/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/debugger.h" #include "supernova/supernova.h" #include "supernova/state.h" #include "supernova/console.h" namespace Supernova { Console::Console(SupernovaEngine *vm, GameManager *gm) { registerCmd("render", WRAP_METHOD(Console, cmdRenderImage)); registerCmd("play", WRAP_METHOD(Console, cmdPlaySound)); registerCmd("music", WRAP_METHOD(Console, cmdMusic)); registerCmd("list", WRAP_METHOD(Console, cmdList)); registerCmd("inventory", WRAP_METHOD(Console, cmdInventory)); registerCmd("giveall", WRAP_METHOD(Console, cmdGiveAll)); _vm = vm; _gm = gm; } bool Console::cmdRenderImage(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: render [filenumber] [section]\n"); return true; } _vm->renderImage(atoi(argv[1]), atoi(argv[2])); return true; } bool Console::cmdPlaySound(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: play [0-%d]\n", kAudioNumSamples - 1); return true; } int sample = Common::String(argv[1]).asUint64(); _vm->playSound(static_cast(sample)); return true; } bool Console::cmdMusic(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: music [49/52]\n"); return true; } _vm->playSoundMod(atoi(argv[1])); return true; } bool Console::cmdList(int argc, const char **argv) { // Objects in room and sections return true; } bool Console::cmdInventory(int argc, const char **argv) { if (argc != 2 || argc != 3) { debugPrintf("Usage: inventory [list][add/remove [object]]"); return true; } // TODO return true; } bool Console::cmdGiveAll(int argc, const char **argv) { _gm->takeObject(*_gm->_rooms[INTRO]->getObject(0)); _gm->takeObject(*_gm->_rooms[INTRO]->getObject(1)); _gm->takeObject(*_gm->_rooms[INTRO]->getObject(2)); _gm->takeObject(*_gm->_rooms[GENERATOR]->getObject(2)); // Commander Keycard _gm->takeObject(*_gm->_rooms[GENERATOR]->getObject(0)); // Power Cord with Plug _gm->takeObject(*_gm->_rooms[CABIN_L1]->getObject(5)); // Pen _gm->takeObject(*_gm->_rooms[CABIN_R3]->getObject(0)); // Chess Board _gm->takeObject(*_gm->_rooms[CABIN_R3]->getObject(9)); // Rope _gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(4)); // Helmet _gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(5)); // Space Suit _gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(6)); // Supply } }