/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/str.h" #include "common/system.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "supernova/imageid.h" #include "supernova/resman.h" #include "supernova/state.h" #include "supernova/screen.h" #include "supernova/supernova.h" #include "supernova/screenstatic.cpp" namespace Supernova { ScreenBuffer::ScreenBuffer() : _x(0) , _y(0) , _width(0) , _height(0) , _pixels(nullptr) { } ScreenBufferStack::ScreenBufferStack() : _last(_buffer) { } void ScreenBufferStack::push(int x, int y, int width, int height) { if (_last == ARRAYEND(_buffer)) return; Graphics::Surface *screenSurface = g_system->lockScreen(); if (x < 0) { width += x; x = 0; } if (x + width > screenSurface->w) width = screenSurface->w - x; if (y < 0) { height += y; y = 0; } if (y + height > screenSurface->h) height = screenSurface->h - y; _last->_pixels = new byte[width * height]; byte *pixels = _last->_pixels; const byte *screen = static_cast(screenSurface->getBasePtr(x, y)); for (int i = 0; i < height; ++i) { Common::copy(screen, screen + width, pixels); screen += screenSurface->pitch; pixels += width; } g_system->unlockScreen(); _last->_x = x; _last->_y = y; _last->_width = width; _last->_height = height; ++_last; } void ScreenBufferStack::restore() { if (_last == _buffer) return; --_last; g_system->lockScreen()->copyRectToSurface(_last->_pixels, _last->_width, _last->_x, _last->_y, _last->_width, _last->_height); g_system->unlockScreen(); delete[] _last->_pixels; } Marquee::Marquee(Screen *screen, MarqueeId id, const char *text) : _text(text) , _textBegin(text) , _delay(0) , _color(kColorLightBlue) , _loop(false) , _screen(screen) { if (id == kMarqueeIntro) { _y = 191; _loop = true; } else if (id == kMarqueeOutro) { _y = 1; } _textWidth = Screen::textWidth(_text); _x = kScreenWidth / 2 - _textWidth / 2; _screen->_textCursorX = _x; _screen->_textCursorY = _y; _screen->_textColor = _color; } void Marquee::clearText() { _screen->renderBox(_x, _y - 1, _textWidth + 1, 9, kColorBlack); } void Marquee::renderCharacter() { if (_delay != 0) { _delay--; return; } switch (*_text) { case '\233': if (_loop) { _loop = false; _text = _textBegin; clearText(); _textWidth = Screen::textWidth(_text); _x = kScreenWidth / 2 - _textWidth / 2; _screen->_textCursorX = _x; } break; case '\0': clearText(); _text++; _textWidth = Screen::textWidth(_text); _x = kScreenWidth / 2 - _textWidth / 2; _screen->_textCursorX = _x; _color = kColorLightBlue; _screen->_textColor = _color; break; case '^': _color = kColorLightYellow; _screen->_textColor = _color; _text++; break; case '#': _delay = 50; _text++; break; default: _screen->renderText((uint16)*_text++); _delay = 1; break; } } Screen::Screen(SupernovaEngine *vm, GameManager *gm, ResourceManager *resMan) : _vm(vm) , _gm(gm) , _resMan(resMan) , _currentImage(nullptr) , _viewportBrightness(255) , _guiBrightness(255) , _screenWidth(320) , _screenHeight(200) , _textColor(kColorBlack) , _textCursorX(0) , _textCursorY(0) , _messageShown(false) { CursorMan.replaceCursor(_resMan->getImage(ResourceManager::kCursorNormal), 16, 16, 0, 0, kColorCursorTransparent); CursorMan.replaceCursorPalette(initVGAPalette, 0, 16); CursorMan.showMouse(true); } int Screen::getGuiBrightness() const { return _guiBrightness; } void Screen::setViewportBrightness(int brightness) { _viewportBrightness = brightness; } int Screen::getViewportBrightness() const { return _viewportBrightness; } void Screen::setGuiBrightness(int brightness) { _guiBrightness = brightness; } const MSNImage *Screen::getCurrentImage() const { return _currentImage; } bool Screen::isMessageShown() const { return _messageShown; } Common::Point Screen::getTextCursorPos() { return Common::Point(_textCursorX, _textCursorY); } void Screen::setTextCursorPos(int x, int y) { _textCursorX = x; _textCursorY = y; } byte Screen::getTextCursorColor() { return _textColor; } void Screen::setTextCursorColor(byte color) { _textColor = color; } void Screen::renderMessage(StringId stringId, MessagePosition position, Common::String var1, Common::String var2) { Common::String text = _vm->getGameString(stringId); if (!var1.empty()) { if (!var2.empty()) text = Common::String::format(text.c_str(), var1.c_str(), var2.c_str()); else text = Common::String::format(text.c_str(), var1.c_str()); } renderMessage(text, position); } void Screen::renderMessage(const Common::String &text, MessagePosition position) { if (!text.empty()) renderMessage(text.c_str(), position); } void Screen::renderText(const uint16 character) { char text[2]; text[0] = character & 0xFF; text[1] = 0; renderText(text, _textCursorX, _textCursorY, _textColor); } void Screen::renderText(const char *text) { renderText(text, _textCursorX, _textCursorY, _textColor); } void Screen::renderText(StringId stringId) { renderText(_vm->getGameString(stringId)); } void Screen::renderText(const Common::String &text) { if (!text.empty()) renderText(text.c_str()); } void Screen::renderText(const GuiElement &guiElement) { renderText(guiElement.getText(), guiElement.getTextPos().x, guiElement.getTextPos().y, guiElement.getTextColor()); } void Screen::renderText(const uint16 character, int x, int y, byte color) { char text[2]; text[0] = character & 0xFF; text[1] = 0; renderText(text, x, y, color); } void Screen::renderText(const char *text, int x, int y, byte color) { Graphics::Surface *screen = _vm->_system->lockScreen(); byte *cursor = static_cast(screen->getBasePtr(x, y)); const byte *basePtr = cursor; byte c; while ((c = *text++) != '\0') { if (c < 32) { continue; } else if (c == 225) { c = 128; } for (uint i = 0; i < 5; ++i) { if (font[c - 32][i] == 0xff) { break; } byte *ascentLine = cursor; for (byte j = font[c - 32][i]; j != 0; j >>= 1) { if (j & 1) { *cursor = color; } cursor += kScreenWidth; } cursor = ++ascentLine; } ++cursor; } _vm->_system->unlockScreen(); uint numChars = cursor - basePtr; uint absPosition = y * kScreenWidth + x + numChars; _textCursorX = absPosition % kScreenWidth; _textCursorY = absPosition / kScreenWidth; _textColor = color; } void Screen::renderText(const Common::String &text, int x, int y, byte color) { if (!text.empty()) renderText(text.c_str(), x, y, color); } void Screen::renderText(StringId stringId, int x, int y, byte color) { renderText(_vm->getGameString(stringId), x, y, color); } void Screen::renderImageSection(int section) { // Note: inverting means we are removing the section. So we should get the rect for that // section but draw the background (section 0) instead. bool invert = false; if (section > 128) { section -= 128; invert = true; } if (!_currentImage || section > _currentImage->_numSections - 1) return; Common::Rect sectionRect(_currentImage->_section[section].x1, _currentImage->_section[section].y1, _currentImage->_section[section].x2 + 1, _currentImage->_section[section].y2 + 1) ; if (_currentImage->_filenumber == 1 || _currentImage->_filenumber == 2) { sectionRect.setWidth(640); sectionRect.setHeight(480); if (_screenWidth != 640) { _screenWidth = 640; _screenHeight = 480; initGraphics(_screenWidth, _screenHeight); } } else { if (_screenWidth != 320) { _screenWidth = 320; _screenHeight = 200; initGraphics(_screenWidth, _screenHeight); } } uint offset = 0; int pitch = sectionRect.width(); if (invert) { pitch = _currentImage->_pitch; offset = _currentImage->_section[section].y1 * pitch + _currentImage->_section[section].x1; section = 0; } void *pixels = _currentImage->_sectionSurfaces[section]->getPixels(); _vm->_system->copyRectToScreen(static_cast(pixels) + offset, pitch, sectionRect.left, sectionRect.top, sectionRect.width(), sectionRect.height()); } void Screen::renderImage(ImageId id) { // TODO: include staticscreen.cpp and render section of filenumber } void Screen::renderImage(int section) { if (!_currentImage) return; bool sectionVisible = true; if (section > 128) { sectionVisible = false; section -= 128; } _gm->_currentRoom->setSectionVisible(section, sectionVisible); do { if (sectionVisible) renderImageSection(section); else renderImageSection(section + 128); section = _currentImage->_section[section].next; } while (section != 0); } bool Screen::setCurrentImage(int filenumber) { _currentImage = _resMan->getImage(filenumber); _vm->_system->getPaletteManager()->setPalette(_currentImage->getPalette(), 16, 239); paletteBrightness(); return true; } void Screen::saveScreen(int x, int y, int width, int height) { _screenBuffer.push(x, y, width, height); } void Screen::saveScreen(const GuiElement &guiElement) { saveScreen(guiElement.left, guiElement.top, guiElement.width(), guiElement.height()); } void Screen::restoreScreen() { _screenBuffer.restore(); } void Screen::renderRoom(Room &room) { if (room.getId() == INTRO) return; if (setCurrentImage(room.getFileNumber())) { for (int i = 0; i < _currentImage->_numSections; ++i) { int section = i; if (room.isSectionVisible(section)) { do { renderImageSection(section); section = _currentImage->_section[section].next; } while (section != 0); } } } } int Screen::textWidth(const uint16 key) { char text[2]; text[0] = key & 0xFF; text[1] = 0; return textWidth(text); } int Screen::textWidth(const char *text) { int charWidth = 0; while (*text != '\0') { byte c = *text++; if (c < 32) { continue; } else if (c == 225) { c = 35; } for (uint i = 0; i < 5; ++i) { if (font[c - 32][i] == 0xff) { break; } ++charWidth; } ++charWidth; } return charWidth; } int Screen::textWidth(const Common::String &text) { return Screen::textWidth(text.c_str()); } void Screen::renderMessage(const char *text, MessagePosition position) { Common::String t(text); char *row[20]; Common::String::iterator p = t.begin(); uint numRows = 0; int rowWidthMax = 0; int x = 0; int y = 0; byte textColor = 0; while (*p != '\0') { row[numRows] = p; ++numRows; while ((*p != '\0') && (*p != '|')) { ++p; } if (*p == '|') { *p = '\0'; ++p; } } for (uint i = 0; i < numRows; ++i) { int rowWidth = textWidth(row[i]); if (rowWidth > rowWidthMax) rowWidthMax = rowWidth; } switch (position) { case kMessageNormal: x = 160 - rowWidthMax / 2; textColor = kColorWhite99; break; case kMessageTop: x = 160 - rowWidthMax / 2; textColor = kColorLightYellow; break; case kMessageCenter: x = 160 - rowWidthMax / 2; textColor = kColorLightRed; break; case kMessageLeft: x = 3; textColor = kColorLightYellow; break; case kMessageRight: x = 317 - rowWidthMax; textColor = kColorLightGreen; break; } if (position == kMessageNormal) { y = 70 - ((numRows * 9) / 2); } else if (position == kMessageTop) { y = 5; } else { y = 142; } int message_columns = x - 3; int message_rows = y - 3; int message_width = rowWidthMax + 6; int message_height = numRows * 9 + 5; saveScreen(message_columns, message_rows, message_width, message_height); renderBox(message_columns, message_rows, message_width, message_height, kColorWhite35); for (uint i = 0; i < numRows; ++i) { renderText(row[i], x, y, textColor); y += 9; } _messageShown = true; _gm->_messageDuration = (Common::strnlen(text, 512) + 20) * _vm->_textSpeed / 10; } void Screen::removeMessage() { if (_messageShown) { restoreScreen(); _messageShown = false; } } void Screen::renderBox(int x, int y, int width, int height, byte color) { Graphics::Surface *screen = _vm->_system->lockScreen(); screen->fillRect(Common::Rect(x, y, x + width, y + height), color); _vm->_system->unlockScreen(); } void Screen::renderBox(const GuiElement &guiElement) { renderBox(guiElement.left, guiElement.top, guiElement.width(), guiElement.height(), guiElement.getBackgroundColor()); } void Screen::initPalette() { g_system->getPaletteManager()->setPalette(initVGAPalette, 0, 256); } void Screen::paletteBrightness() { byte palette[768]; _vm->_system->getPaletteManager()->grabPalette(palette, 0, 255); for (uint i = 0; i < 48; ++i) { palette[i] = (initVGAPalette[i] * _guiBrightness) >> 8; } for (uint i = 0; i < 717; ++i) { const byte *imagePalette; if (_currentImage && _currentImage->getPalette()) { imagePalette = _currentImage->getPalette(); } else { imagePalette = palette + 48; } palette[i + 48] = (imagePalette[i] * _viewportBrightness) >> 8; } _vm->_system->getPaletteManager()->setPalette(palette, 0, 255); } void Screen::paletteFadeOut() { while (_guiBrightness > 10) { _guiBrightness -= 10; if (_viewportBrightness > _guiBrightness) _viewportBrightness = _guiBrightness; paletteBrightness(); _vm->_system->updateScreen(); _vm->_system->delayMillis(_vm->_delay); } _guiBrightness = 0; _viewportBrightness = 0; paletteBrightness(); _vm->_system->updateScreen(); } void Screen::paletteFadeIn() { while (_guiBrightness < 245) { if (_viewportBrightness < _gm->_roomBrightness) _viewportBrightness += 10; _guiBrightness += 10; paletteBrightness(); _vm->_system->updateScreen(); _vm->_system->delayMillis(_vm->_delay); } _guiBrightness = 255; _viewportBrightness = _gm->_roomBrightness; paletteBrightness(); _vm->_system->updateScreen(); } void Screen::setColor63(byte value) { byte color[3] = {value, value, value}; _vm->_system->getPaletteManager()->setPalette(color, 63, 1); } }