/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARTREK_TEXT_H #define STARTREK_TEXT_H namespace StarTrek { // The type to use for text references (values of "GameStringIDs" enum). // NOTE: if this typedef is changed, certain lines in "saveload.cpp" would also need to be // changed. Better to leave this as-is. typedef int32 TextRef; // Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items. // TODO: Floppy version has different numbers for this. enum GroundTextIDs { // Generic "perform undefined action" text (ie. look at nothing, talk to wall) GROUNDTX_LOOK_KIRK = 0x49, GROUNDTX_LOOK_SPOCK = 0x4a, GROUNDTX_LOOK_MCCOY = 0x4b, GROUNDTX_LOOK_REDSHIRT = 0x4c, GROUNDTX_LOOK_ANYWHERE = 0x4d, GROUNDTX_TALK_TO_CREWMAN = 0x4e, GROUNDTX_NO_RESPONSE = 0x4f, GROUNDTX_KIRK_USE = 0x50, GROUNDTX_SPOCK_USE = 0x51, GROUNDTX_MCCOY_USE = 0x52, GROUNDTX_REDSHIRT_USE = 0x53, GROUNDTX_SPOCK_SCAN = 0x54, GROUNDTX_MCCOY_SCAN = 0x55, GROUNDTX_USE_MEDKIT = 0x56, GROUNDTX_PHASER_ON_MCCOY = 0x57, // 8 variations GROUNDTX_PHASER_ON_SPOCK = 0x5f, // 8 variations GROUNDTX_PHASER_ON_REDSHIRT = 0x67, // 8 variations GROUNDTX_PHASER_ANYWHERE = 0x6f, // 7 variations GROUNDTX_USE_COMMUNICATOR = 0x76, GROUNDTX_NOTHING_HAPPENS = 0x77, GROUNDTX_FAIL_TO_OBTAIN_ANYTHING = 0x78 }; // Text that's hardcoded into "RDF" files, and copied into here for a sane referencing // scheme. enum GameStringIDs { TX_BLANK = -1, TX_NULL = 0, TX_BLANK_OLD = 1, // unused, kept as filler TX_DIALOG_ERROR, TX_ANIMATION_ERROR, TX_SPEAKER_KIRK, TX_SPEAKER_SPOCK, TX_SPEAKER_MCCOY, TX_SPEAKER_UHURA, TX_SPEAKER_SCOTT, TX_SPEAKER_SULU, TX_SPEAKER_CHEKOV, TX_SPEAKER_EVERTS, TX_SPEAKER_ANGIVEN, TX_SPEAKER_SIGN, TX_SPEAKER_KLINGON, TX_SPEAKER_KANDREY, TX_SPEAKER_STEPHEN, TX_SPEAKER_CHUB, TX_SPEAKER_ROBERTS, TX_SPEAKER_GRISNASH, TX_SPEAKER_NAUIAN, TX_SPEAKER_SHIPS_COMPUTER, TX_SPEAKER_CHRISTENSEN, TX_SPEAKER_SIMPSON, TX_SPEAKER_ELASI_GUARD, TX_SPEAKER_ELASI_CLANSMAN, TX_SPEAKER_ELASI_CERETH, TX_SPEAKER_MASADA_CREWMAN, TX_SPEAKER_FERRIS, TX_SPEAKER_COMPUTER, TX_SPEAKER_MARCUS, TX_SPEAKER_CHEEVER, TX_SPEAKER_PREAX, TX_SPEAKER_BUCHERT, TX_SPEAKER_MUDD, TX_SPEAKER_STRAGEY, TX_SPEAKER_QUETZECOATL, TX_SPEAKER_TLAOXAC, TX_SPEAKER_BENNIE, TX_SPEAKER_VLICT, TX_SPEAKER_KLINGON_GUARD, TX_SPEAKER_ENTITY, TX_SPEAKER_BIALBI, TX_SPEAKER_VOICE, TX_SPEAKER_LIGHT_OF_WAR, TX_SPEAKER_LIGHT_OF_KNOWLEDGE, TX_SPEAKER_LIGHT_OF_TRAVEL, TX_SPEAKER_MOSHER, TX_SPEAKER_KIJE, TX_SPEAKER_PATTERSON, TX_SPEAKER_ANDRADE, TX_SPEAKER_ELASI_CAPTAIN, TX_SPEAKER_ELASI_WEAPONS_MASTER, TX_SPEAKER_ELASI_CREWMAN, TX_SPEAKER_BRITTANY_MARATA, TX_BRIDU146, TX_G_014, TX_G_024, TX_G_043, TX_GENER004, TX_COMPA180, TX_COMPA185, TX_COMPA186, TX_COMPA187, TX_COMPA189, TX_COMPA190, TX_COMPA191, TX_COMPA193, TX_COMPU181, TX_COMPU182, TX_COMPU186, TX_COMPU187, TX_COMPU188, TX_COMPU189, TX_COMPU190, TX_COMPU192, TX_COMPU193, TX_DEM0N009, // kept because it's also used as an enhancement in mudd1 and mudd3 TX_DEM0C001, // "C" = "Custom" (no ID originally assigned) TX_DEM3_019, // kept because it's also used as an enhancement in venga TX_DEM3_A32, TX_TUG2J003, TX_TUG2C001, // Custom TX_LOV3NA08, TX_LOV3NA09, TX_LOV3NA20, TX_LOV3NA21, TX_LOV3NA22, TX_LOV3NA23, TX_LOV3NJ32, TX_LOV5C001, // Custom TX_MUD0_018, TX_MUD0_019, TX_MUD0_020, TX_MUD1N014, // kept because it's also used as an enhancement in veng6 TX_MUD2_040, // kept as it's used as an enhancement in LOVEA TX_MUD4_018, TX_MUD4_019, // kept for now because of TX_MUD4_A29 TX_MUD4_023, // kept for now because of TX_MUD4_A29 TX_MUD4_A29, TX_FEA1_A46, TX_TRI1_J00, TX_TRI1U080, TX_TRI1C001, // Custom TX_TRI1C002, TX_QUIET, TX_TRI4_076, TX_SIN3_008, TX_SIN3_012, TX_SIN3_LASERSETTING001, // Custom named text TX_SIN3_LASERSETTING010, TX_SIN3_LASERSETTING100, TX_SIN3_LASERCANCEL, TX_SIN4U83B, TX_VEN0_010, TX_VEN0_016, TX_VEN0N016, TX_VEN1_004, TX_VEN2_028, TX_VEN2_066, TX_VEN2_098, TX_VEN2_SHI, TX_VEN2_TRA, TX_VEN2_WEA, TX_VEN2U093, TX_VEN2_HAIL_ELASI, // Custom named text TX_VEN2_HAIL_ENT, TX_VEN2_CANCEL, TX_VEN4_016, TX_VEN4_017, TX_VEN4N007, TX_VEN4N010, TX_VEN4N014, TX_VEN5_R19, TX_VEN5_R20, TX_VEN5N002, TX_VEN5N004, TX_VEN5N007, TX_SPOKCOFF, TX_STATICU1, TX_END }; // defined in text.cpp extern const char *const g_gameStrings[]; } // End of namespace StarTrek #endif