/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA_SOUND_H #define SUPERNOVA_SOUND_H #include "audio/mixer.h" namespace Supernova { class SupernovaEngine; class ResourceManager; enum AudioId { // Supernova 1 kAudioFoundLocation, // 44|0 kAudioCrash, // 45|0 kAudioVoiceHalt, // 46|0 kAudioGunShot, // 46|2510 kAudioSmash, // 46|4020 kAudioVoiceSupernova, // 47|0 kAudioVoiceYeah, // 47|24010 kAudioRobotShock, // 48|0 kAudioRobotBreaks, // 48|2510 kAudioShock, // 48|10520 kAudioTurntable, // 48|13530 kAudioSiren, // 50|0 kAudioSnoring, // 50|12786 kAudioRocks, // 51|0 kAudioDeath, // 53|0 kAudioAlarm, // 54|0 kAudioSuccess, // 54|8010 kAudioSlideDoor, // 54|24020 kAudioDoorOpen, // 54|30030 kAudioDoorClose, // 54|31040 kAudioNumSamples1, // Supernova 2 kAudioIntroDing = 0, kAudioSuccess2, kAudioTaxiOpen, kAudioTaxiLeaving, kAudioTaxiArriving, kAudioKiosk, kAudioStage1, kAudioStage2, kAudioAppearance1, kAudioAppearance2, kAudioAppearance3, kAudioElevatorBell, kAudioElevator1, kAudioShip1, kAudioShip2, kAudioShip3, kAudioShipDeath, kAudioDeath2, kAudioCaught, kAudioNumSamples2 }; enum MusicId { kMusicIntro, kMusicOutro, kMusicMadMonkeys }; class Sound { public: public: Sound(Audio::Mixer *mixer, ResourceManager *resMan); void play(AudioId index); void play(MusicId index); void playSiren(); void setVolume(int volume); int getVolume(); void stop(); bool isPlaying(); private: Audio::Mixer *_mixer; ResourceManager *_resMan; Audio::SoundHandle _soundHandle; }; } #endif