/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "audio/mods/protracker.h" #include "common/system.h" #include "supernova2/resman.h" #include "supernova2/sound.h" #include "supernova2/supernova2.h" namespace Supernova2 { Sound::Sound(Audio::Mixer *mixer, ResourceManager *resMan) : _mixer(mixer) , _resMan(resMan) { } void Sound::play(AudioId index) { Audio::AudioStream *stream = _resMan->getSoundStream(index); stop(); _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); } void Sound::play(MusicId index) { Audio::AudioStream *stream = _resMan->getSoundStream(index); stop(); _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); } void Sound::playSiren() { Audio::AudioStream *stream = _resMan->getSirenStream(); stop(); _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); } bool Sound::isPlaying() { return _mixer->isSoundHandleActive(_soundHandle); } void Sound::stop() { if (_mixer->isSoundHandleActive(_soundHandle)) _mixer->stopHandle(_soundHandle); } }