/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "gui/message.h" #include "supernova/screen.h" #include "supernova/supernova.h" #include "supernova/game-manager.h" namespace Supernova { bool GameManager::serialize(Common::WriteStream *out) { return false; } bool GameManager::deserialize(Common::ReadStream *in, int version) { return false; } void Inventory::add(Object &obj) { if (_numObjects < kMaxCarry) { _inventory[_numObjects++] = &obj; obj.setProperty(CARRIED); } if (getSize() > _inventoryScroll + 8) { _inventoryScroll = getSize() - 8; _inventoryScroll += _inventoryScroll % 2; } } void Inventory::remove(Object &obj) { for (int i = 0; i < _numObjects; ++i) { if (_inventory[i] == &obj) { if (_inventoryScroll >= 2 && getSize() % 2) _inventoryScroll -= 2; --_numObjects; while (i < _numObjects) { _inventory[i] = _inventory[i + 1]; ++i; } obj.disableProperty(CARRIED); } } } void Inventory::clear() { for (int i = 0; i < _numObjects; ++i) _inventory[i]->disableProperty(CARRIED); _numObjects = 0; _inventoryScroll = 0; } Object *Inventory::get(int index) const { if (index < _numObjects) return _inventory[index]; return _nullObject; } Object *Inventory::get(ObjectId id) const { for (int i = 0; i < _numObjects; ++i) { if (_inventory[i]->_id == id) return _inventory[i]; } return _nullObject; } GuiElement::GuiElement() : _isHighlighted(false) , _bgColorNormal(kColorWhite25) , _bgColorHighlighted(kColorWhite44) , _bgColor(kColorWhite25) , _textColorNormal(kColorGreen) , _textColorHighlighted(kColorLightGreen) , _textColor(kColorGreen) { memset(_text, 0, sizeof(_text)); } void GuiElement::setText(const char *text) { strncpy(_text, text, sizeof(_text) - 1); } void GuiElement::setTextPosition(int x, int y) { _textPosition = Common::Point(x, y); } void GuiElement::setSize(int x1, int y1, int x2, int y2) { this->left = x1; this->top = y1; this->right = x2; this->bottom = y2; _textPosition = Common::Point(x1 + 1, y1 + 1); } void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) { _bgColor = bgColor; _textColor = textColor; _bgColorNormal = bgColor; _textColorNormal = textColor; _bgColorHighlighted = bgColorHighlighted; _textColorHighlighted = textColorHightlighted; } void GuiElement::setHighlight(bool isHighlighted_) { if (isHighlighted_) { _bgColor = _bgColorHighlighted; _textColor = _textColorHighlighted; } else { _bgColor = _bgColorNormal; _textColor = _textColorNormal; } } int GameManager::guiCommands[] = { kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose, kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive }; int GameManager::guiStatusCommands[] = { kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose, kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive }; GameManager::GameManager(SupernovaEngine *vm, Sound *sound) : _inventory(&_nullObject, _inventoryScroll) , _vm(vm) , _sound(sound) , _mouseClickType(Common::EVENT_INVALID) { initGui(); } GameManager::~GameManager() { } void GameManager::destroyRooms() { } void GameManager::initState() { _currentInputObject = &_nullObject; _inputObject[0] = &_nullObject; _inputObject[1] = &_nullObject; _inputVerb = ACTION_WALK; _processInput = false; _guiEnabled = true; _animationEnabled = true; _roomBrightness = 255; _mouseClicked = false; _keyPressed = false; _mouseX = -1; _mouseY = -1; _mouseField = -1; _inventoryScroll = 0; _oldTime = g_system->getMillis(); _timerPaused = 0; _timePaused = false; _messageDuration = 0; _animationTimer = 0; _currentSentence = -1; for (int i = 0 ; i < 6 ; ++i) { _sentenceNumber[i] = -1; _texts[i] = kNoString; _rows[i] = 0; _rowsStart[i] = 0; } _dead = false; } void GameManager::initRooms() { } void GameManager::initGui() { int cmdCount = ARRAYSIZE(_guiCommandButton); int cmdAvailableSpace = 320 - (cmdCount - 1) * 2; for (int i = 0; i < cmdCount; ++i) { const Common::String &text = _vm->getGameString(guiCommands[i]); cmdAvailableSpace -= Screen::textWidth(text); } int commandButtonX = 0; for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { const Common::String &text = _vm->getGameString(guiCommands[i]); int width; if (i < cmdCount - 1) { int space = cmdAvailableSpace / (cmdCount - i); cmdAvailableSpace -= space; width = Screen::textWidth(text) + space; } else width = 320 - commandButtonX; _guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159); _guiCommandButton[i].setText(text.c_str()); _guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen); commandButtonX += width + 2; } for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { int inventoryX = 136 * (i % 2); int inventoryY = 161 + 10 * (i / 2); _guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9); _guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); } _guiInventoryArrow[0].setSize(272, 161, 279, 180); _guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); _guiInventoryArrow[0].setText("\x82"); _guiInventoryArrow[0].setTextPosition(273, 166); _guiInventoryArrow[1].setSize(272, 181, 279, 200); _guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); _guiInventoryArrow[1].setText("\x83"); _guiInventoryArrow[1].setTextPosition(273, 186); } bool GameManager::canSaveGameStateCurrently() { return false; } void GameManager::updateEvents() { } void GameManager::processInput(Common::KeyState &state) { _key = state; switch (state.keycode) { case Common::KEYCODE_F1: // help if (!_guiEnabled) return; if (_vm->_MSPart == 1) _vm->showHelpScreen1(); else if (_vm->_MSPart == 2) _vm->showHelpScreen2(); break; case Common::KEYCODE_F2: // show game manual if (!_guiEnabled) return; _vm->showTextReader("doc"); break; case Common::KEYCODE_F3: // show game info if (!_guiEnabled) return; _vm->showTextReader("inf"); break; case Common::KEYCODE_F4: if (!_guiEnabled) return; _vm->setTextSpeed(); break; case Common::KEYCODE_F5: _vm->openMainMenuDialog(); break; case Common::KEYCODE_x: if (state.flags & Common::KBD_ALT) { if (_vm->quitGameDialog()) _vm->quitGame(); } break; case Common::KEYCODE_d: if (state.flags & Common::KBD_CTRL) _vm->_console->attach(); break; default: break; } if (_vm->_improved && _guiEnabled) { switch (state.keycode) { case Common::KEYCODE_1: resetInputState(); _inputVerb = ACTION_WALK; break; case Common::KEYCODE_2: resetInputState(); _inputVerb = ACTION_LOOK; break; case Common::KEYCODE_3: resetInputState(); _inputVerb = ACTION_TAKE; break; case Common::KEYCODE_4: resetInputState(); _inputVerb = ACTION_OPEN; break; case Common::KEYCODE_5: resetInputState(); _inputVerb = ACTION_CLOSE; break; case Common::KEYCODE_6: resetInputState(); _inputVerb = ACTION_PRESS; break; case Common::KEYCODE_7: resetInputState(); _inputVerb = ACTION_PULL; break; case Common::KEYCODE_8: resetInputState(); _inputVerb = ACTION_USE; break; case Common::KEYCODE_9: resetInputState(); _inputVerb = ACTION_TALK; break; case Common::KEYCODE_0: resetInputState(); _inputVerb = ACTION_GIVE; break; default: break; } } } void GameManager::resetInputState() { setObjectNull(_inputObject[0]); setObjectNull(_inputObject[1]); _inputVerb = ACTION_WALK; _processInput = false; _mouseClicked = false; _keyPressed = false; _key.reset(); _mouseClickType = Common::EVENT_MOUSEMOVE; processInput(); } void GameManager::processInput() { enum { onNone, onObject, onCmdButton, onInventory, onInventoryArrowUp, onInventoryArrowDown } mouseLocation; if (_mouseField >= 0 && _mouseField < 256) mouseLocation = onObject; else if (_mouseField >= 256 && _mouseField < 512) mouseLocation = onCmdButton; else if (_mouseField >= 512 && _mouseField < 768) mouseLocation = onInventory; else if (_mouseField == 768) mouseLocation = onInventoryArrowUp; else if (_mouseField == 769) mouseLocation = onInventoryArrowDown; else mouseLocation = onNone; if (_mouseClickType == Common::EVENT_LBUTTONUP) { if (_vm->_screen->isMessageShown()) { // Hide the message and consume the event _vm->removeMessage(); if (mouseLocation != onCmdButton) return; } switch(mouseLocation) { case onObject: case onInventory: // Fallthrough if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) { if (isNullObject(_inputObject[0])) { _inputObject[0] = _currentInputObject; if (!_inputObject[0]->hasProperty(COMBINABLE)) _processInput = true; } else { _inputObject[1] = _currentInputObject; _processInput = true; } } else { _inputObject[0] = _currentInputObject; if (!isNullObject(_currentInputObject)) _processInput = true; } break; case onCmdButton: resetInputState(); _inputVerb = static_cast(_mouseField - 256); break; case onInventoryArrowUp: if (_inventoryScroll >= 2) _inventoryScroll -= 2; break; case onInventoryArrowDown: if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory)) _inventoryScroll += 2; break; case onNone: default: break; } } else if (_mouseClickType == Common::EVENT_RBUTTONUP) { if (_vm->_screen->isMessageShown()) { // Hide the message and consume the event _vm->removeMessage(); return; } if (isNullObject(_currentInputObject)) return; if (mouseLocation == onObject || mouseLocation == onInventory) { _inputObject[0] = _currentInputObject; ObjectTypes type = _inputObject[0]->_type; if (type & OPENABLE) _inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN; else if (type & PRESS) _inputVerb = ACTION_PRESS; else if (type & TALK) _inputVerb = ACTION_TALK; else _inputVerb = ACTION_LOOK; _processInput = true; } } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) { int field = -1; int click = -1; if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) { /* command row */ field = 9; while (_mouseX < _guiCommandButton[field].left - 1) field--; field += 256; } else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) { /* exit box */ field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)]; } else if ((_mouseY >= 161) && (_mouseX <= 270)) { /* inventory box */ field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2; if (field + _inventoryScroll < _inventory.getSize()) field += 512; else field = -1; } else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) { /* inventory arrows */ field = (_mouseY > 180) ? 769 : 768; } else { /* normal item */ for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) && (field == -1) && i < kMaxObject; i++) { click = _currentRoom->getObject(i)->_click; const MSNImage *image = _vm->_screen->getCurrentImage(); if (click != 255 && image) { const MSNImage::ClickField *clickField = image->_clickField; do { if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) && (_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2)) field = i; click = clickField[click].next; } while ((click != 0) && (field == -1)); } } } if (_mouseField != field) { switch (mouseLocation) { case onInventoryArrowUp: case onInventoryArrowDown: // Fallthrough _guiInventoryArrow[_mouseField - 768].setHighlight(false); break; case onInventory: _guiInventory[_mouseField - 512].setHighlight(false); break; case onCmdButton: _guiCommandButton[_mouseField - 256].setHighlight(false); break; case onObject: case onNone: default: // Fallthrough break; } setObjectNull(_currentInputObject); _mouseField = field; if (_mouseField >= 0 && _mouseField < 256) mouseLocation = onObject; else if (_mouseField >= 256 && _mouseField < 512) mouseLocation = onCmdButton; else if (_mouseField >= 512 && _mouseField < 768) mouseLocation = onInventory; else if (_mouseField == 768) mouseLocation = onInventoryArrowUp; else if (_mouseField == 769) mouseLocation = onInventoryArrowDown; else mouseLocation = onNone; switch (mouseLocation) { case onInventoryArrowUp: case onInventoryArrowDown: // Fallthrough _guiInventoryArrow[_mouseField - 768].setHighlight(true); break; case onInventory: _guiInventory[_mouseField - 512].setHighlight(true); _currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll); break; case onCmdButton: _guiCommandButton[_mouseField - 256].setHighlight(true); break; case onObject: _currentInputObject = _currentRoom->getObject(_mouseField); break; case onNone: default: break; } } } } void GameManager::setObjectNull(Object *&obj) { obj = &_nullObject; } bool GameManager::isNullObject(Object *obj) { return obj == &_nullObject; } void GameManager::sentence(int number, bool brightness) { if (number < 0) return; _vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25); if (_texts[_rowsStart[number]] == kStringDialogSeparator) _vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed); else { for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r) _vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen); } } void GameManager::say(int textId) { Common::String str = _vm->getGameString(textId); if (!str.empty()) say(str.c_str()); } void GameManager::say(const char *text) { Common::String t(text); char *row[6]; Common::String::iterator p = t.begin(); uint numRows = 0; while (*p) { row[numRows++] = p; while ((*p != '\0') && (*p != '|')) { ++p; } if (*p == '|') { *p = 0; ++p; } } _vm->renderBox(0, 138, 320, 62, kColorBlack); _vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25); for (uint r = 0; r < numRows; ++r) _vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen); wait((t.size() + 20) * _vm->_textSpeed / 10, true); _vm->renderBox(0, 138, 320, 62, kColorBlack); } void GameManager::reply(int textId, int aus1, int aus2) { Common::String str = _vm->getGameString(textId); if (!str.empty()) reply(str.c_str(), aus1, aus2); } void GameManager::reply(const char *text, int aus1, int aus2) { if (*text != '|') _vm->renderMessage(text, kMessageTop); for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) { if (aus1) _vm->renderImage(aus1); wait(2, true); if (_keyPressed || _mouseClicked) z = 1; if (aus2) _vm->renderImage(aus2); wait(2, true); if (_keyPressed || _mouseClicked) z = 1; } if (*text != '|') _vm->removeMessage(); } int GameManager::dialog(int num, byte rowLength[6], int text[6], int number) { _vm->_allowLoadGame = false; _guiEnabled = false; bool remove[6]; for (int i = 0; i < 6; ++i) remove[i] = _currentRoom->sentenceRemoved(i, number); _vm->renderBox(0, 138, 320, 62, kColorBlack); for (int i = 0; i < 6 ; ++i) _sentenceNumber[i] = -1; int r = 0, rq = 0; for (int i = 0; i < num; ++i) { if (!remove[i]) { _rowsStart[i] = r; _rows[i] = rowLength[i]; for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) { _texts[r] = text[rq]; _sentenceNumber[r] = i; } sentence(i, false); } else rq += rowLength[i]; } _currentSentence = -1; do { do { updateEvents(); mousePosDialog(_mouseX, _mouseY); g_system->updateScreen(); g_system->delayMillis(_vm->_delay); } while (!_mouseClicked && !_vm->shouldQuit()); } while (_currentSentence == -1 && !_vm->shouldQuit()); _vm->renderBox(0, 138, 320, 62, kColorBlack); if (number && _currentSentence != -1 && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator) _currentRoom->removeSentence(_currentSentence, number); _guiEnabled = true; _vm->_allowLoadGame = true; return _currentSentence; } void GameManager::mousePosDialog(int x, int y) { int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10]; if (a != _currentSentence) { sentence(_currentSentence, false); _currentSentence = a; sentence(_currentSentence, true); } } void GameManager::takeObject(Object &obj) { if (obj.hasProperty(CARRIED)) return; if (obj._section != 0) _vm->renderImage(obj._section); obj._click = obj._click2 = 255; _inventory.add(obj); } void GameManager::drawCommandBox() { for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { _vm->renderBox(_guiCommandButton[i]); int space = (_guiCommandButton[i].width() - Screen::textWidth(_guiCommandButton[i].getText())) / 2; _vm->renderText(_guiCommandButton[i].getText(), _guiCommandButton[i].getTextPos().x + space, _guiCommandButton[i].getTextPos().y, _guiCommandButton[i].getTextColor()); } } void GameManager::drawInventory() { for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { _vm->renderBox(_guiInventory[i]); _vm->renderText(_inventory.get(i + _inventoryScroll)->_name, _guiInventory[i].getTextPos().x, _guiInventory[i].getTextPos().y, _guiInventory[i].getTextColor()); } _vm->renderBox(_guiInventoryArrow[0]); _vm->renderBox(_guiInventoryArrow[1]); if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) { if (_inventoryScroll != 0) _vm->renderText(_guiInventoryArrow[0]); if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize()) _vm->renderText(_guiInventoryArrow[1]); } } void GameManager::getInput(bool onlyKeys) { while (!_vm->shouldQuit()) { updateEvents(); if ((_mouseClicked && !onlyKeys) || _keyPressed) break; g_system->updateScreen(); g_system->delayMillis(_vm->_delay); } } void GameManager::roomBrightness() { } void GameManager::changeRoom(RoomId id) { _currentRoom = _rooms[id]; _newRoom = true; for (int i = 0; i < 25; i++) _exitList[i] = -1; for (int i = 0; i < kMaxObject; i++) { if (_currentRoom->getObject(i)->hasProperty(EXIT)) { byte r = _currentRoom->getObject(i)->_direction; _exitList[r] = i; } } } void GameManager::wait(int ticks, bool checkInput) { int32 end = _time + ticksToMsec(ticks); bool inputEvent = false; do { g_system->delayMillis(_vm->_delay); updateEvents(); g_system->updateScreen(); if (checkInput) inputEvent = _keyPressed || _mouseClicked; } while (_time < end && !_vm->shouldQuit() && !inputEvent); } bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) { keycode = Common::KEYCODE_INVALID; int32 end = _time + ticksToMsec(ticks); do { g_system->delayMillis(_vm->_delay); updateEvents(); g_system->updateScreen(); if (_keyPressed) { keycode = _key.keycode; _key.reset(); return true; } else if (_mouseClicked) return true; } while (_time < end && !_vm->shouldQuit()); return false; } void GameManager::setAnimationTimer(int ticks) { _animationTimer = ticksToMsec(ticks); } void GameManager::handleTime() { } void GameManager::pauseTimer(bool pause) { if (pause == _timerPaused) return; if (pause) { _timerPaused = true; int32 delta = g_system->getMillis() - _oldTime; _timePaused = _time + delta; } else { _time = _timePaused; _oldTime = g_system->getMillis(); _timerPaused = false; } } void GameManager::loadTime() { } void GameManager::saveTime() { } void GameManager::screenShake() { for (int i = 0; i < 12; ++i) { _vm->_system->setShakePos(0, 8); wait(1); _vm->_system->setShakePos(0, 0); wait(1); } } void GameManager::showMenu() { _vm->renderBox(0, 138, 320, 62, 0); _vm->renderBox(0, 140, 320, 9, kColorWhite25); drawCommandBox(); _vm->renderBox(281, 161, 39, 39, kColorWhite25); drawInventory(); } void GameManager::drawMapExits() { } void GameManager::animationOff() { _animationEnabled = false; } void GameManager::animationOn() { _animationEnabled = true; } void GameManager::edit(Common::String &input, int x, int y, uint length) { bool isEditing = true; uint cursorIndex = input.size(); // NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing int overdrawWidth = 0; Color background = kColorBlack; if (_vm->_MSPart == 1) { overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ? kScreenWidth - x : (length + 1) * (kFontWidth + 2); background = kColorDarkBlue; } else if (_vm->_MSPart == 2) { overdrawWidth = ((int)((length + 1) * (kFontWidth2 + 2)) > (kScreenWidth - x)) ? kScreenWidth - x : (length + 1) * (kFontWidth2 + 2); background = kColorWhite35; } _guiEnabled = false; while (isEditing) { _vm->_screen->setTextCursorPos(x, y); _vm->_screen->setTextCursorColor(kColorWhite99); _vm->renderBox(x, y - 1, overdrawWidth, 9, background); for (uint i = 0; i < input.size(); ++i) { // Draw char highlight depending on cursor position if (i == cursorIndex) { _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, Screen::textWidth(input[i]), 9, kColorWhite99); _vm->_screen->setTextCursorColor(background); _vm->renderText((uint16)input[i]); _vm->_screen->setTextCursorColor(kColorWhite99); } else _vm->renderText((uint16)input[i]); } if (cursorIndex == input.size()) { _vm->renderBox(_vm->_screen->getTextCursorPos().x + 1, y - 1, 6, 9, background); _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, 1, 9, kColorWhite99); } getInput(true); if (_vm->shouldQuit()) break; switch (_key.keycode) { case Common::KEYCODE_RETURN: case Common::KEYCODE_ESCAPE: isEditing = false; break; case Common::KEYCODE_UP: case Common::KEYCODE_DOWN: cursorIndex = input.size(); break; case Common::KEYCODE_LEFT: if (cursorIndex != 0) --cursorIndex; break; case Common::KEYCODE_RIGHT: if (cursorIndex != input.size()) ++cursorIndex; break; case Common::KEYCODE_DELETE: if (cursorIndex != input.size()) input.deleteChar(cursorIndex); break; case Common::KEYCODE_BACKSPACE: if (cursorIndex != 0) { --cursorIndex; input.deleteChar(cursorIndex); } break; default: if (Common::isPrint(_key.ascii) && input.size() < length) { input.insertChar(_key.ascii, cursorIndex); ++cursorIndex; } break; } } _guiEnabled = true; } void GameManager::takeMoney(int amount) { } void GameManager::drawStatus() { int index = static_cast(_inputVerb); _vm->renderBox(0, 140, 320, 9, kColorWhite25); _vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen); if (isNullObject(_inputObject[0])) _vm->renderText(_currentInputObject->_name); else { _vm->renderText(_inputObject[0]->_name); if (_inputVerb == ACTION_GIVE) _vm->renderText(kPhrasalVerbParticleGiveTo); else if (_inputVerb == ACTION_USE) _vm->renderText(kPhrasalVerbParticleUseWith); _vm->renderText(_currentInputObject->_name); } } void GameManager::dead(int messageId) { _vm->paletteFadeOut(); _guiEnabled = false; if (_vm->_MSPart == 1) _vm->setCurrentImage(11); else if (_vm->_MSPart == 2) _vm->setCurrentImage(43); _vm->renderImage(0); _vm->renderMessage(messageId); if (_vm->_MSPart == 1) _sound->play(kAudioDeath); else if (_vm->_MSPart == 2) _sound->play(kAudioDeath2); _vm->paletteFadeIn(); getInput(); _vm->paletteFadeOut(); _vm->removeMessage(); destroyRooms(); initRooms(); initState(); if (_vm->_MSPart == 1) changeRoom(CABIN_R3); else if (_vm->_MSPart == 2) changeRoom(AIRPORT); initGui(); _inventory.clear(); g_system->fillScreen(kColorBlack); _vm->paletteFadeIn(); _guiEnabled = true; _dead = true; } int GameManager::invertSection(int section) { if (section < kSectionInvert) section += kSectionInvert; else section -= kSectionInvert; return section; } bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { return false; } void GameManager::handleInput() { } void GameManager::executeRoom() { } void GameManager::drawGUI() { drawMapExits(); drawInventory(); drawStatus(); drawCommandBox(); } }