/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA2_ROOMS_H #define SUPERNOVA2_ROOMS_H #include "common/str.h" #include "supernova/msn_def.h" #include "supernova/room.h" namespace Common { class ReadStream; class WriteStream; } namespace Supernova { class GameManager2; class SupernovaEngine; struct RoomEntry { int _e; int _s; int _z; int _r; RoomId _exitRoom; }; class Room2 : public Room { protected: GameManager2 *_gm; }; class Intro2 : public Room2 { public: Intro2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); private: void titleScreen(); bool tvSay(int mod1, int mod2, int rest, MessagePosition pos, int id); bool tvRest(int mod1, int mod2, int rest); bool displayThoughtMessage(int id); bool thoughts1(); bool tvDialogue(); bool thoughts2(); Common::String _introText; }; class Airport : public Room2 { public: Airport(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); }; class TaxiStand : public Room2 { public: TaxiStand(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Street : public Room2 { public: Street(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Games : public Room2 { public: Games(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Cabin2 : public Room2 { public: Cabin2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Kiosk : public Room2 { public: Kiosk(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class CulturePalace : public Room2 { public: CulturePalace(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: void notEnoughMoney(); }; class Checkout : public Room2 { public: Checkout(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: void appearance(); void shouting(); }; class City1 : public Room2 { public: City1(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class City2 : public Room2 { public: City2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Elevator2 : public Room2 { public: Elevator2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: void jobDescription(); }; class Apartment : public Room2 { public: Apartment(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Ship : public Room2 { public: Ship(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); Common::String _outroText; Common::String _outroText2; private: void kill(); void outro(); }; class Pyramid : public Room2 { public: Pyramid(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class PyrEntrance : public Room2 { public: PyrEntrance(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: uint32 _waitTime; }; class Upstairs1 : public Room2 { public: Upstairs1(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Downstairs1 : public Room2 { public: Downstairs1(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class BottomRightDoor : public Room2 { public: BottomRightDoor(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class BottomLeftDoor : public Room2 { public: BottomLeftDoor(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Upstairs2 : public Room2 { public: Upstairs2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Downstairs2 : public Room2 { public: Downstairs2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class UpperDoor : public Room2 { public: UpperDoor(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class PuzzleFront : public Room2 { public: PuzzleFront(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class PuzzleBehind : public Room2 { public: PuzzleBehind(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Formula1F : public Room2 { public: Formula1F(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Formula1N : public Room2 { public: Formula1N(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Formula2F : public Room2 { public: Formula2F(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Formula2N : public Room2 { public: Formula2N(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class TomatoF : public Room2 { public: TomatoF(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class TomatoN : public Room2 { public: TomatoN(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class MonsterF : public Room2 { public: MonsterF(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Monster1N : public Room2 { public: Monster1N(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Monster2N : public Room2 { public: Monster2N(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Upstairs3 : public Room2 { public: Upstairs3(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Downstairs3 : public Room2 { public: Downstairs3(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class LCorridor1 : public Room2 { public: LCorridor1(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class LCorridor2 : public Room2 { public: LCorridor2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class HoleRoom : public Room2 { public: HoleRoom(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class InHole : public Room2 { public: InHole(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Floordoor : public Room2 { public: Floordoor(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class FloordoorU : public Room2 { public: FloordoorU(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class BstDoor : public Room2 { public: BstDoor(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: bool _password[16]; }; class Hall2 : public Room2 { public: Hall2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class CoffinRoom : public Room2 { public: CoffinRoom(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mask : public Room2 { public: Mask(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Museum : public Room2 { public: Museum(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class MusEntrance : public Room2 { public: MusEntrance(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus1 : public Room2 { public: Mus1(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus2 : public Room2 { public: Mus2(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus3 : public Room2 { public: Mus3(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus4 : public Room2 { public: Mus4(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus5 : public Room2 { public: Mus5(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus6 : public Room2 { public: Mus6(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus7 : public Room2 { public: Mus7(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus8 : public Room2 { public: Mus8(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus9 : public Room2 { public: Mus9(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus10 : public Room2 { public: Mus10(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus11 : public Room2 { public: Mus11(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class MusRound : public Room2 { public: MusRound(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus12 : public Room2 { public: Mus12(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus13 : public Room2 { public: Mus13(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus14 : public Room2 { public: Mus14(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus15 : public Room2 { public: Mus15(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus16 : public Room2 { public: Mus16(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus17 : public Room2 { public: Mus17(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus18 : public Room2 { public: Mus18(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus19 : public Room2 { public: Mus19(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus20 : public Room2 { public: Mus20(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus21 : public Room2 { public: Mus21(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; class Mus22 : public Room2 { public: Mus22(SupernovaEngine *vm, GameManager2 *gm); virtual void onEntrance(); virtual void animation(); virtual bool interact(Action verb, Object &obj1, Object &obj2); }; } #endif // SUPERNOVA2_ROOMS_H