/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA_ROOMS_H #define SUPERNOVA_ROOMS_H #include "common/scummsys.h" #include "msn_def.h" namespace Common { class ReadStream; class WriteStream; } namespace Supernova { class GameManager; class SupernovaEngine; class Room { public: Room() { _seen = false; for (int i = 0; i < kMaxSection; ++i) _shown[i] = kShownFalse; for (int i = 0; i < kMaxDialog; ++i) _sentenceRemoved[i] = 0; } bool hasSeen() { return _seen; } void setRoomSeen(bool seen) { _seen = seen; } int getFileNumber() const { return _fileNumber; } RoomID getId() const { return _id; } void setSectionVisible(uint section, bool visible) { _shown[section] = visible ? kShownTrue : kShownFalse; } bool isSectionVisible(uint index) const { return _shown[index] == kShownTrue; } void removeSentence(int sentence, int number) { if (number > 0) _sentenceRemoved[number - 1] |= (1 << sentence); } void addSentence(int sentence, int number) { if (number > 0) _sentenceRemoved[number - 1] &= ~(1 << sentence); } void addAllSentences(int number) { if (number > 0) _sentenceRemoved[number - 1] = 0; } bool sentenceRemoved(int sentence, int number) { if (number <= 0) return false; return (_sentenceRemoved[number - 1] & (1 << sentence)); } bool allSentencesRemoved(int maxSentence, int number) { if (number <= 0) return false; for (int i = 0, flag = 1 ; i < maxSentence ; ++i, flag <<= 1) if (!(_sentenceRemoved[number - 1] & flag)) return false; return true; } Object *getObject(uint index) { return &_objectState[index]; } virtual ~Room() {} virtual void animation() {} virtual void onEntrance() {} virtual bool interact(Action verb, Object &obj1, Object &obj2) { return false; } virtual bool serialize(Common::WriteStream *out); virtual bool deserialize(Common::ReadStream *in, int version); protected: int _fileNumber; bool _shown[kMaxSection]; byte _sentenceRemoved[kMaxDialog]; Object _objectState[kMaxObject]; RoomID _id; SupernovaEngine *_vm; GameManager *_gm; private: bool _seen; }; // Room 0 class Intro : public Room { public: Intro(SupernovaEngine *vm, GameManager *gm); virtual void onEntrance(); private: bool animate(int section1, int section2, int duration); bool animate(int section1, int section2, int duration, MessagePosition position, StringID text); bool animate(int section1, int section2, int section3, int section4, int duration, MessagePosition position, StringID text); void titleScreen(); void titleFadeIn(); void cutscene(); void leaveCutscene(); bool _shouldExit; Common::String _introText; }; // Spaceship class ShipCorridor : public Room { public: ShipCorridor(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 17; _id = CORRIDOR; _shown[0] = kShownTrue; _shown[4] = kShownTrue; _objectState[0] = Object(_id, kStringHatch, kStringDefaultDescription, HATCH1, OPENABLE | EXIT, 0, 6, 1, CABIN_L1, 15); _objectState[1] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 1, 7, 2, CABIN_L2, 10); _objectState[2] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 2, 8, 3, CABIN_L3, 5); _objectState[3] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 5, 11, 6, CABIN_R1, 19); _objectState[4] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT, 4, 10, 5, CABIN_R2, 14); _objectState[5] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | EXIT | OPENED, 9, 3, 4, CABIN_R3, 9); _objectState[6] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED | EXIT, 12, 12, 0, AIRLOCK, 2); _objectState[7] = Object(_id, kStringButton, kStringHatchButtonDescription, BUTTON, PRESS, 13, 13, 0, NULLROOM, 0); _objectState[8] = Object(_id, kStringLadder, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 14, 14, 0, NULLROOM, 0); _objectState[9] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 15, 15, 0, HALL, 22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipHall: public Room { public: ShipHall(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 15; _id = HALL; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringHatch, kStringCockpitHatchDescription, NULLOBJECT, OPENABLE | EXIT, 4, 5, 1, COCKPIT, 10); _objectState[1] = Object(_id, kStringHatch, kStringKitchenHatchDescription, KITCHEN_HATCH, OPENABLE | EXIT, 0, 0, 0, NULLROOM, 1); _objectState[2] = Object(_id, kStringHatch, kStringStasisHatchDescription, NULLOBJECT, OPENABLE | CLOSED | EXIT, 1, 1, 2, SLEEP, 8); _objectState[3] = Object(_id, kStringSlot, kStringSlotDescription, SLEEP_SLOT, COMBINABLE, 2, 2, 0, NULLROOM, 0); _objectState[4] = Object(_id, kStringLadder, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 3, SLEEP, 0, NULLROOM, 0); _objectState[5] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 6, 6, 0, CORRIDOR, 19); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipSleepCabin: public Room { public: ShipSleepCabin(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 33; _id = SLEEP; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringHatch, kStringStasisHatchDescription2, CABINS, NULLTYPE, 0, 0, 0, NULLROOM, 0); _objectState[1] = Object(_id, kStringHatch, kStringStasisHatchDescription2, CABIN, NULLTYPE, 1, 1, 0, NULLROOM, 0); _objectState[2] = Object(_id, kStringComputer, kStringDefaultDescription, COMPUTER, NULLTYPE, 2, 2, 0, NULLROOM, 0); _objectState[3] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void animation(); virtual void onEntrance(); private: byte _color; }; class ShipCockpit : public Room { public: ShipCockpit(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 9; _id = COCKPIT; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringInstruments, kStringInstrumentsDescription1, INSTRUMENTS, NULLTYPE, 2, 2, 0, NULLROOM, 0); _objectState[1] = Object(_id, kStringMonitor, kStringDefaultDescription, MONITOR, NULLTYPE, 0, 0, 0, NULLROOM, 0); _objectState[2] = Object(_id, kStringMonitor, kStringMonitorDescription, NULLOBJECT, TAKE, 1, 0, 0, NULLROOM, 0); _objectState[3] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void animation(); virtual void onEntrance(); private: byte _color; }; class ShipCabinL1: public Room { public: ShipCabinL1(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 21; _id = CABIN_L1; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[2] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _objectState[0] = Object(_id, kStringImage, kStringGenericDescription1, NULLOBJECT, UNNECESSARY, 5, 5, 0, NULLROOM, 0); _objectState[1] = Object(_id, kStringImage, kStringGenericDescription2, NULLOBJECT, UNNECESSARY, 6, 6, 0, NULLROOM, 0); _objectState[2] = Object(_id, kStringImage, kStringGenericDescription3, NULLOBJECT, UNNECESSARY, 7, 7, 0, NULLROOM, 0); _objectState[3] = Object(_id, kStringMagnete, kStringMagneteDescription, NULLOBJECT, UNNECESSARY, 8, 8, 0, NULLROOM, 0); _objectState[4] = Object(_id, kStringImage, kStringGenericDescription4, NULLOBJECT, UNNECESSARY, 9, 9, 0); _objectState[5] = Object(_id, kStringPen, kStringPenDescription, PEN, TAKE | COMBINABLE, 10, 10, 5 | 128); _objectState[6] = Object(_id, kStringHatch, kStringDefaultDescription, NULLOBJECT, OPENABLE | OPENED | EXIT, 3, 3, 24 | 128, CORRIDOR, 9); _objectState[7] = Object(_id, kStringSlot, kStringSlotDescription, NULLOBJECT, COMBINABLE, 0, 0, 0); _objectState[8] = Object(_id, kStringShelf, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED, 1, 1, 0); _objectState[9] = Object(_id, kStringCompartment, kStringDefaultDescription, NULLOBJECT, OPENABLE | CLOSED, 2, 2, 0); _objectState[10] = Object(_id, kStringSocket, kStringDefaultDescription, SOCKET, COMBINABLE, 4, 4, 0); _objectState[11] = Object(_id, kStringToilet, kStringDefaultDescription, BATHROOM_DOOR, EXIT, 255, 255, 0, BATHROOM, 22); } }; class ShipCabinL2 : public Room { public: ShipCabinL2(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 21; _id = CABIN_L2; _shown[0] = kShownTrue; _shown[16] = kShownTrue; _objectState[0] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL1,COMBINABLE,31,31,0); _objectState[1] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL2,COMBINABLE,32,32,0); _objectState[2] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL3,COMBINABLE,33,33,0); _objectState[3] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_KL4,COMBINABLE,45,45,0); _objectState[4] = Object(_id, kStringShelf,kStringDefaultDescription,SHELF_L1,OPENABLE | CLOSED,25,26,17); _objectState[5] = Object(_id, kStringPistol,kStringPistolDescription,PISTOL,TAKE,39,39,20); _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L2,OPENABLE | CLOSED,27,28,18); _objectState[7] = Object(_id, kStringBooks,kStringBooksDescription,NULLOBJECT,UNNECESSARY,40,40,0); _objectState[8] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L3,OPENABLE | CLOSED,29,30,19); _objectState[9] = Object(_id, kStringSpool,kStringSpoolDescription, SPOOL,TAKE | COMBINABLE,41,41,21); _objectState[10] = Object(_id, kStringCompartment,kStringDefaultDescription,SHELF_L4,OPENABLE | CLOSED,43,44,22); _objectState[11] = Object(_id, kStringBook,kStringDefaultDescription,BOOK2,TAKE,46,46,23); _objectState[12] = Object(_id, kStringUnderwear,kStringUnderwearDescription,NULLOBJECT,UNNECESSARY,34,34,0); _objectState[13] = Object(_id, kStringUnderwear,kStringUnderwearDescription,NULLOBJECT,UNNECESSARY,35,35,0); _objectState[14] = Object(_id, kStringClothes,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,36,36,0); _objectState[15] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,37,37,0); _objectState[16] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,38,38,0); _objectState[17] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,23,23,0); _objectState[18] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); _objectState[19] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); _objectState[20] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); _objectState[21] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); _objectState[22] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); _objectState[23] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); _objectState[24] = Object(_id, kStringFolders,kStringFoldersDescription,NULLOBJECT,UNNECESSARY,49,49,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipCabinL3 : public Room { public: ShipCabinL3(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 21; _id = CABIN_L3; _shown[0] = kShownTrue; _shown[6] = kShownTrue; _shown[7] = kShownTrue; _shown[8] = kShownTrue; _shown[9] = kShownTrue; _shown[12] = kShownTrue; _objectState[0] = Object(_id, kStringPoster,kStringPosterDescription1,NULLOBJECT,UNNECESSARY,11,11,0); _objectState[1] = Object(_id, kStringPoster,kStringPosterDescription2,NULLOBJECT,UNNECESSARY,12,12,0); _objectState[2] = Object(_id, kStringSpeaker,kStringDefaultDescription,NULLOBJECT,NULLTYPE,13,13,0); _objectState[3] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,14,14,0); _objectState[4] = Object(_id, kStringRecord,kStringRecordDescription,RECORD,TAKE | COMBINABLE,15,15,8 | 128); _objectState[5] = Object(_id, kStringRecordStand,kStringRecordStandDescription,NULLOBJECT,UNNECESSARY,16,16,0); _objectState[6] = Object(_id, kStringButton,kStringDefaultDescription,TURNTABLE_BUTTON,PRESS,22,22,0); _objectState[7] = Object(_id, kStringTurntable,kStringTurntableDescription,TURNTABLE,UNNECESSARY | COMBINABLE,17,17,0); _objectState[8] = Object(_id, kStringWire,kStringDefaultDescription,WIRE,COMBINABLE,18,18,0); _objectState[9] = Object(_id, kStringWire,kStringDefaultDescription,WIRE2,COMBINABLE,19,19,0); _objectState[10] = Object(_id, kStringPlug,kStringDefaultDescription,PLUG,COMBINABLE,20,20,0); _objectState[11] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); _objectState[12] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); _objectState[13] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); _objectState[14] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); _objectState[15] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); _objectState[16] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipCabinR1 : public Room { public: ShipCabinR1(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 22; _id = CABIN_R1; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[2] = kShownTrue; _objectState[0] = Object(_id, kStringImage,kStringImageDescription1,NULLOBJECT,UNNECESSARY,5,5,0); _objectState[1] = Object(_id, kStringDrawingInstruments,kStringDrawingInstrumentsDescription,NULLOBJECT,UNNECESSARY,6,6,0); _objectState[2] = Object(_id, kStringMagnete,kStringMagneteDescription,NULLOBJECT,UNNECESSARY,7,7,0); _objectState[3] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); _objectState[5] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); _objectState[7] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); _objectState[8] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); } }; class ShipCabinR2 : public Room { public: ShipCabinR2(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 22; _id = CABIN_R2; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _objectState[0] = Object(_id, kStringChessGame,kStringChessGameDescription1,NULLOBJECT,UNNECESSARY,11,11,0); _objectState[1] = Object(_id, kStringTennisRacket,kStringTennisRacketDescription,NULLOBJECT,UNNECESSARY,8,8,0); _objectState[2] = Object(_id, kStringTennisBall,kStringGenericDescription2,NULLOBJECT,UNNECESSARY,9,9,0); _objectState[3] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); _objectState[5] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); _objectState[6] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); _objectState[7] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); _objectState[8] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); } }; class ShipCabinR3 : public Room { public: ShipCabinR3(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 22; _id = CABIN_R3; _shown[0] = kShownTrue; _shown[7] = kShownTrue; _shown[8] = kShownTrue; _shown[15] = kShownTrue; _objectState[0] = Object(_id, kStringChessGame,kStringChessGameDescription2,CHESS,TAKE | COMBINABLE,12,12,7 | 128); _objectState[1] = Object(_id, kStringBed,kStringBedDescription,NULLOBJECT,NULLTYPE,13,13,0); _objectState[2] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K1,COMBINABLE,27,27,0); _objectState[3] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K2,COMBINABLE,28,28,0); _objectState[4] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K3,COMBINABLE,29,29,0); _objectState[5] = Object(_id, kStringSlot,kStringSlotDescription,SLOT_K4,COMBINABLE,30,30,0); _objectState[6] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF1,OPENABLE | CLOSED,14,18,9); _objectState[7] = Object(_id, kStringAlbums,kStringAlbumsDescription,NULLOBJECT,UNNECESSARY,14,14,0); _objectState[8] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF2,OPENABLE | CLOSED,15,19,10); _objectState[9] = Object(_id, kStringRope,kStringRopeDescription,ROPE,TAKE | COMBINABLE,15,15,12); _objectState[10] = Object(_id, kStringShelf,kStringShelfDescription,SHELF3,OPENABLE | CLOSED,16,17,11); _objectState[11] = Object(_id, kStringJunk,kStringJunkDescription,NULLOBJECT,UNNECESSARY,20,20,0); _objectState[12] = Object(_id, kStringClothes,kStringClothesDescription,NULLOBJECT,UNNECESSARY,21,21,0); _objectState[13] = Object(_id, kStringUnderwear,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,22,22,0); _objectState[14] = Object(_id, kStringSocks,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,23,23,0); _objectState[15] = Object(_id, kStringCompartment,kStringCompartmentDescription,SHELF4,OPENABLE | CLOSED,24,25,13); _objectState[16] = Object(_id, kStringBook,kStringBookHitchhiker,BOOK,TAKE,26,26,14); _objectState[17] = Object(_id, kStringDiscman,kStringDiscmanDescription,DISCMAN,TAKE | COMBINABLE,33,33,16); _objectState[18] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | EXIT,3,3,15 | 128,CORRIDOR,5); _objectState[19] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,0,0,0); _objectState[20] = Object(_id, kStringShelf,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0); _objectState[21] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0); _objectState[22] = Object(_id, kStringSocket,kStringDefaultDescription,SOCKET,COMBINABLE,4,4,0); _objectState[23] = Object(_id, kStringToilet,kStringDefaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void onEntrance(); }; class ShipCabinBathroom : public Room { public: ShipCabinBathroom(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 23; _id = BATHROOM; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringBathroom,kStringBathroomDescription,TOILET,NULLTYPE,0,0,0); _objectState[1] = Object(_id, kStringShower,kStringDefaultDescription,SHOWER,NULLTYPE,1,1,0); _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,BATHROOM_EXIT,EXIT,255,255,0,CABIN_R3,2); } }; class ShipAirlock : public Room { public: ShipAirlock(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 34; _id = AIRLOCK; _shown[0] = kShownTrue; _shown[6] = kShownTrue; _objectState[0] = Object(_id, kStringHatch,kStringHatchDescription1,NULLOBJECT,EXIT | OPENABLE | OPENED | CLOSED,0,0,0,CORRIDOR,10); _objectState[1] = Object(_id, kStringHatch,kStringHatchDescription2,NULLOBJECT,EXIT | OPENABLE | CLOSED,1,1,0,HOLD,14); _objectState[2] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON1,PRESS,2,2,0); _objectState[3] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON2,PRESS,3,3,0); _objectState[4] = Object(_id, kStringHelmet,kStringHelmetDescription,HELMET,TAKE,4,4,7); _objectState[5] = Object(_id, kStringSuit,kStringSuitDescription,SUIT,TAKE,5,5,8); _objectState[6] = Object(_id, kStringLifeSupport,kStringLifeSupportDescription,LIFESUPPORT,TAKE,6,6,9); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void onEntrance(); }; class ShipHold : public Room { public: ShipHold(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 24; _id = HOLD; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kNoString,kStringDefaultDescription,HOLD_WIRE,COMBINABLE,255,255,0); _objectState[1] = Object(_id, kStringScrap,kStringScrapDescription1,SCRAP_LK,NULLTYPE,4,4,0); _objectState[2] = Object(_id, kStringTerminalStrip,kStringDefaultDescription,TERMINALSTRIP,COMBINABLE,255,255,0); _objectState[3] = Object(_id, kStringScrap,kStringScrapDescription2,NULLOBJECT,NULLTYPE,5,5,0); _objectState[4] = Object(_id, kStringReactor,kStringReactorDescription,NULLOBJECT,NULLTYPE,6,6,0); _objectState[5] = Object(_id, kStringNozzle,kStringDefaultDescription,NULLOBJECT,NULLTYPE,7,7,0); _objectState[6] = Object(_id, kStringPumpkin,kStringPumpkinDescription,NULLOBJECT,NULLTYPE,8,8,0); _objectState[7] = Object(_id, kStringHatch,kStringDefaultDescription,LANDINGMOD_OUTERHATCH,EXIT | OPENABLE,1,2,2,LANDINGMODULE,6); _objectState[8] = Object(_id, kStringLandingModule,kStringLandingModuleDescription,NULLOBJECT,NULLTYPE,0,0,0); _objectState[9] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,AIRLOCK,22); _objectState[10] = Object(_id, kStringHatch,kStringHatchDescription3,OUTERHATCH_TOP,EXIT | OPENABLE | OPENED,3,3,0,GENERATOR,8); _objectState[11] = Object(_id, kStringGenerator,kStringGeneratorDescription,GENERATOR_TOP,EXIT,12,12,0,GENERATOR,8); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void onEntrance(); }; class ShipLandingModule : public Room { public: ShipLandingModule(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 25; _id = LANDINGMODULE; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringSocket,kStringDefaultDescription,LANDINGMOD_SOCKET,COMBINABLE,1,1,0); _objectState[1] = Object(_id, kStringButton,kSafetyButtonDescription,LANDINGMOD_BUTTON,PRESS | COMBINABLE,2,2,0); _objectState[2] = Object(_id, kStringMonitor,kStringDefaultDescription,LANDINGMOD_MONITOR,NULLTYPE,3,3,0); _objectState[3] = Object(_id, kStringKeyboard,kStringDefaultDescription,KEYBOARD,NULLTYPE,4,4,0); _objectState[4] = Object(_id, kNoString,kStringDefaultDescription,LANDINGMOD_WIRE,COMBINABLE,255,255,0); _objectState[5] = Object(_id, kStringHatch,kStringDefaultDescription,LANDINGMOD_HATCH,EXIT | OPENABLE | OPENED | COMBINABLE, 0,0,1 | 128,HOLD,10); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipGenerator : public Room { public: ShipGenerator(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 18; _id = GENERATOR; _shown[0] = kShownTrue; _shown[5] = kShownTrue; _objectState[0] = Object(_id, kStringGeneratorWire,kStringDefaultDescription,GENERATOR_WIRE,COMBINABLE,255,255,0); _objectState[1] = Object(_id, kStringEmptySpool,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); _objectState[2] = Object(_id, kStringKeycard2,kStringKeycard2Description,KEYCARD2,COMBINABLE | TAKE,12,12,5 | 128); _objectState[3] = Object(_id, kStringRope,kStringDefaultDescription,GENERATOR_ROPE,COMBINABLE,255,255,0); _objectState[4] = Object(_id, kStringHatch,kStringHatchDescription3,OUTERHATCH,EXIT | OPENABLE,1,2,1,OUTSIDE,22); _objectState[5] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,OPENABLE | CLOSED,3,3,0); _objectState[6] = Object(_id, kStringSlot,kStringSlotDescription,NULLOBJECT,COMBINABLE,4,4,0); _objectState[7] = Object(_id, kStringTrap,kStringDefaultDescription,TRAP,OPENABLE,5,6,2); _objectState[8] = Object(_id, kStringWire,kStringDefaultDescription,NULLOBJECT,NULLTYPE,7,7,0); _objectState[9] = Object(_id, kStringVoltmeter,kStringDefaultDescription,VOLTMETER,NULLTYPE,9,9,0,NULLROOM,0); _objectState[10] = Object(_id, kStringClip,kStringDefaultDescription,CLIP,COMBINABLE,8,8,0); _objectState[11] = Object(_id, kStringWire,kStringWireDescription,SHORT_WIRE,COMBINABLE,10,10,0); _objectState[12] = Object(_id, kStringLadder,kStringDefaultDescription,LADDER,EXIT,0,0,0,HOLD,1); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ShipOuterSpace : public Room { public: ShipOuterSpace(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 4; _id = OUTSIDE; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringHatch,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,GENERATOR,3); _objectState[1] = Object(_id, kStringRope,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); } }; // Arsano class ArsanoRocks : public Room { public: ArsanoRocks(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 12; _id = OUTSIDE; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringRope,kStringDefaultDescription,NULLOBJECT,UNNECESSARY | EXIT,0,0,0,GENERATOR,12); _objectState[1] = Object(_id, kStringStone,kStringDefaultDescription,STONE,NULLTYPE,1,1,0); _objectState[2] = Object(_id, kStringStone,kStringDefaultDescription,NULLOBJECT,NULLTYPE,2,2,0); _objectState[3] = Object(_id, kStringCaveOpening,kStringCaveOpeningDescription,NULLOBJECT,NULLTYPE,255,255,0,CAVE,1); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class ArsanoCave : public Room { public: ArsanoCave(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 12; _id = CAVE; _objectState[0] = Object(_id, kStringExit,kStringExitDescription,NULLOBJECT,EXIT,255,255,0,ROCKS,22); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,MEETUP,2); } }; class ArsanoMeetup : public Room { public: ArsanoMeetup(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 37; _id = MEETUP; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringCave,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CAVE,22); _objectState[1] = Object(_id, kStringSign,kStringSignDescription,MEETUP_SIGN,NULLTYPE,0,0,0); _objectState[2] = Object(_id, kStringEntrance,kStringDefaultDescription,DOOR,EXIT,1,1,0,ENTRANCE,7); _objectState[3] = Object(_id, kStringStar,kStringDefaultDescription,STAR,NULLTYPE,2,2,0); _objectState[4] = Object(_id, kStringSpaceshift,kStringDefaultDescription,SPACESHIPS,COMBINABLE,3,3,0); _objectState[5] = Object(_id, kStringSpaceshift,kStringDefaultDescription,SPACESHIP,COMBINABLE,4,4,0); } virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: byte _sign; byte _beacon; }; class ArsanoEntrance : public Room { public: ArsanoEntrance(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 10; _id = ENTRANCE; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringPorter,kStringPorterDescription,PORTER,TALK,0,0,0); _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT | OPENABLE | CLOSED,1,1,0,NULLROOM,5); _objectState[2] = Object(_id, kStringSign,kStringSignDescription,KITCHEN_SIGN,NULLTYPE,2,2,0); _objectState[3] = Object(_id, kStringChewingGum,kStringDefaultDescription,SCHNUCK,TAKE,255,255,10+128); _objectState[4] = Object(_id, kStringGummyBears,kStringDefaultDescription,SCHNUCK,TAKE,255,255,11+128); _objectState[5] = Object(_id, kStringChocolateBall,kStringDefaultDescription,SCHNUCK,TAKE,255,255,12+128); _objectState[6] = Object(_id, kStringEgg,kStringDefaultDescription,EGG,TAKE,255,255,13+128); _objectState[7] = Object(_id, kStringLiquorice,kStringDefaultDescription,SCHNUCK,TAKE,255,255,14+128); _objectState[8] = Object(_id, kStringPill,kStringPillDescription,PILL,TAKE,255,255,0); _objectState[9] = Object(_id, kStringSlot,kStringDefaultDescription,CAR_SLOT,COMBINABLE,6,6,0); _objectState[10] = Object(_id, kStringVendingMachine,kStringVendingMachineDescription,NULLOBJECT,NULLTYPE,5,5,0); _objectState[11] = Object(_id, kStringToilet,kStringToiletDescription,ARSANO_BATHROOM,NULLTYPE,255,255,0); _objectState[12] = Object(_id, kStringButton,kStringDefaultDescription,BATHROOM_BUTTON,PRESS,3,3,0); _objectState[13] = Object(_id, kStringSign,kStringSignDescription,BATHROOM_SIGN,NULLTYPE,4,4,0); _objectState[14] = Object(_id, kStringStaircase,kStringDefaultDescription,STAIRCASE,EXIT,8,8,0,REST,3); _objectState[15] = Object(_id, kStringExit,kStringDefaultDescription,MEETUP_EXIT,EXIT,255,255,0,MEETUP,22); _objectState[16] = Object(_id, kStringCoins,kStringCoinsDescription,COINS,TAKE|COMBINABLE,255,255,0); _objectState[17] = Object(_id, kStringTabletPackage,kStringTabletPackageDescription,PILL_HULL,TAKE,255,255,0); _dialog1[0] = kStringArsanoDialog7; _dialog1[1] = kStringArsanoDialog1; _dialog1[2] = kStringArsanoDialog8; _dialog1[3] = kStringArsanoDialog9; _dialog1[4] = kStringDialogSeparator; _dialog2[0] = kStringArsanoDialog1; _dialog2[1] = kStringArsanoDialog2; _dialog2[2] = kStringArsanoDialog3; _dialog2[3] = kStringArsanoDialog4; _dialog2[4] = kStringDialogSeparator; _dialog3[0] = kStringArsanoDialog5; _dialog3[1] = kStringArsanoDialog6; _eyewitness = 5; } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void animation(); private: StringID _dialog1[5]; StringID _dialog2[5]; StringID _dialog3[5]; byte _eyewitness; }; class ArsanoRemaining : public Room { public: ArsanoRemaining(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 28; _id = REST; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringStaircase,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,ENTRANCE,17); _objectState[1] = Object(_id, kStringChair,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,ROGER,2); _objectState[2] = Object(_id, kStringShoes,kStringShoesDescription,NULLOBJECT,NULLTYPE,2,2,0); _chewing = kShownTrue; } virtual void animation(); private: bool _chewing; int _i; }; class ArsanoRoger : public Room { public: ArsanoRoger(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 29; _id = ROGER; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,REST,19); _objectState[1] = Object(_id, kStringFrogFace,kStringDefaultDescription,ROGER_W,TALK,0,0,0); _objectState[2] = Object(_id, kStringScrible,kStringScribleDescription,NULLOBJECT,NULLTYPE,3,3,0); _objectState[3] = Object(_id, kStringWallet,kStringDefaultDescription,WALLET,TAKE,1,1,4); _objectState[4] = Object(_id, kStringMenu,kStringMenuDescription,NULLOBJECT,UNNECESSARY,2,2,0); _objectState[5] = Object(_id, kStringCup,kStringCupDescription,CUP,UNNECESSARY,4,4,0); _objectState[6] = Object(_id, kStringChessGame,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,255,255,0); _objectState[7] = Object(_id, kStringBill,kStringBillDescription,NULLOBJECT,TAKE|COMBINABLE,255,255,0); _objectState[8] = Object(_id, kStringKeycard3,kStringDefaultDescription,KEYCARD_R,TAKE|COMBINABLE,255,255,0); _dialog1[0] = kStringDialogArsanoRoger1; _dialog1[1] = kStringDialogArsanoRoger2; _dialog1[2] = kStringDialogArsanoRoger3; _dialog1[3] = kStringDialogSeparator; _eyewitness = 5; } virtual void animation(); virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: StringID _dialog1[4]; byte _eyewitness; byte _hands; }; class ArsanoGlider : public Room { public: ArsanoGlider(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 19; _id = GLIDER; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,MEETUP,15); _objectState[1] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON1,PRESS,0,0,0); _objectState[2] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON2,PRESS,1,1,0); _objectState[3] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON3,PRESS,2,2,0); _objectState[4] = Object(_id, kStringButton,kStringDefaultDescription,GLIDER_BUTTON4,PRESS,3,3,0); _objectState[5] = Object(_id, kStringKeycard,kStringDefaultDescription,GLIDER_KEYCARD,TAKE|COMBINABLE,255,255,0); _objectState[6] = Object(_id, kStringSlot,kStringDefaultDescription,GLIDER_SLOT,COMBINABLE,4,4,0); _objectState[7] = Object(_id, kStringCompartment,kStringDefaultDescription,NULLOBJECT,OPENABLE,5,6,6); _objectState[8] = Object(_id, kStringKeyboard,kStringDefaultDescription,GLIDER_BUTTONS,NULLTYPE,7,7,0); _objectState[9] = Object(_id, kStringAnnouncement,kStringAnnouncementDescription,GLIDER_DISPLAY,NULLTYPE,8,8,0); _objectState[10] = Object(_id, kStringInstruments,kStringAnnouncementDescription,GLIDER_INSTRUMENTS,NULLTYPE,9,9,0); } virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: byte _sinus; }; class ArsanoMeetup2 : public Room { public: ArsanoMeetup2(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 38; _id = MEETUP2; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringRoger, kStringDefaultDescription, ROGER_W, TALK, 255, 255, 0); _objectState[1] = Object(_id, kStringSpaceshift, kStringDefaultDescription, SPACESHIP, COMBINABLE, 255, 255, 0); _objectState[2] = Object(_id, kStringCave, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, CAVE, 22); _dialog1[0] = kStringDialogArsanoMeetup2_1; _dialog1[1] = kStringDialogArsanoMeetup2_2; _dialog2[0] = kStringDialogArsanoMeetup2_3; _dialog2[1] = kStringDialogArsanoMeetup2_4; _dialog3[0] = kStringDialogArsanoMeetup2_5; _dialog3[1] = kStringDialogArsanoMeetup2_6; _dialog3[2] = kStringDialogArsanoMeetup2_7; _dialog3[3] = kStringDialogArsanoMeetup2_8; _dialog4[0] = kStringDialogArsanoMeetup2_9; _dialog4[1] = kStringDialogArsanoMeetup2_10; _dialog4[2] = kStringDialogArsanoMeetup2_11; } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); void shipStart(); private: // TODO: change to 6, fix initialization StringID _dialog1[2]; StringID _dialog2[2]; StringID _dialog3[4]; StringID _dialog4[3]; bool _found; bool _flug; }; class ArsanoMeetup3 : public Room { public: ArsanoMeetup3(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 39; _id = MEETUP3; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringUfo,kStringUfoDescription,UFO,EXIT,0,0,0,NULLROOM,3); _objectState[1] = Object(_id, kStringStar,kStringDefaultDescription,STAR,NULLTYPE,1,1,0); _objectState[2] = Object(_id, kStringCave,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CAVE,22); _dialog2[0] = kStringArsanoDialog1; _dialog2[1] = kStringDialogArsanoMeetup3_1; _dialog2[2] = kStringDialogArsanoMeetup3_2; _dialog2[3] = kStringDialogArsanoMeetup3_3; _dialog3[0] = kStringDialogArsanoMeetup3_4; _dialog3[1] = kStringDialogArsanoMeetup3_5; _dialogsX[0] = kStringDialogX1; _dialogsX[1] = kStringDialogX2; _dialogsX[2] = kStringDialogX3; } virtual bool interact(Action verb, Object &obj1, Object &obj2); private: StringID _dialog2[4]; StringID _dialog3[2]; // TODO: Hack, to be move away and renamed when the other uses are found StringID _dialogsX[6]; // }; // Axacuss class AxacussCell : public Room { public: AxacussCell(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 43; _id = CELL; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[31] = kShownTrue; _objectState[0] = Object(_id, kStringButton,kStringDefaultDescription,CELL_BUTTON,PRESS,1,1,0); _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,CELL_DOOR,EXIT|OPENABLE|CLOSED,0,0,31+128,CORRIDOR4,1); _objectState[2] = Object(_id, kStringTray,kStringTrayDescription,TRAY,UNNECESSARY,255,255,0); _objectState[3] = Object(_id, kStringLamp,kStringLampDescription,NULLOBJECT,COMBINABLE,3,3,0); _objectState[4] = Object(_id, kStringEyes,kStringEyesDescription,NULLOBJECT,NULLTYPE,4,4,0); _objectState[5] = Object(_id, kStringWire,kStringDefaultDescription,CELL_WIRE,COMBINABLE|TAKE,6,6,0); _objectState[6] = Object(_id, kStringSocket,kStringSocketDescription,SOCKET,COMBINABLE,5,5,0); _objectState[7] = Object(_id, kStringMetalBlock,kStringMetalBlockDescription,MAGNET,TAKE|COMBINABLE,255,255,30); _objectState[8] = Object(_id, kStringRobot,kStringRobotDescription,NULLOBJECT,NULLTYPE,255,255,0); _objectState[9] = Object(_id, kStringTable,kStringTableDescription,CELL_TABLE,COMBINABLE,2,2,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual void animation(); virtual void onEntrance(); }; class AxacussCorridor1 : public Room { public: AxacussCorridor1(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR1; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _shown[13] = kShownTrue; _shown[21] = kShownTrue; _shown[23] = kShownTrue; _shown[25] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,GUARD3,2); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR2,22); } virtual void onEntrance(); }; class AxacussCorridor2 : public Room { public: AxacussCorridor2(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR2; _shown[0] = kShownTrue; _shown[2] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _shown[17] = kShownTrue; _shown[21] = kShownTrue; _shown[24] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR1,2); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR3,22); _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,CORRIDOR4,14); } virtual void onEntrance(); }; class AxacussCorridor3 : public Room { public: AxacussCorridor3(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR3; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[5] = kShownTrue; _shown[19] = kShownTrue; _shown[23] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR2,2); } virtual void onEntrance(); }; class AxacussCorridor4 : public Room { public: AxacussCorridor4(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR4; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[2] = kShownTrue; _shown[8] = kShownTrue; _shown[9] = kShownTrue; _shown[11] = kShownTrue; _shown[15] = kShownTrue; _shown[18] = kShownTrue; _shown[20] = kShownTrue; _shown[26] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,0,0,0,CORRIDOR2,10); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,1,1,0,GUARD,14); _objectState[2] = Object(_id, kStringCellDoor,kStringCellDoorDescription,DOOR,EXIT|OPENABLE|OPENED|CLOSED,7,7,0,CELL,16); _objectState[3] = Object(_id, kStringLaptop,kStringDefaultDescription,NEWSPAPER,TAKE,6,6,8); _objectState[4] = Object(_id, kStringWristwatch,kStringDefaultDescription,WATCH,TAKE|COMBINABLE,255,255,8); _objectState[5] = Object(_id, kStringTable,kStringDefaultDescription,TABLE,COMBINABLE,5,5,0); } virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussCorridor5 : public Room { public: AxacussCorridor5(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR5; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _shown[12] = kShownTrue; _shown[22] = kShownTrue; _shown[23] = kShownTrue; _shown[24] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,DOOR,EXIT,2,2,0,NULLROOM,2); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR6,22); _dialog1[0] = kStringDialogAxacussCorridor5_1; _dialog1[1] = kStringDialogAxacussCorridor5_2; _dialog2[0] = kStringDialogAxacussCorridor5_3; _dialog2[1] = kStringDialogAxacussCorridor5_4; _dialog3[0] = kStringDialogAxacussCorridor5_5; _dialog3[1] = kStringDialogAxacussCorridor5_6; _dialog3[2] = kStringDialogAxacussCorridor5_7; _dialog3[3] = kStringDialogAxacussCorridor5_7; _rows[0] = 1; _rows[1] = 1; _rows[2] = 1; _rows[3] = 1; _rows[4] = 0; _rows[5] = 0; } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: void stopInteract(int sum); bool handleMoneyDialog(); // TODO: Change to 6, or change struct, and fix initialization StringID _dialog1[2]; StringID _dialog2[2]; StringID _dialog3[4]; byte _rows[6]; }; class AxacussCorridor6 : public Room { public: AxacussCorridor6(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR6; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _shown[6] = kShownTrue; _shown[22] = kShownTrue; _shown[24] = kShownTrue; _shown[25] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR5,2); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,CORRIDOR7,22); _objectState[2] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,OPENABLE|CLOSED,255,255,0,CORRIDOR8,13); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussCorridor7 : public Room { public: AxacussCorridor7(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR7; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[4] = kShownTrue; _shown[5] = kShownTrue; _shown[10] = kShownTrue; _shown[21] = kShownTrue; _shown[24] = kShownTrue; _shown[25] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,CORRIDOR6,2); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,GUARD,22); } virtual void onEntrance(); }; class AxacussCorridor8 : public Room { public: AxacussCorridor8(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR8; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[4] = kShownTrue; _shown[15] = kShownTrue; _shown[20] = kShownTrue; _shown[22] = kShownTrue; _shown[28] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,0,0,0,CORRIDOR6,10); _objectState[1] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,3,3,0,BCORRIDOR,22); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussCorridor9 : public Room { public: AxacussCorridor9(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 16; _id = CORRIDOR9; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[3] = kShownTrue; _shown[14] = kShownTrue; _shown[19] = kShownTrue; _shown[23] = kShownTrue; _shown[28] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,2,2,0,BCORRIDOR,2); _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,0,0,0,GUARD,10); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussBcorridor : public Room { public: AxacussBcorridor(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 6; _id = BCORRIDOR; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _objectState[0] = Object(_id, kStringPillar,kStringDefaultDescription,PILLAR1,NULLTYPE,4,4,0); _objectState[1] = Object(_id, kStringPillar,kStringDefaultDescription,PILLAR2,NULLTYPE,5,5,0); _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,6,6,0,CORRIDOR8,2); _objectState[3] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,7,7,0,CORRIDOR9,22); _objectState[4] = Object(_id, kStringDoor,kStringDoorDescription1,DOOR1,EXIT|OPENABLE|CLOSED|OCCUPIED,0,0,1,OFFICE_L1,6); _objectState[5] = Object(_id, kStringDoor,kStringDoorDescription2,DOOR2,EXIT|OPENABLE|CLOSED|OCCUPIED,1,1,2,OFFICE_L2,16); _objectState[6] = Object(_id, kStringDoor,kStringDoorDescription3,DOOR3,EXIT|OPENABLE|OPENED,2,2,3,OFFICE_R1,8); _objectState[7] = Object(_id, kStringDoor,kStringDoorDescription4,DOOR4,EXIT|OPENABLE|CLOSED|OCCUPIED,3,3,4,OFFICE_R2,18); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussIntersection : public Room { public: AxacussIntersection(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 40; _id = GUARD; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringExit, kStringDefaultDescription, NULLOBJECT, EXIT, 255, 255, 0, CORRIDOR4, 21); _objectState[1] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 3, 3, 0, CORRIDOR7, 5); _objectState[2] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 1, 1, 6, CORRIDOR9, 3); _objectState[3] = Object(_id, kStringAxacussan, kStringAxacussanDescription, GUARDIAN, TALK, 0, 0, 0); _objectState[4] = Object(_id, kStringImage, kStringImageDescription2, NULLOBJECT, NULLTYPE, 2, 2, 0); _objectState[5] = Object(_id, kStringMastercard, kStringMastercardDescription, MASTERKEYCARD, TAKE | COMBINABLE, 255, 255, 1); _dialogsX[0] = kStringDialogX1; _dialogsX[1] = kStringDialogX2; _dialogsX[2] = kStringDialogX3; } virtual bool interact(Action verb, Object &obj1, Object &obj2); private: StringID _dialogsX[6]; }; class AxacussExit : public Room { public: AxacussExit(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 42; _id = GUARD3; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,CORRIDOR1,22); _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT|OPENABLE|CLOSED,0,0,0,NULLROOM,20); _objectState[2] = Object(_id, kStringDoor,kStringDefaultDescription,NULLOBJECT,EXIT|OPENABLE|CLOSED,1,1,0,NULLROOM,15); _objectState[3] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE,2,2,11,OFFICE_L,0); _objectState[4] = Object(_id, kStringLamp2,kStringDefaultDescription,LAMP,COMBINABLE,3,3,0); _objectState[5] = Object(_id, kStringAxacussan,kStringDefaultDescription,GUARDIAN,TALK,5,5,0); _objectState[6] = Object(_id, kStringImage,kStringGenericDescription5,NULLOBJECT,NULLTYPE,4,4,0); _dialogsX[0] = kStringDialogX1; _dialogsX[1] = kStringDialogX2; _dialogsX[2] = kStringDialogX3; } virtual bool interact(Action verb, Object &obj1, Object &obj2); private: StringID _dialogsX[6]; }; class AxacussOffice1 : public Room { public: AxacussOffice1(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 7; _id = OFFICE_L1; _shown[0] = kShownTrue; _shown[2] = kShownTrue; _shown[7] = kShownTrue; _shown[9] = kShownTrue; _shown[16] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,9,BCORRIDOR,9); _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); _objectState[2] = Object(_id, kStringMoney,kStringMoneyDescription1,MONEY,TAKE,255,255,0); _objectState[3] = Object(_id, kStringLocker,kStringLockerDescription,LOCKER,OPENABLE|CLOSED,5,5,0); _objectState[4] = Object(_id, kStringLetter,kStringDefaultDescription,LETTER,UNNECESSARY,3,3,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussOffice2 : public Room { public: AxacussOffice2(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 7; _id = OFFICE_L2; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[9] = kShownTrue; _shown[16] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,9,BCORRIDOR,9); _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); _objectState[2] = Object(_id, kStringCube,kStringGenericDescription6,NULLOBJECT,NULLTYPE,0,0,0); _objectState[3] = Object(_id, kStringImage,kStringGenericDescription7,NULLOBJECT,NULLTYPE,1,1,0); _objectState[4] = Object(_id, kStringStrangeThing,kStringGenericDescription8,NULLOBJECT,UNNECESSARY,2,2,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussOffice3 : public Room { public: AxacussOffice3(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 8; _id = OFFICE_R1; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _shown[3] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,0,0,3,BCORRIDOR,5); _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); _objectState[2] = Object(_id, kStringImage,kStringImageDescription2,NULLOBJECT,UNNECESSARY,1,1,0); _objectState[3] = Object(_id, kStringImage,kStringImageDescription2,PAINTING,UNNECESSARY,2,2,0); _objectState[4] = Object(_id, kStringPlant,kStringDefaultDescription,NULLOBJECT,UNNECESSARY,3,3,0); _objectState[5] = Object(_id, kNoString,kStringDefaultDescription,MONEY,TAKE|COMBINABLE,255,255,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussOffice4 : public Room { public: AxacussOffice4(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 8; _id = OFFICE_R2; _shown[0] = kShownTrue; _shown[2] = kShownTrue; _shown[3] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,0,0,3,BCORRIDOR,5); _objectState[1] = Object(_id, kStringComputer,kStringDefaultDescription,COMPUTER,COMBINABLE,4,4,0); _objectState[2] = Object(_id, kStringStatue,kStringStatueDescription,NULLOBJECT,UNNECESSARY,6,6,0); _objectState[3] = Object(_id, kStringPlant,kStringPlantDescription,NULLOBJECT,UNNECESSARY,5,5,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussOffice5 : public Room { public: AxacussOffice5(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 7; _id = OFFICE_L; _shown[0] = kShownTrue; _shown[3] = kShownTrue; _shown[5] = kShownTrue; _shown[17] = kShownTrue; _objectState[0] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|OPENED,6,6,17,GUARD3,9); _objectState[1] = Object(_id, kStringComputer,kStringComputerDescription,COMPUTER,COMBINABLE,4,4,0); _objectState[2] = Object(_id, kStringGraffiti,kStringGraffitiDescription,NULLOBJECT,NULLTYPE,7,7,0); _objectState[3] = Object(_id, kStringMoney,kStringMoneyDescription2,MONEY,TAKE,8,8,0); } virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussElevator : public Room { public: AxacussElevator(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 3; _id = ELEVATOR; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON1,PRESS,0,0,0); _objectState[1] = Object(_id, kStringButton,kStringDefaultDescription,BUTTON2,PRESS,1,1,0); _objectState[2] = Object(_id, kStringExit,kStringDefaultDescription,DOOR,EXIT,255,255,0,NULLROOM,22); _objectState[3] = Object(_id, kStringJungle,kStringJungleDescription,JUNGLE,NULLTYPE,255,255,0,STATION,2); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussStation : public Room { public: AxacussStation(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 5; _id = STATION; _shown[0] = kShownTrue; _objectState[0] = Object(_id, kStringSign,kStringDefaultDescription,STATION_SIGN,NULLTYPE,0,0,0); _objectState[1] = Object(_id, kStringDoor,kStringDefaultDescription,DOOR,EXIT|OPENABLE|CLOSED,1,1,0,NULLROOM,7); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class AxacussSign : public Room { public: AxacussSign(SupernovaEngine *vm, GameManager *gm) { _vm = vm; _gm = gm; _fileNumber = 32; _id = SIGN; _shown[0] = kShownTrue; _shown[1] = kShownTrue; _objectState[0] = Object(_id, kStringExit,kStringDefaultDescription,NULLOBJECT,EXIT,255,255,0,STATION,22); _objectState[1] = Object(_id, kStringSlot,kStringDefaultDescription,STATION_SLOT,COMBINABLE,0,0,0); } virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Outro : public Room { public: Outro(SupernovaEngine *vm, GameManager *gm); virtual void onEntrance(); virtual void animation(); private: void animate(int filenumber, int section1, int section2, int duration); void animate(int filenumber, int section1, int section2, int duration, MessagePosition position, const char *text); void animate(int filenumber, int section1, int section2, int section3, int section4, int duration, MessagePosition position, const char *text); Common::String _outroText; }; } #endif // SUPERNOVA_ROOMS_H