/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SUPERNOVA2_STATE_H #define SUPERNOVA2_STATE_H #include "common/events.h" #include "common/rect.h" #include "common/keyboard.h" #include "supernova2/rooms.h" //#include "supernova2/sound.h" namespace Supernova2 { const int32 kMaxTimerValue = 0x7FFFFFFF; struct GameState { }; class GameManager { public: GameManager(Supernova2Engine *vm); ~GameManager(); Supernova2Engine *_vm; Common::KeyState _key; Common::EventType _mouseClickType; bool _mouseClicked; bool _keyPressed; int _mouseX; int _mouseY; GameState _state; bool _guiEnabled; bool _animationEnabled; uint _timePaused; bool _timerPaused; int32 _messageDuration; int32 _animationTimer; int _inventoryScroll; int _exitList[25]; // Dialog int _currentSentence; int _sentenceNumber[6]; byte _rows[6]; byte _rowsStart[6]; void initState(); private: int _prevImgId; }; } #endif // SUPERNOVA2_STATE_H