/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA2_SOUND_H #define SUPERNOVA2_SOUND_H #include "audio/mixer.h" namespace Supernova2 { class Supernova2Engine; class ResourceManager; enum AudioId { kAudioIntroDing, kAudioSuccess, kAudioTaxiOpen, kAudioTaxiLeaving, kAudioTaxiArriving, kAudioKiosk, kAudioStage1, kAudioStage2, kAudioAppearance1, kAudioAppearance2, kAudioAppearance3, kAudioElevatorBell, kAudioElevator1, kAudioShip1, kAudioShip2, kAudioShip3, kAudioShipDeath, kAudioDeath, kAudioNumSamples }; enum MusicId { kMusicIntro = 52, kMusicMadMonkeys = 56, kMusicOutro = 55 }; class Sound { public: public: Sound(Audio::Mixer *mixer, ResourceManager *resMan); void play(AudioId index); void play(MusicId index); void stop(); bool isPlaying(); private: Audio::Mixer *_mixer; ResourceManager *_resMan; Audio::SoundHandle _soundHandle; }; } #endif