/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA2_STATE_H #define SUPERNOVA2_STATE_H #include "common/events.h" #include "common/rect.h" #include "common/keyboard.h" #include "supernova2/rooms.h" //#include "supernova2/sound.h" namespace Supernova2 { const int32 kMaxTimerValue = 0x7FFFFFFF; struct GameState { }; class Inventory { public: Inventory(Object *nullObject, int &inventoryScroll) : _numObjects(0) , _nullObject(nullObject) , _inventoryScroll(inventoryScroll) { for (int i = 0; i < kMaxCarry; ++i) _inventory[i] = nullptr; } void add(Object &obj); void remove(Object &obj); void clear(); Object *get(int index) const; Object *get(ObjectId id) const; int getSize() const { return _numObjects; } private: Object *_inventory[kMaxCarry]; Object *_nullObject; int &_inventoryScroll; int _numObjects; }; class GuiElement : public Common::Rect { public: GuiElement(); void setSize(int x1, int y1, int x2, int y2); void setText(const char *text); void setTextPosition(int x, int y); void setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted); void setHighlight(bool isHighlighted); const char *getText() const { return _text; } int getBackgroundColor() const { return _bgColor; } int getTextColor() const { return _textColor; } const Common::Point &getTextPos() const { return _textPosition; } bool isHighlighted() const { return _isHighlighted; } private: Common::Point _textPosition; char _text[128]; int _bgColor; int _textColor; int _bgColorNormal; int _bgColorHighlighted; int _textColorNormal; int _textColorHighlighted; bool _isHighlighted; }; class GameManager { public: GameManager(Supernova2Engine *vm); ~GameManager(); void updateEvents(); void processInput(Common::KeyState &state); void processInput(); void executeRoom(); static StringId guiCommands[]; static StringId guiStatusCommands[]; Supernova2Engine *_vm; Common::KeyState _key; Common::EventType _mouseClickType; bool _mouseClicked; bool _keyPressed; int _mouseX; int _mouseY; int _mouseField; Room *_currentRoom; bool _newRoom; Room *_rooms[NUMROOMS]; Inventory _inventory; GameState _state; bool _processInput; bool _guiEnabled; bool _animationEnabled; Action _inputVerb; Object _nullObject; Object *_currentInputObject; Object *_inputObject[2]; uint _timePaused; bool _timerPaused; int32 _messageDuration; int32 _animationTimer; int _inventoryScroll; int _exitList[25]; GuiElement _guiCommandButton[10]; GuiElement _guiInventory[8]; GuiElement _guiInventoryArrow[2]; // Dialog int _currentSentence; int _sentenceNumber[6]; byte _rows[6]; byte _rowsStart[6]; void takeObject(Object &obj); void setObjectNull(Object *&obj); bool isNullObject(Object *obj); void initState(); void initRooms(); void destroyRooms(); void initGui(); bool genericInteract(Action verb, Object &obj1, Object &obj2); uint16 getKeyInput(bool blockForPrintChar = false); void getInput(); void wait(int ticks); void waitOnInput(int ticks); bool waitOnInput(int ticks, Common::KeyCode &keycode); void showMenu(); int invertSection(int section); void drawMapExits(); void drawStatus(); void drawCommandBox(); void drawInventory(); void changeRoom(RoomId id); void resetInputState(); void handleInput(); private: int _prevImgId; }; } #endif // SUPERNOVA2_STATE_H