/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA_GAME_MANAGER_H #define SUPERNOVA_GAME_MANAGER_H #include "common/events.h" #include "common/rect.h" #include "common/keyboard.h" #include "common/error.h" #include "supernova/room.h" #include "supernova/sound.h" namespace Supernova { const int32 kMaxTimerValue = 0x7FFFFFFF; enum EventFunction { kNoFn, kSupernovaFn, kGuardReturnedFn, kGuardWalkFn, kTaxiFn, kSearchStartFn, kSoberFn, kPyramidEndFn, kCaughtFn}; class Inventory { public: Inventory(Object *nullObject, int &inventoryScroll) : _numObjects(0) , _nullObject(nullObject) , _inventoryScroll(inventoryScroll) { for (int i = 0; i < kMaxCarry; ++i) _inventory[i] = nullptr; } void add(Object &obj); void remove(Object &obj); void clear(); Object *get(int index) const; Object *get(ObjectId id) const; int getSize() const { return _numObjects; } private: Object *_inventory[kMaxCarry]; Object *_nullObject; int &_inventoryScroll; int _numObjects; }; class GuiElement : public Common::Rect { public: GuiElement(); void setSize(int x1, int y1, int x2, int y2); void setText(const char *text); void setTextPosition(int x, int y); void setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted); void setHighlight(bool isHighlighted); const char *getText() const { return _text; } int getBackgroundColor() const { return _bgColor; } int getTextColor() const { return _textColor; } const Common::Point &getTextPos() const { return _textPosition; } bool isHighlighted() const { return _isHighlighted; } private: Common::Point _textPosition; char _text[128]; int _bgColor; int _textColor; int _bgColorNormal; int _bgColorHighlighted; int _textColorNormal; int _textColorHighlighted; bool _isHighlighted; }; class GameManager { public: GameManager(SupernovaEngine *vm, Sound *sound); virtual ~GameManager(); virtual void updateEvents(); void processInput(Common::KeyState &state); void processInput(); virtual void executeRoom(); virtual bool serialize(Common::WriteStream *out); virtual bool deserialize(Common::ReadStream *in, int version); static int guiCommands[]; static int guiStatusCommands[]; SupernovaEngine *_vm; Sound *_sound; Common::KeyState _key; Common::EventType _mouseClickType; bool _mouseClicked; bool _keyPressed; int _mouseX; int _mouseY; int _mouseField; Room *_currentRoom; Room *_lastRoom; bool _newRoom; Room **_rooms; Inventory _inventory; bool _processInput; bool _guiEnabled; bool _animationEnabled; byte _roomBrightness; Action _inputVerb; Object _nullObject; Object *_currentInputObject; Object *_inputObject[2]; int32 _oldTime; uint _timePaused; bool _timerPaused; int32 _messageDuration; int32 _animationTimer; int _inventoryScroll; int _exitList[25]; GuiElement _guiCommandButton[10]; GuiElement _guiInventory[8]; GuiElement _guiInventoryArrow[2]; // Dialog int _currentSentence; int _sentenceNumber[6]; int _texts[6]; byte _rows[6]; byte _rowsStart[6]; int32 _time; bool _dead; void takeObject(Object &obj); void setObjectNull(Object *&obj); bool isNullObject(Object *obj); virtual void initState(); virtual void initRooms(); virtual void destroyRooms(); void initGui(); virtual bool canSaveGameStateCurrently(); virtual bool genericInteract(Action verb, Object &obj1, Object &obj2); void getInput(bool onlyKeys = false); void wait(int ticks, bool checkInput = false); bool waitOnInput(int ticks, Common::KeyCode &keycode); void screenShake(); virtual void roomBrightness(); void showMenu(); void animationOff(); void animationOn(); void edit(Common::String &input, int x, int y, uint length); int invertSection(int section); virtual void drawMapExits(); void drawStatus(); void drawCommandBox(); void drawInventory(); void drawGUI(); void changeRoom(RoomId id); void resetInputState(); virtual void handleInput(); virtual void handleTime(); void pauseTimer(bool pause); virtual void loadTime(); virtual void saveTime(); void setAnimationTimer(int ticks); void dead(int messageId); int dialog(int num, byte rowLength[6], int text[6], int number); void sentence(int number, bool brightness); void say(int textId); void say(const char *text); void reply(int textId, int aus1, int aus2); void reply(const char *text, int aus1, int aus2); void mousePosDialog(int x, int y); virtual void takeMoney(int amount); }; } #endif // SUPERNOVA_GAME_MANAGER_H