/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA_H #define SUPERNOVA_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "common/array.h" #include "common/events.h" #include "common/random.h" #include "common/scummsys.h" #include "engines/engine.h" #include "common/file.h" #include "common/memstream.h" #include "supernova/console.h" #include "supernova/graphics.h" #include "supernova/msn_def.h" #include "supernova/rooms.h" namespace Supernova { #define SAVEGAME_HEADER MKTAG('M','S','N','1') #define SAVEGAME_VERSION 4 #define SUPERNOVA_DAT "supernova.dat" #define SUPERNOVA_DAT_VERSION 1 struct ScreenBuffer { ScreenBuffer() : _x(0) , _y(0) , _width(0) , _height(0) , _pixels(NULL) {} byte *_pixels; int _x; int _y; int _width; int _height; }; class ScreenBufferStack { public: ScreenBufferStack(); void push(int x, int y, int width, int height); void restore(); private: ScreenBuffer _buffer[8]; ScreenBuffer *_last; }; class SupernovaEngine : public Engine { public: SupernovaEngine(OSystem *syst); ~SupernovaEngine(); virtual Common::Error run(); Common::RandomSource *_rnd; GameManager *_gm; Console *_console; Audio::SoundHandle _soundHandle; ScreenBufferStack _screenBuffer; byte _mouseNormal[256]; byte _mouseWait[256]; MSNImageDecoder _images[44]; MSNImageDecoder *_currentImage; struct SoundSample { byte *_buffer; int _length; } _soundSamples[kAudioNumSamples]; Common::MemoryReadStream *_soundMusic[2]; Common::Event _event; int _screenWidth; int _screenHeight; bool _allowLoadGame; bool _allowSaveGame; Common::StringArray _gameStrings; Common::String _nullString; byte _imageIndex; byte _menuBrightness; byte _brightness; uint _delay; bool _messageDisplayed; int _textSpeed; int _textCursorX; int _textCursorY; int _textColor; int textWidth(const char *text); int textWidth(const uint16 key); Common::Error loadGameStrings(); void initData(); void initPalette(); void paletteFadeIn(); void paletteFadeOut(); void paletteBrightness(); void updateEvents(); void playSound(AudioIndex sample); void playSoundMod(int filenumber); void stopSound(); void renderImage(MSNImageDecoder &image, int section); void renderImage(int filenumber, int section); void saveScreen(int x, int y, int width, int height); void restoreScreen(); void renderRoom(Room &room); void renderMessage(const char *text, MessagePosition position = kMessageNormal); void removeMessage(); void renderText(const char *text, int x, int y, byte color); void renderText(const uint16 character, int x, int y, byte color); void renderText(const char *text); void renderText(const uint16 character); void renderBox(int x, int y, int width, int height, byte color); void setColor63(byte value); void command_print(); bool loadGame(int slot); bool saveGame(int slot, const Common::String &description); void setTextSpeed(); const Common::String &getGameString(int idx) const { if (idx < 0 || idx >= (int)_gameStrings.size()) return _nullString; return _gameStrings[idx]; } int textWidth(const Common::String &text) { if (text.empty()) return 0; return textWidth(text.c_str()); } void renderMessage(StringID stringId, MessagePosition position = kMessageNormal) { renderMessage(getGameString(stringId), position); } void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal) { if (!text.empty()) renderMessage(text.c_str(), position); } void renderText(StringID stringId, int x, int y, byte color) { renderText(getGameString(stringId), x, y, color); } void renderText(const Common::String &text, int x, int y, byte color) { if (!text.empty()) renderText(text.c_str(), x, y, color); } void renderText(StringID stringId) { renderText(getGameString(stringId)); } void renderText(const Common::String &text) { if (!text.empty()) renderText(text.c_str()); } Common::MemoryReadStream *convertToMod(const char *filename, int version = 1); virtual Common::Error loadGameState(int slot); virtual bool canLoadGameStateCurrently(); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual bool canSaveGameStateCurrently(); virtual bool hasFeature(EngineFeature f) const; virtual void pauseEngineIntern(bool pause); }; } #endif