/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA2_ROOMS_H #define SUPERNOVA2_ROOMS_H #include "common/str.h" #include "supernova2/ms2_def.h" namespace Common { class ReadStream; class WriteStream; } namespace Supernova2 { class GameManager; class Supernova2Engine; class Room { public: Room(); bool hasSeen(); void setRoomSeen(bool seen); int getFileNumber() const; RoomId getId() const; void setSectionVisible(uint section, bool visible); bool isSectionVisible(uint index) const; void removeSentence(int sentence, int number); void addSentence(int sentence, int number); void addAllSentences(int number); bool sentenceRemoved(int sentence, int number); bool allSentencesRemoved(int maxSentence, int number); Object *getObject(uint index); virtual ~Room(); virtual void animation(); virtual void onEntrance(); virtual bool interact(Action verb, Object &obj1, Object &obj2); virtual bool serialize(Common::WriteStream *out); virtual bool deserialize(Common::ReadStream *in, int version); protected: int _fileNumber; bool _shown[kMaxSection]; byte _sentenceRemoved[kMaxDialog]; Object _objectState[kMaxObject]; RoomId _id; Supernova2Engine *_vm; GameManager *_gm; private: bool _seen; }; class Intro : public Room { public: Intro(Supernova2Engine *vm, GameManager *gm); virtual void onEntrance(); private: void titleScreen(); bool tvSay(int mod1, int mod2, int rest, MessagePosition pos, StringId id); bool tvRest(int mod1, int mod2, int rest); bool displayThoughtMessage(StringId id); bool thoughts1(); bool tvDialogue(); bool thoughts2(); int _restTime; Common::String _introText; }; class Airport : public Room { public: Airport(Supernova2Engine *vm, GameManager *gm); virtual void onEntrance(); private: }; } #endif // SUPERNOVA2_ROOMS_H