIndexToLoad = 0; for (int i = 0; i < NUM_OBJECTS; i++) _itemList[i] = g_itemList[i]; } StarTrekEngine::~StarTrekEngine() { delete _gfx; delete _sound; delete _macResFork; } Common::Error StarTrekEngine::run() { _gfx = new Graphics(this); _sound = new Sound(this); if (getPlatform() == Common::kPlatformMacintosh) { _macResFork = new Common::MacResManager(); if (!_macResFork->open("Star Trek Data")) error("Could not load Star Trek Data"); assert(_macResFork->hasDataFork() && _macResFork->hasResFork()); } initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT); initializeEventsAndMouse(); _frameIndex = 0; _gameMode = -1; _lastGameMode = -1; runGameMode(GAMEMODE_AWAYMISSION); return Common::kNoError; } Common::Error StarTrekEngine::runGameMode(int mode) { _gameMode = mode; _sound->stopAllVocSounds(); if (!_sound->_loopingAudioName.empty()) _sound->playVoc(_sound->_loopingAudioName); if (_gameMode == GAMEMODE_START) _gameMode = GAMEMODE_BRIDGE; while (true) { TrekEvent event; if (_gameMode != _lastGameMode) { // Cleanup previous game mode switch (_lastGameMode) { case GAMEMODE_BRIDGE: //cleanupBridge(); break; case GAMEMODE_AWAYMISSION: cleanupAwayMission(); break; case GAMEMODE_BEAMDOWN: case GAMEMODE_BEAMUP: break; } _lastGameMode = _gameMode; // Load next game mode switch (_gameMode) { case GAMEMODE_BRIDGE: _sound->loadMusicFile("bridge"); //initBridge(); break; case GAMEMODE_AWAYMISSION: initAwayMission(); break; case GAMEMODE_BEAMDOWN: _awayMission.redshirtDead = false; _sound->loadMusicFile("ground"); runTransportSequence("teled"); _gameMode = GAMEMODE_AWAYMISSION; continue; // Back to start of loop case GAMEMODE_BEAMUP: runTransportSequence("teleb"); _gameMode = GAMEMODE_BRIDGE; //sub_15c61(); _sound->stopAllVocSounds(); _sound->playVoc("bridloop"); continue; // Back to start of loop } } // Run current game mode switch (_gameMode) { case GAMEMODE_BRIDGE: popNextEvent(&event); //runBridge(); break; case GAMEMODE_AWAYMISSION: runAwayMission(); break; case GAMEMODE_BEAMDOWN: case GAMEMODE_BEAMUP: error("Can't be here."); break; } } return Common::kNoError; } void StarTrekEngine::runTransportSequence(const Common::String &name) { const uint16 crewmanTransportPositions[][2] = { { 0x8e, 0x7c }, { 0xbe, 0x7c }, { 0x7e, 0x72 }, { 0xaa, 0x72 } }; _sound->stopAllVocSounds(); _gfx->fadeoutScreen(); actorFunc1(); initActors(); SharedPtr bgImage = _gfx->loadBitmap("transprt"); _gfx->setBackgroundImage(bgImage); _gfx->clearPri(); _gfx->loadPalette("palette"); _gfx->drawDirectToScreen(bgImage); _system->updateScreen(); for (int i = 0; i < (_awayMission.redshirtDead ? 3 : 4); i++) { Common::String filename = getCrewmanAnimFilename(i, name); int x = crewmanTransportPositions[i][0]; int y = crewmanTransportPositions[i][1]; loadActorAnim(i, filename, x, y, 256); _actorList[i].animationString[0] = '\0'; } if (_missionToLoad.equalsIgnoreCase("feather") && name[4] == 'b') { loadActorAnim(9, "qteleb", 0x61, 0x79, 0x100); } else if (_missionToLoad.equalsIgnoreCase("trial")) { if (name[4] == 'd') { loadActorAnim(9, "qteled", 0x61, 0x79, 0x100); } /* TODO else if (word_51156 >= 3) { loadActorAnim(9, "qteleb", 0x61, 0x79, 0x100); } */ } loadActorAnim(8, "transc", 0, 0, 0x100); // TODO: redraw mouse and sprite_52c4e? _gfx->drawAllSprites(); _gfx->fadeinScreen(); playSoundEffectIndex(0x0a); if (name.equalsIgnoreCase("teled")) playSoundEffectIndex(0x08); else playSoundEffectIndex(0x09); while (_actorList[0].field62 == 0) { TrekEvent event; if (popNextEvent(&event)) { if (event.type == TREKEVENT_TICK) { // TODO: redraw sprite_52c4e? _frameIndex++; updateActorAnimations(); _gfx->drawAllSprites(); } } } // TODO: redraw sprite_52c4e? _gfx->drawAllSprites(); _gfx->fadeoutScreen(); actorFunc1(); initActors(); } void StarTrekEngine::playSoundEffectIndex(int index) { switch (index) { case 0x04: _sound->playVoc("tricorde"); break; case 0x05: _sound->playVoc("STDOOR1"); break; case 0x06: _sound->playVoc("PHASSHOT"); break; case 0x07: _sound->playMidiTrack(index); break; case 0x08: _sound->playVoc("TRANSDEM"); break; case 0x09: // Beaming in? _sound->playVoc("TRANSMAT"); break; case 0x0a: // Beaming out? _sound->playVoc("TRANSENE"); break; case 0x10: // Menu selection sound _sound->playMidiTrack(index); break; case 0x22: _sound->playVoc("HAILING"); break; case 0x24: _sound->playVoc("PHASSHOT"); break; case 0x25: _sound->playVoc("PHOTSHOT"); break; case 0x26: _sound->playVoc("HITSHIEL"); break; case 0x27: _sound->playMidiTrack(index); break; case 0x28: _sound->playVoc("REDALERT"); break; case 0x29: _sound->playVoc("WARP"); break; default: break; } } void StarTrekEngine::playMidiMusicTracks(int startTrack, int loopTrack) { _sound->playMidiMusicTracks(startTrack, loopTrack); } void StarTrekEngine::playSpeech(const Common::String &filename) { _sound->playSpeech(filename.c_str()); } void StarTrekEngine::stopPlayingSpeech() { _sound->stopPlayingSpeech(); } void StarTrekEngine::initActors() { for (int i = 0; i < NUM_ACTORS; i++) { _actorList[i] = Actor(); } for (int i = 0; i < NUM_ACTORS / 2; i++) _actorBanFiles[i].reset(); strcpy(_kirkActor->animationString, "kstnd"); strcpy(_spockActor->animationString, "sstnd"); strcpy(_mccoyActor->animationString, "mstnd"); strcpy(_redshirtActor->animationString, "rstnd"); } /** * Set an actor's animation, position, and scale. */ int StarTrekEngine::loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed16 scale) { debugC(6, kDebugGraphics, "Load animation '%s' on actor %d", animName.c_str(), actorIndex); Actor *actor; if (actorIndex == -1) { // TODO warning("loadActorAnim: actor == -1"); } else actor = &_actorList[actorIndex]; if (actor->spriteDrawn) { releaseAnim(actor); drawActorToScreen(actor, animName, x, y, scale, false); } else { drawActorToScreen(actor, animName, x, y, scale, true); } actor->triggerActionWhenAnimFinished = false; actor->finishedAnimActionParam = 0; return actorIndex; } /** * Tries to make an actor walk to a position. * Returns true if successful in initiating the walk. */ bool StarTrekEngine::actorWalkToPosition(int actorIndex, const Common::String &animFile, int16 srcX, int16 srcY, int16 destX, int16 destY) { debugC(6, "Obj %d: walk from (%d,%d) to (%d,%d)", actorIndex, srcX, srcY, destX, destY); Actor *actor = &_actorList[actorIndex]; actor->triggerActionWhenAnimFinished = false; if (isPositionSolid(destX, destY)) return false; if (actor->spriteDrawn) releaseAnim(actor); else _gfx->addSprite(&actor->sprite); actor->spriteDrawn = true; actor->animType = 1; actor->frameToStartNextAnim = _frameIndex + 1; strcpy(actor->animationString2, animFile.c_str()); actor->dest.x = destX; actor->dest.y = destY; actor->field92 = 0; actor->triggerActionWhenAnimFinished = false; actor->iwDestPosition = -1; actor->iwSrcPosition = -1; if (directPathExists(srcX, srcY, destX, destY)) { chooseActorDirectionForWalking(actor, srcX, srcY, destX, destY); updateActorPositionWhileWalking(actor, (actor->granularPosX + 0x8000) >> 16, (actor->granularPosY + 0x8000) >> 16); return true; } else { actor->iwSrcPosition = _iwFile->getClosestKeyPosition(srcX, srcY); actor->iwDestPosition = _iwFile->getClosestKeyPosition(destX, destY); if (actor->iwSrcPosition == -1 || actor->iwDestPosition == -1) { // No path exists; face south by default. strcat(actor->animationString2, "S"); actor->direction = 'S'; updateActorPositionWhileWalking(actor, srcX, srcY); initStandAnim(actorIndex); return false; } else { Common::Point iwSrc = _iwFile->_keyPositions[actor->iwSrcPosition]; chooseActorDirectionForWalking(actor, srcX, srcY, iwSrc.x, iwSrc.y); updateActorPositionWhileWalking(actor, (actor->granularPosX + 0x8000) >> 16, (actor->granularPosY + 0x8000) >> 16); return true; } } } void StarTrekEngine::updateActorAnimations() { for (int i = 0; i < NUM_ACTORS; i++) { Actor *actor = &_actorList[i]; if (!actor->spriteDrawn) continue; switch (actor->animType) { case 0: // Not walking? case 2: if (_frameIndex >= actor->frameToStartNextAnim) { int nextAnimIndex = getRandomWord() & 3; actor->animFile->seek(18 + nextAnimIndex + actor->animFrame * 22, SEEK_SET); byte nextAnimFrame = actor->animFile->readByte(); if (actor->animFrame != nextAnimFrame) { if (nextAnimFrame == actor->numAnimFrames - 1) { actor->field62++; if (actor->triggerActionWhenAnimFinished) { addAction(Action(ACTION_FINISHED_ANIMATION, actor->finishedAnimActionParam, 0, 0)); } } } actor->animFrame = nextAnimFrame; if (actor->animFrame >= actor->numAnimFrames) { if (actor->animationString[0] == '\0') removeActorFromScreen(i); else initStandAnim(i); } else { Sprite *sprite = &actor->sprite; actor->animFile->seek(actor->animFrame * 22, SEEK_SET); char animFrameFilename[16]; actor->animFile->read(animFrameFilename, 16); sprite->setBitmap(loadAnimationFrame(animFrameFilename, actor->scale)); memset(actor->bitmapFilename, 0, 10); strncpy(actor->bitmapFilename, animFrameFilename, 9); actor->animFile->seek(10 + actor->animFrame * 22, SEEK_SET); uint16 xOffset = actor->animFile->readUint16(); uint16 yOffset = actor->animFile->readUint16(); uint16 basePriority = actor->animFile->readUint16(); uint16 frames = actor->animFile->readUint16(); sprite->pos.x = xOffset + actor->pos.x; sprite->pos.y = yOffset + actor->pos.y; sprite->drawPriority = _gfx->getPriValue(0, yOffset + actor->pos.y) + basePriority; sprite->bitmapChanged = true; actor->frameToStartNextAnim = frames + _frameIndex; } } break; case 1: // Walking if (_frameIndex < actor->frameToStartNextAnim) break; if (i == 0) // Kirk only checkTouchedLoadingZone(actor->pos.x, actor->pos.y); if (actor->field90 != 0) { Sprite *sprite = &actor->sprite; int loops; if (getActorScaleAtPosition((actor->granularPosY + 0x8000) >> 16) < 0xa0) loops = 1; else loops = 2; for (int k = 0; k < loops; k++) { if (actor->field90 == 0) break; actor->field90--; uint32 newX = actor->granularPosX + actor->speedX; uint32 newY = actor->granularPosY + actor->speedY; if ((actor->field90 & 3) == 0) { sprite->bitmap.reset(); updateActorPositionWhileWalking(actor, (newX + 0x8000) >> 16, (newY + 0x8000) >> 16); actor->field92++; } actor->granularPosX = newX; actor->granularPosY = newY; actor->frameToStartNextAnim = _frameIndex; } } else { // actor->field90 == 0 if (actor->iwSrcPosition == -1) { if (actor->triggerActionWhenAnimFinished) { actor->triggerActionWhenAnimFinished = false; addAction(Action(ACTION_FINISHED_WALKING, actor->finishedAnimActionParam & 0xff, 0, 0)); } actor->sprite.bitmap.reset(); updateActorPositionWhileWalking(actor, (actor->granularPosX + 0x8000) >> 16, (actor->granularPosY + 0x8000) >> 16); initStandAnim(i); } else { // actor->iwSrcPosition != -1 if (actor->iwSrcPosition == actor->iwDestPosition) { actor->animationString2[strlen(actor->animationString2) - 1] = '\0'; actor->iwDestPosition = -1; actor->iwSrcPosition = -1; chooseActorDirectionForWalking(actor, actor->pos.x, actor->pos.y, actor->dest.x, actor->dest.y); } else { int index = _iwFile->_iwEntries[actor->iwSrcPosition][actor->iwDestPosition]; actor->iwSrcPosition = index; Common::Point dest = _iwFile->_keyPositions[actor->iwSrcPosition]; actor->animationString2[strlen(actor->animationString2) - 1] = '\0'; chooseActorDirectionForWalking(actor, actor->pos.x, actor->pos.y, dest.x, dest.y); } } } break; default: error("Invalid anim type."); break; } } } void StarTrekEngine::removeActorFromScreen(int actorIndex) { Actor *actor = &_actorList[actorIndex]; if (actor->spriteDrawn != 1) return; debugC(6, kDebugGraphics, "Stop drawing actor %d", actorIndex); Sprite *sprite = &actor->sprite; sprite->field16 = true; sprite->bitmapChanged = true; _gfx->drawAllSprites(); _gfx->delSprite(sprite); releaseAnim(actor); } void StarTrekEngine::actorFunc1() { for (int i = 0; i < NUM_ACTORS; i++) { if (_actorList[i].spriteDrawn == 1) { removeActorFromScreen(i); } } for (int i = 0; i < NUM_ACTORS / 2; i++) { _actorBanFiles[i].reset(); } } void StarTrekEngine::drawActorToScreen(Actor *actor, const Common::String &_animName, int16 x, int16 y, Fixed16 scale, bool addSprite) { Common::String animFilename = _animName; if (_animName.hasPrefixIgnoreCase("stnd") /* && word_45d20 == -1 */) // TODO animFilename += 'j'; memcpy(actor->animFilename, _animName.c_str(), sizeof(actor->animFilename)); actor->animType = 2; actor->animFile = loadFile(animFilename + ".anm"); actor->numAnimFrames = actor->animFile->size() / 22; actor->animFrame = 0; actor->pos.x = x; actor->pos.y = y; actor->field62 = 0; actor->scale = scale; actor->animFile->seek(16, SEEK_SET); actor->frameToStartNextAnim = actor->animFile->readUint16() + _frameIndex; char firstFrameFilename[10]; actor->animFile->seek(0, SEEK_SET); actor->animFile->read(firstFrameFilename, 10); Sprite *sprite = &actor->sprite; if (addSprite) _gfx->addSprite(sprite); sprite->setBitmap(loadAnimationFrame(firstFrameFilename, scale)); memset(actor->bitmapFilename, 0, sizeof(char) * 10); strncpy(actor->bitmapFilename, firstFrameFilename, sizeof(char) * 9); actor->scale = scale; actor->animFile->seek(10, SEEK_SET); uint16 xOffset = actor->animFile->readUint16(); uint16 yOffset = actor->animFile->readUint16(); uint16 basePriority = actor->animFile->readUint16(); sprite->pos.x = xOffset + actor->pos.x; sprite->pos.y = yOffset + actor->pos.y; sprite->drawPriority = _gfx->getPriValue(0, yOffset + actor->pos.y) + basePriority; sprite->bitmapChanged = true; actor->spriteDrawn = 1; } void StarTrekEngine::releaseAnim(Actor *actor) { switch (actor->animType) { case 0: case 2: actor->sprite.bitmap.reset(); actor->animFile.reset(); break; case 1: actor->sprite.bitmap.reset(); break; default: error("Invalid anim type"); break; } actor->spriteDrawn = 0; } void StarTrekEngine::initStandAnim(int actorIndex) { Actor *actor = &_actorList[actorIndex]; if (!actor->spriteDrawn) error("initStandAnim: dead anim"); //////////////////// // sub_239d2 const char *directions = "nsew"; if (actorIndex >= 0 && actorIndex <= 3) { int8 dir = _awayMission.crewDirectionsAfterWalk[actorIndex]; if (dir != -1) { actor->direction = directions[dir]; _awayMission.crewDirectionsAfterWalk[actorIndex] = -1; } } // end of sub_239d2 //////////////////// Common::String animName; if (actor->direction != 0) animName = Common::String(actor->animationString) + (char)actor->direction; else // Default to facing south animName = Common::String(actor->animationString) + 's'; uint16 scale = getActorScaleAtPosition(actor->pos.y); loadActorAnim(actorIndex, animName, actor->pos.x, actor->pos.y, scale); actor->animType = 0; } void StarTrekEngine::updateActorPositionWhileWalking(Actor *actor, int16 x, int16 y) { actor->scale = getActorScaleAtPosition(y); Common::String animName = Common::String::format("%s%02d", actor->animationString2, actor->field92 & 7); actor->sprite.setBitmap(loadAnimationFrame(animName, actor->scale)); memset(actor->bitmapFilename, 0, 10); strncpy(actor->bitmapFilename, animName.c_str(), 9); Sprite *sprite = &actor->sprite; sprite->drawPriority = _gfx->getPriValue(0, y); sprite->pos.x = x; sprite->pos.y = y; sprite->bitmapChanged = true; actor->frameToStartNextAnim = _frameIndex; actor->pos.x = x; actor->pos.y = y; } /** * Chooses a value for the actor's speed and direction, based on a source position and * a destination position it's walking to. */ void StarTrekEngine::chooseActorDirectionForWalking(Actor *actor, int16 srcX, int16 srcY, int16 destX, int16 destY) { actor->granularPosX = srcX << 16; actor->granularPosY = srcY << 16; int16 distX = destX - srcX; int16 distY = destY - srcY; int16 absDistX = abs(distX); int16 absDistY = abs(distY); if (absDistX > absDistY) { char d; if (distX > 0) d = 'E'; else d = 'W'; // Append direction to animation string actor->animationString2[strlen(actor->animationString2) + 1] = '\0'; actor->animationString2[strlen(actor->animationString2)] = d; actor->direction = d; actor->field90 = absDistX; if (distX != 0) { if (distX > 0) actor->speedX = 1 << 16; else actor->speedX = -1 << 16; // 0xffff0000 actor->speedY = (distY << 16) / absDistX; } } else { char d; if (distY > 0) d = 'S'; else d = 'N'; // Append direction to animation string actor->animationString2[strlen(actor->animationString2) + 1] = '\0'; actor->animationString2[strlen(actor->animationString2)] = d; actor->direction = d; actor->field90 = absDistY; if (distY != 0) { if (distY > 0) actor->speedY = 1 << 16; else actor->speedY = -1 << 16; // 0xffff0000 actor->speedX = (distX << 16) / absDistY; } } } /** * Returns true if an actor can walk directly from a source position to a destination * position without running into unwalkable terrain. */ bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 destY) { int32 distX = destX - srcX; int32 distY = destY - srcY; int32 absDistX = abs(distX); int32 absDistY = abs(distY); int32 distCounter; Fixed32 speedX, speedY; if (absDistX > absDistY) { distCounter = absDistX; if (distCounter == 0) return true; speedY = (distY << 16) / absDistX; if (distX > 0) speedX = 1 << 16; else speedX = -1 << 16; } else { // absDistX <= absDistY distCounter = absDistY; if (distCounter == 0) return true; speedX = (distX << 16) / absDistY; if (distY > 0) speedY = 1 << 16; else speedY = -1 << 16; } Fixed32 fixedX = srcX << 16; Fixed32 fixedY = srcY << 16; if (isPositionSolid((fixedX + 0x8000) >> 16, (fixedY + 0x8000) >> 16)) return false; while (distCounter-- > 0) { fixedX += speedX; fixedY += speedY; if (isPositionSolid((fixedX + 0x8000) >> 16, (fixedY + 0x8000) >> 16)) return false; } return true; } int StarTrekEngine::findObjectAt(int x, int y) { Sprite *sprite = _gfx->getSpriteAt(x, y); if (sprite != nullptr) { if (sprite == &_inventoryIconSprite) return OBJECT_INVENTORY_ICON; else if (sprite == &_itemIconSprite) return _awayMission.activeObject; for (int i = 0; i < NUM_ACTORS; i++) { Actor *actor = &_actorList[i]; if (sprite == &actor->sprite) return i; } error("findObject: Clicked on an unknown sprite"); } _objectHasWalkPosition = false; int actionBit = 1 << (_awayMission.activeAction - 1); int offset = _room->getFirstHotspot(); while (offset != _room->getHotspotEnd()) { uint16 word = _room->readRdfWord(offset); if (word & 0x8000) { if ((word & actionBit) && isPointInPolygon((int16 *)(_room->_rdfData + offset + 6), x, y)) { int actorIndex = _room->readRdfWord(offset + 6); _objectHasWalkPosition = true; _objectWalkPosition.x = _room->readRdfWord(offset + 2); _objectWalkPosition.y = _room->readRdfWord(offset + 4); return actorIndex; } int numVertices = _room->readRdfWord(offset + 8); offset = offset + 10 + numVertices * 4; } else { if (isPointInPolygon((int16 *)(_room->_rdfData + offset), x, y)) { int actorIndex = _room->readRdfWord(offset); return actorIndex; } int numVertices = _room->readRdfWord(offset + 2); offset = offset + 4 + numVertices * 4; } } return -1; } /** * Loads a bitmap for the animation frame with the given scale. */ SharedPtr StarTrekEngine::loadAnimationFrame(const Common::String &filename, Fixed16 scale) { SharedPtr bitmapToReturn; char basename[5]; strncpy(basename, filename.c_str()+1, 4); basename[4] = '\0'; char c = filename[0]; if ((strcmp(basename, "stnd") == 0 || strcmp(basename, "tele") == 0) && (c == 'm' || c == 's' || c == 'k' || c == 'r')) { if (c == 'm') { // Mccoy has the "base" animations for all crewmen bitmapToReturn = _gfx->loadBitmap(filename); } else { // All crewman other than mccoy copy the animation frames from mccoy, change // the colors of the uniforms, and load an "xor" file to redraw the face. // TODO: The ".$bm" extension is a "virtual file"? Caches the changes to the // file made here? // bitmapToReturn = _gfx->loadBitmap(filename + ".$bm"); if (bitmapToReturn == nullptr) { Common::String mccoyFilename = filename; mccoyFilename.setChar('m', 0); SharedPtr bitmap = _gfx->loadBitmap(mccoyFilename); uint16 width = bitmap->width; uint16 height = bitmap->height; bitmapToReturn = SharedPtr(new Bitmap(width, height)); bitmapToReturn->xoffset = bitmap->xoffset; bitmapToReturn->yoffset = bitmap->yoffset; // Change uniform color int16 colorShift; switch (c) { case 'k': // Kirk colorShift = 8; break; case 'r': // Redshirt colorShift = -8; break; case 's': // Spock colorShift = 0; break; } if (colorShift == 0) { memcpy(bitmapToReturn->pixels, bitmap->pixels, width * height); } else { byte *src = bitmap->pixels; byte *dest = bitmapToReturn->pixels; byte baseUniformColor = 0xa8; for (int i = 0; i < width * height; i++) { byte b = *src++; if (b >= baseUniformColor && b < baseUniformColor + 8) *dest++ = b + colorShift; else *dest++ = b; } } // Redraw face with xor file SharedPtr xorFile = loadFile(filename + ".xor"); xorFile->seek(0, SEEK_SET); uint16 xoffset = bitmap->xoffset - xorFile->readUint16(); uint16 yoffset = bitmap->yoffset - xorFile->readUint16(); uint16 xorWidth = xorFile->readUint16(); uint16 xorHeight = xorFile->readUint16(); byte *dest = bitmapToReturn->pixels + yoffset * bitmap->width + xoffset; for (int i = 0; i < xorHeight; i++) { for (int j = 0; j < xorWidth; j++) *dest++ ^= xorFile->readByte(); dest += (bitmap->width - xorWidth); } } } } else { // TODO: when loading a bitmap, it passes a different argument than is standard to // the "file loading with cache" function... bitmapToReturn = _gfx->loadBitmap(filename); } if (scale != 256) { bitmapToReturn = scaleBitmap(bitmapToReturn, scale); } return bitmapToReturn; } /** * Called when the "get" action is first selected. Returns a selected object. * This behaves like other menus in that it holds game execution, but no actual menu pops * up; it just waits for the player to select something on the screen. */ int StarTrekEngine::selectObjectForUseAction() { while (true) { if (!(_awayMission.crewDownBitset & (1 << OBJECT_KIRK))) showInventoryIcons(false); TrekEvent event; while (true) { if (!getNextEvent(&event)) continue; if (event.type == TREKEVENT_TICK) { updateMouseBitmap(); _gfx->drawAllSprites(); _sound->checkLoopMusic(); } else if (event.type == TREKEVENT_LBUTTONDOWN) { removeNextEvent(); break; } else if (event.type == TREKEVENT_MOUSEMOVE) { } else if (event.type == TREKEVENT_RBUTTONDOWN) { // Allow this to be processed by main away mission loop break; } else if (event.type == TREKEVENT_KEYDOWN) { if (event.kbd.keycode == Common::KEYCODE_ESCAPE || event.kbd.keycode == Common::KEYCODE_w || event.kbd.keycode == Common::KEYCODE_t || event.kbd.keycode == Common::KEYCODE_u || event.kbd.keycode == Common::KEYCODE_g || event.kbd.keycode == Common::KEYCODE_l || event.kbd.keycode == Common::KEYCODE_SPACE || event.kbd.keycode == Common::KEYCODE_F2) { // Allow these buttons to be processed by main away mission loop break; } else if (event.kbd.keycode == Common::KEYCODE_i) { removeNextEvent(); break; } else if (event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_KP_ENTER || event.kbd.keycode == Common::KEYCODE_F1) { // Simulate left-click removeNextEvent(); event.type = TREKEVENT_LBUTTONDOWN; break; } } removeNextEvent(); } if (event.type == TREKEVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_i) { hideInventoryIcons(); int clickedObject = showInventoryMenu(50, 50, true); if (clickedObject == -1) continue; return clickedObject; } else if (event.type == TREKEVENT_LBUTTONDOWN) { int clickedObject = findObjectAt(_gfx->getMousePos()); hideInventoryIcons(); if (clickedObject == -1) continue; else if (isObjectUnusable(clickedObject, ACTION_USE)) continue; else if (clickedObject == OBJECT_INVENTORY_ICON) { clickedObject = showInventoryMenu(50, 50, false); if (clickedObject == -1) continue; else return clickedObject; } else if (clickedObject <= OBJECT_REDSHIRT) return clickedObject; else if (isObjectUnusable(OBJECT_KIRK, ACTION_USE)) continue; else if (_room->actionHasCode(Action(ACTION_USE, OBJECT_KIRK, clickedObject, 0)) || _room->actionHasCode(Action(ACTION_GET, clickedObject, 0, 0)) || _room->actionHasCode(Action(ACTION_WALK, clickedObject, 0, 0))) { _awayMission.activeObject = OBJECT_KIRK; _awayMission.passiveObject = clickedObject; _awayMission.activeAction = ACTION_USE; clickedObject = OBJECT_KIRK; if (!walkActiveObjectToHotspot()) addAction(Action(_awayMission.activeAction, _awayMission.activeObject, _awayMission.passiveObject, 0)); return clickedObject; } else continue; } else { hideInventoryIcons(); return -1; } } } Common::String StarTrekEngine::getCrewmanAnimFilename(int actorIndex, const Common::String &basename) { const char *crewmanChars = "ksmr"; assert(actorIndex >= 0 && actorIndex < 4); return crewmanChars[actorIndex] + basename; } /** * Checks whether to change the mouse bitmap to have the red outline. */ void StarTrekEngine::updateMouseBitmap() { const bool worksOnCrewmen[] = { // True if the action reacts with crewmen false, // ACTION_WALK true, // ACTION_USE false, // ACTION_GET true, // ACTION_LOOK true // ACTION_TALK }; const bool worksOnActors[] = { // True if the action reacts with other objects false, // ACTION_WALK true, // ACTION_USE true, // ACTION_GET true, // ACTION_LOOK true // ACTION_TALK }; const bool worksOnHotspots[] = { // True if the action reacts with hotspots false, // ACTION_WALK true, // ACTION_USE true, // ACTION_GET true, // ACTION_LOOK false // ACTION_TALK }; Common::Point mousePos = _gfx->getMousePos(); int selected = findObjectAt(mousePos.x, mousePos.y); int action = _awayMission.activeAction; assert(action >= 1 && action <= 5); bool withRedOutline; if (selected >= 0 && selected <= 3 && worksOnCrewmen[action - 1]) withRedOutline = true; else if (selected > 3 && selected < NUM_ACTORS && worksOnActors[action - 1]) withRedOutline = true; else if (selected >= NUM_ACTORS && selected < HOTSPOTS_END && worksOnHotspots[action - 1]) withRedOutline = true; else withRedOutline = false; chooseMouseBitmapForAction(action, withRedOutline); } /** * Checks whether to walk a crewman to a hotspot (the last one obtained from * a "findObjectAt" call). */ bool StarTrekEngine::walkActiveObjectToHotspot() { if (!_objectHasWalkPosition) return false; int objectIndex; if (_awayMission.activeAction != ACTION_USE) objectIndex = OBJECT_KIRK; else if (_awayMission.activeObject >= OBJECT_KIRK && _awayMission.activeObject <= OBJECT_REDSHIRT) objectIndex = _awayMission.activeObject; else if (_awayMission.activeObject >= ITEMS_START && _awayMission.activeObject <= ITEMS_END) { // FIXME: "<= ITEMS_END" doesn't make sense? if (_awayMission.activeObject == OBJECT_ISTRICOR) objectIndex = OBJECT_SPOCK; else if (_awayMission.activeObject == OBJECT_IMTRICOR) objectIndex = OBJECT_MCCOY; else objectIndex = OBJECT_KIRK; } else // This is the original error message... error("Jay didn't think about pmcheck"); byte finishedAnimActionParam = false; bool walk = false; if (_awayMission.activeAction == ACTION_WALK) walk = true; else { // If this action has code defined for it in this room, buffer the action to be // done after the object finished walking there. Action action(_awayMission.activeAction, _awayMission.activeObject, 0, 0); if (_awayMission.activeAction == ACTION_USE) action.b2 = _awayMission.passiveObject; if (_room->actionHasCode(action)) { for (int i = 0; i < MAX_BUFFERED_WALK_ACTIONS; i++) { if (!_actionOnWalkCompletionInUse[i]) { finishedAnimActionParam = i + 0xe0; _actionOnWalkCompletionInUse[i] = true; _actionOnWalkCompletion[i] = action; walk = true; break; } } } } if (walk) { Actor *actor = &_actorList[objectIndex]; Common::String anim = getCrewmanAnimFilename(objectIndex, "walk"); actorWalkToPosition(objectIndex, anim, actor->pos.x, actor->pos.y, _objectWalkPosition.x, _objectWalkPosition.y); if (finishedAnimActionParam != 0) { actor->triggerActionWhenAnimFinished = true; actor->finishedAnimActionParam = finishedAnimActionParam; } _objectHasWalkPosition = false; return true; } else { _objectHasWalkPosition = false; return false; } } void StarTrekEngine::showInventoryIcons(bool showItem) { const char *crewmanFilenames[] = { "ikirk", "ispock", "imccoy", "iredshir" }; Common::String itemFilename; if (showItem) { int i = _awayMission.activeObject; if (i >= OBJECT_KIRK && i <= OBJECT_REDSHIRT) itemFilename = crewmanFilenames[i]; else { assert(i >= ITEMS_START && i < ITEMS_END); Item *item = &_itemList[i - ITEMS_START]; itemFilename = item->name; } } if (itemFilename.empty()) _inventoryIconSprite.pos.x = 10; else { _gfx->addSprite(&_itemIconSprite); _itemIconSprite.drawMode = 2; _itemIconSprite.pos.x = 10; _itemIconSprite.pos.y = 10; _itemIconSprite.drawPriority = 15; _itemIconSprite.drawPriority2 = 8; _itemIconSprite.setBitmap(_gfx->loadBitmap(itemFilename)); _inventoryIconSprite.pos.x = 46; } _gfx->addSprite(&_inventoryIconSprite); _inventoryIconSprite.pos.y = 10; _inventoryIconSprite.drawMode = 2; _inventoryIconSprite.drawPriority = 15; _inventoryIconSprite.drawPriority2 = 8; _inventoryIconSprite.setBitmap(_gfx->loadBitmap("inv00")); } /** * Return true if an object is unselectable with use? */ bool StarTrekEngine::isObjectUnusable(int object, int action) { if (action == ACTION_LOOK) return false; if (object == OBJECT_REDSHIRT && _awayMission.redshirtDead) return true; if (object >= OBJECT_KIRK && object <= OBJECT_REDSHIRT && (_awayMission.crewDownBitset & (1 << object))) return true; if (object == OBJECT_IMTRICOR && (_awayMission.crewDownBitset & (1 << OBJECT_MCCOY))) return true; if (object == OBJECT_ISTRICOR && (_awayMission.crewDownBitset & (1 << OBJECT_SPOCK))) return true; return false; } void StarTrekEngine::hideInventoryIcons() { // Clear these sprites from the screen if (_itemIconSprite.drawMode == 2) _itemIconSprite.dontDrawNextFrame(); if (_inventoryIconSprite.drawMode == 2) _inventoryIconSprite.dontDrawNextFrame(); _gfx->drawAllSprites(); if (_itemIconSprite.drawMode == 2) { _gfx->delSprite(&_itemIconSprite); _itemIconSprite.drawMode = 0; _itemIconSprite.bitmap.reset(); } if (_inventoryIconSprite.drawMode == 2) { _gfx->delSprite(&_inventoryIconSprite); _inventoryIconSprite.drawMode = 0; _inventoryIconSprite.bitmap.reset(); } } /** * When a crewman is collapsed, they get once a timer reaches 0. */ void StarTrekEngine::updateCrewmanGetupTimers() { if (_awayMission.crewDownBitset == 0) return; for (int i = OBJECT_KIRK; i <= OBJECT_REDSHIRT; i++) { Actor *actor = &_actorList[i]; if (!(_awayMission.crewDownBitset & (1 << i))) continue; _awayMission.crewGetupTimers[i]--; if (_awayMission.crewGetupTimers[i] <= 0) { Common::String anim = getCrewmanAnimFilename(i, "getu"); int8 dir = _awayMission.crewDirectionsAfterWalk[i]; char d; if (dir == -1) { d = actor->direction; } else { const char *dirs = "nsew"; uint16 scale = getActorScaleAtPosition(actor->sprite.pos.y); d = dirs[dir]; int16 xOffset = 0, yOffset = 0; if (d == 'n') { xOffset = -24; yOffset = -8; } else if (d == 'w') { xOffset = -35; yOffset = -12; } actor->sprite.pos.x += (scale * xOffset) >> 8; actor->sprite.pos.y += (scale * yOffset) >> 8; } anim += (char)d; loadActorAnimWithRoomScaling(i, anim, actor->sprite.pos.x, actor->sprite.pos.y); _awayMission.crewDownBitset &= ~(1 << i); } } } int StarTrekEngine::showInventoryMenu(int x, int y, bool restoreMouse) { const int ITEMS_PER_ROW = 5; Common::Point oldMousePos = _gfx->getMousePos(); bool keyboardControlledMouse = _keyboardControlsMouse; _keyboardControlsMouse = false; int itemIndex = 0; int numItems = 0; char itemNames[NUM_OBJECTS][10]; Common::Point itemPositions[NUM_OBJECTS]; int16 itemIndices[NUM_OBJECTS]; while (itemIndex < NUM_OBJECTS) { if (_itemList[itemIndex].have) { strcpy(itemNames[numItems], _itemList[itemIndex].name); int16 itemX = (numItems % ITEMS_PER_ROW) * 32 + x; int16 itemY = (numItems / ITEMS_PER_ROW) * 32 + y; itemPositions[numItems] = Common::Point(itemX, itemY); itemIndices[numItems] = _itemList[itemIndex].field2; numItems++; } itemIndex++; } Sprite itemSprites[NUM_OBJECTS]; for (int i = 0; i < numItems; i++) { _gfx->addSprite(&itemSprites[i]); itemSprites[i].drawMode = 2; itemSprites[i].pos.x = itemPositions[i].x; itemSprites[i].pos.y = itemPositions[i].y; itemSprites[i].drawPriority = 15; itemSprites[i].drawPriority2 = 8; itemSprites[i].setBitmap(_gfx->loadBitmap(itemNames[i])); } chooseMousePositionFromSprites(itemSprites, numItems, -1, 4); bool displayMenu = true; int lastItemIndex = -1; while (displayMenu) { _sound->checkLoopMusic(); TrekEvent event; if (!getNextEvent(&event)) continue; switch (event.type) { case TREKEVENT_TICK: { Common::Point mousePos = _gfx->getMousePos(); itemIndex = getMenuButtonAt(itemSprites, numItems, mousePos.x, mousePos.y); if (itemIndex != lastItemIndex) { if (lastItemIndex != -1) { drawMenuButtonOutline(itemSprites[lastItemIndex].bitmap, 0); itemSprites[lastItemIndex].bitmapChanged = true; } if (itemIndex != -1) { drawMenuButtonOutline(itemSprites[itemIndex].bitmap, 15); itemSprites[itemIndex].bitmapChanged = true; } lastItemIndex = itemIndex; } _gfx->drawAllSprites(); break; } case TREKEVENT_LBUTTONDOWN: exitWithSelection: displayMenu = false; break; case TREKEVENT_RBUTTONDOWN: exitWithoutSelection: displayMenu = false; lastItemIndex = -1; break; case TREKEVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_ESCAPE: case Common::KEYCODE_F2: goto exitWithoutSelection; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: case Common::KEYCODE_F1: goto exitWithSelection; case Common::KEYCODE_HOME: case Common::KEYCODE_KP7: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 4); break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 2); break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 1); break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 0); break; case Common::KEYCODE_END: case Common::KEYCODE_KP1: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 5); break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP3: chooseMousePositionFromSprites(itemSprites, numItems, lastItemIndex, 3); break; default: break; } break; default: break; } removeNextEvent(); } playSoundEffectIndex(0x10); if (lastItemIndex >= 0) drawMenuButtonOutline(itemSprites[lastItemIndex].bitmap, 0); for (int i = 0; i < numItems; i++) itemSprites[i].dontDrawNextFrame(); _gfx->drawAllSprites(); for (int i = 0; i < numItems; i++) { itemSprites[i].bitmap.reset(); _gfx->delSprite(&itemSprites[i]); } if (lastItemIndex >= 0) { lastItemIndex = itemIndices[lastItemIndex]; } if (restoreMouse) _gfx->warpMouse(oldMousePos.x, oldMousePos.y); _keyboardControlsMouse = keyboardControlledMouse; return lastItemIndex; } /** * A scale of 256 is the baseline. */ SharedPtr StarTrekEngine::scaleBitmap(SharedPtr bitmap, Fixed16 scale) { int scaledWidth = (bitmap->width * scale) >> 8; int scaledHeight = (bitmap->height * scale) >> 8; int origWidth = bitmap->width; int origHeight = bitmap->height; if (scaledWidth < 1) scaledWidth = 1; if (scaledHeight < 1) scaledHeight = 1; SharedPtr scaledBitmap(new Bitmap(scaledWidth, scaledHeight)); scaledBitmap->xoffset = (bitmap->xoffset * scale) >> 8; scaledBitmap->yoffset = (bitmap->yoffset * scale) >> 8; // sub_344a5(scaledWidth, origWidth); origHeight--; scaledHeight--; byte *src = bitmap->pixels; byte *dest = scaledBitmap->pixels; if (scale <= 256) { int16 var2e = 0; uint16 var30 = scaledHeight << 1; uint16 var32 = (scaledHeight - origHeight) << 1; uint16 origRow = 0; while (origRow <= origHeight) { if (var2e < 0) { var2e += var30; } else { var2e += var32; scaleBitmapRow(src, dest, origWidth, scaledWidth); dest += scaledWidth; } src += bitmap->width; origRow++; } } else { int16 var2e = (origHeight << 1) - scaledHeight; uint16 var30 = origHeight << 1; uint16 var32 = (origHeight - scaledHeight) << 1; uint16 srcRowChanged = true; origWidth = bitmap->width; uint16 scaledRow = 0; byte *rowData = new byte[scaledWidth]; while (scaledRow++ <= scaledHeight) { if (srcRowChanged) { scaleBitmapRow(src, rowData, origWidth, scaledWidth); srcRowChanged = false; } memcpy(dest, rowData, scaledWidth); dest += scaledWidth; if (var2e < 0) { var2e += var30; } else { var2e += var32; src += origWidth; srcRowChanged = true; } } delete[] rowData; } return scaledBitmap; } /** * This takes a row of an unscaled bitmap, and copies it to a row of a scaled bitmap. * This was heavily optimized in the original game (manually constructed an unrolled * loop). */ void StarTrekEngine::scaleBitmapRow(byte *src, byte *dest, uint16 origWidth, uint16 scaledWidth) { if (origWidth >= scaledWidth) { int16 var2 = (scaledWidth << 1) - origWidth; uint16 var4 = scaledWidth << 1; uint16 var6 = (scaledWidth - origWidth) << 1; uint16 varE = 0; uint16 varA = 0; uint16 var8 = origWidth; uint16 di = 0; while (var8-- != 0) { if (var2 < 0) { var2 += var4; } else { var2 += var6; if (di != 0) { if (varE != 0) { *(dest - 1) = *src++; varE = 0; di--; } src += di; di = 0; } *dest++ = *src; varE = 1; } di++; varA++; } } else { int16 var2 = ((origWidth - 1) << 1) - (scaledWidth - 1); uint16 var4 = (origWidth - 1) << 1; uint16 var6 = ((origWidth - 1) - (scaledWidth - 1)) << 1; uint16 varA = 0; uint16 var8 = scaledWidth; uint16 di = 0; while (var8-- != 0) { if (di != 0) { src += di; di = 0; } *dest++ = *src; if (var2 < 0) var2 += var4; else { var2 += var6; di++; } varA++; } } } /** * TODO: * - Should return nullptr on failure to open a file? * - This is supposed to cache results, return same FileStream on multiple accesses. * - This is supposed to read from a "patches" folder which overrides files in the * packed blob. */ SharedPtr StarTrekEngine::loadFile(Common::String filename, int fileIndex) { filename.toUppercase(); Common::String basename, extension; bool bigEndian = getPlatform() == Common::kPlatformAmiga; for (int i=filename.size()-1; ; i--) { if (filename[i] == '.') { basename = filename; extension = filename; basename.replace(i, filename.size()-i, ""); extension.replace(0, i+1, ""); break; } } // FIXME: don't know if this is right, or if it goes here while (!basename.empty() && basename.lastChar() == ' ') { basename.erase(basename.size() - 1, 1); } filename = basename + '.' + extension; // The Judgment Rites demo has its files not in the standard archive if (getGameType() == GType_STJR && (getFeatures() & GF_DEMO)) { Common::File *file = new Common::File(); if (!file->open(filename.c_str())) error("Could not find file \'%s\'", filename.c_str()); return SharedPtr(new FileStream(file, bigEndian)); } Common::SeekableReadStream *indexFile = 0; if (getPlatform() == Common::kPlatformAmiga) { indexFile = SearchMan.createReadStreamForMember("data000.dir"); if (!indexFile) error("Could not open data000.dir"); } else if (getPlatform() == Common::kPlatformMacintosh) { indexFile = _macResFork->getResource("Directory"); if (!indexFile) error("Could not find 'Directory' resource in 'Star Trek Data'"); } else { indexFile = SearchMan.createReadStreamForMember("data.dir"); if (!indexFile) error("Could not open data.dir"); } uint32 indexOffset = 0; bool foundData = false; uint16 fileCount = 1; uint16 uncompressedSize = 0; while (!indexFile->eos() && !indexFile->err()) { Common::String testfile; for (byte i = 0; i < 8; i++) { char c = indexFile->readByte(); if (c) testfile += c; } testfile += '.'; for (byte i = 0; i < 3; i++) testfile += indexFile->readByte(); if (getFeatures() & GF_DEMO && getPlatform() == Common::kPlatformDOS) { indexFile->readByte(); // Always 0? fileCount = indexFile->readUint16LE(); // Always 1 indexOffset = indexFile->readUint32LE(); uncompressedSize = indexFile->readUint16LE(); } else { if (getPlatform() == Common::kPlatformAmiga) indexOffset = (indexFile->readByte() << 16) + (indexFile->readByte() << 8) + indexFile->readByte(); else indexOffset = indexFile->readByte() + (indexFile->readByte() << 8) + (indexFile->readByte() << 16); if (indexOffset & (1 << 23)) { fileCount = (indexOffset >> 16) & 0x7F; indexOffset = indexOffset & 0xFFFF; assert(fileCount > 1); } else { fileCount = 1; } } if (filename.matchString(testfile)) { foundData = true; break; } } delete indexFile; if (!foundData) { // Files can be accessed "sequentially" if their filenames are the same except for // the last character being incremented by one. if ((basename.lastChar() >= '1' && basename.lastChar() <= '9') || (basename.lastChar() >= 'B' && basename.lastChar() <= 'Z')) { basename.setChar(basename.lastChar()-1, basename.size()-1); return loadFile(basename + "." + extension, fileIndex+1); } else error("Could not find file \'%s\'", filename.c_str()); } if (fileIndex >= fileCount) error("Tried to access file index %d for file '%s' which doesn't exist.", fileIndex, filename.c_str()); Common::SeekableReadStream *dataFile = 0; Common::SeekableReadStream *dataRunFile = 0; // FIXME: Amiga & Mac need this implemented if (getPlatform() == Common::kPlatformAmiga) { dataFile = SearchMan.createReadStreamForMember("data.000"); if (!dataFile) error("Could not open data.000"); } else if (getPlatform() == Common::kPlatformMacintosh) { dataFile = _macResFork->getDataFork(); if (!dataFile) error("Could not get 'Star Trek Data' data fork"); } else { dataFile = SearchMan.createReadStreamForMember("data.001"); if (!dataFile) error("Could not open data.001"); dataRunFile = SearchMan.createReadStreamForMember("data.run"); if (!dataFile) error("Could not open data.run"); } if (getFeatures() & GF_DEMO && getPlatform() == Common::kPlatformDOS) { assert(fileCount == 1); // Sanity check... Common::SeekableReadStream *stream = dataFile->readStream(uncompressedSize); delete dataFile; delete dataRunFile; return SharedPtr(new FileStream(stream, bigEndian)); } else { if (fileCount != 1) { dataRunFile->seek(indexOffset); indexOffset = dataRunFile->readByte() + (dataRunFile->readByte() << 8) + (dataRunFile->readByte() << 16); //indexOffset &= 0xFFFFFE; for (uint16 i = 0; i < fileIndex; i++) { uint16 size = dataRunFile->readUint16LE(); indexOffset += size; } } dataFile->seek(indexOffset); uncompressedSize = (getPlatform() == Common::kPlatformAmiga) ? dataFile->readUint16BE() : dataFile->readUint16LE(); uint16 compressedSize = (getPlatform() == Common::kPlatformAmiga) ? dataFile->readUint16BE() : dataFile->readUint16LE(); Common::SeekableReadStream *stream = decodeLZSS(dataFile->readStream(compressedSize), uncompressedSize); delete dataFile; delete dataRunFile; return SharedPtr(new FileStream(stream, bigEndian)); } // We should not get to this point... error("Could not find data for \'%s\'", filename.c_str()); return SharedPtr(); } void StarTrekEngine::playMovie(Common::String filename) { if (getPlatform() == Common::kPlatformMacintosh) playMovieMac(filename); else error("Interplay MVE not yet supported"); } void StarTrekEngine::playMovieMac(Common::String filename) { // Swap to 16bpp mode initGraphics(512, 384, NULL); Video::QuickTimeDecoder *qtDecoder = new Video::QuickTimeDecoder(); if (!qtDecoder->loadFile(filename)) error("Could not open '%s'", filename.c_str()); bool continuePlaying = true; qtDecoder->start(); while (!qtDecoder->endOfVideo() && !shouldQuit() && continuePlaying) { if (qtDecoder->needsUpdate()) { const ::Graphics::Surface *frame = qtDecoder->decodeNextFrame(); if (frame) { ::Graphics::Surface *convertedFrame = frame->convertTo(_system->getScreenFormat()); _system->copyRectToScreen(convertedFrame->getPixels(), convertedFrame->pitch, 0, 0, convertedFrame->w, convertedFrame->h); _system->updateScreen(); convertedFrame->free(); delete convertedFrame; } } Common::Event event; while (g_system->getEventManager()->pollEvent(event)) if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) continuePlaying = false; g_system->delayMillis(10); } delete qtDecoder; // Swap back to 8bpp mode initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT); } uint16 StarTrekEngine::getRandomWord() { return _randomSource.getRandomNumber(0xffff); } /** * ".txt" files are just lists of strings. This traverses the file to get a particular * string index. */ Common::String StarTrekEngine::getItemDescription(int itemIndex) { SharedPtr txtFile = loadFile(_txtFilename + ".txt"); byte *data = txtFile->_data; while (itemIndex != 0) { while (*(data++) != '\0'); itemIndex--; } return (char *)data; } } // End of namespace StarTrek