/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "sword1/sword1.h" #include "sword1/animation.h" #include "sword1/text.h" #include "sound/decoders/vorbis.h" #include "common/config-manager.h" #include "common/endian.h" #include "common/str.h" #include "common/system.h" #include "graphics/surface.h" #include "gui/message.h" namespace Sword1 { static const char *sequenceList[20] = { "ferrari", // 0 CD2 ferrari running down fitz in sc19 "ladder", // 1 CD2 george walking down ladder to dig sc24->sc$ "steps", // 2 CD2 george walking down steps sc23->sc24 "sewer", // 3 CD1 george entering sewer sc2->sc6 "intro", // 4 CD1 intro sequence ->sc1 "river", // 5 CD1 george being thrown into river by flap & g$ "truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4 "grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $ "montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25 "tapestry", // 9 CD2 tapestry room beyond spain well, sc61 "ireland", // 10 CD2 ireland establishing shot europe_map->sc19 "finale", // 11 CD2 grand finale at very end, from sc73 "history", // 12 CD1 George's history lesson from Nico, in sc10 "spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$ "well", // 14 CD2 first time being lowered down well in Spai$ "candle", // 15 CD2 Candle burning down in Spain mausoleum sc59 "geodrop", // 16 CD2 from sc54, George jumping down onto truck "vulture", // 17 CD2 from sc54, vultures circling George's dead body "enddemo", // 18 --- for end of single CD demo "credits", // 19 CD2 credits, to follow "finale" sequence }; /////////////////////////////////////////////////////////////////////////////// // Basic movie player /////////////////////////////////////////////////////////////////////////////// MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType) : _vm(vm), _textMan(textMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system), VideoPlayer(decoder) { _bgSoundStream = NULL; _decoderType = decoderType; } MoviePlayer::~MoviePlayer() { delete _decoder; delete _bgSoundHandle; } /** * Plays an animated cutscene. * @param id the id of the file */ bool MoviePlayer::load(uint32 id) { Common::File f; char filename[20]; if (_decoderType == kVideoDecoderDXA) { _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(sequenceList[id]); } else { _bgSoundStream = NULL; } if (SwordEngine::_systemVars.showText) { sprintf(filename, "%s.txt", sequenceList[id]); if (f.open(filename)) { Common::String line; int lineNo = 0; int lastEnd = -1; _movieTexts.clear(); while (!f.eos() && !f.err()) { line = f.readLine(); lineNo++; if (line.empty() || line[0] == '#') { continue; } const char *ptr = line.c_str(); // TODO: Better error handling int startFrame = strtoul(ptr, const_cast(&ptr), 10); int endFrame = strtoul(ptr, const_cast(&ptr), 10); while (*ptr && isspace(*ptr)) ptr++; if (startFrame > endFrame) { warning("%s:%d: startFrame (%d) > endFrame (%d)", filename, lineNo, startFrame, endFrame); continue; } if (startFrame <= lastEnd) { warning("%s:%d startFrame (%d) <= lastEnd (%d)", filename, lineNo, startFrame, lastEnd); continue; } _movieTexts.push_back(new MovieText(startFrame, endFrame, ptr)); lastEnd = endFrame; } f.close(); } } switch (_decoderType) { case kVideoDecoderDXA: snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); break; case kVideoDecoderSMK: snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]); break; } return _decoder->loadFile(filename); } void MoviePlayer::play() { if (_bgSoundStream) { _snd->playInputStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream); } bool terminated = false; _textX = 0; _textY = 0; terminated = !playVideo(); if (terminated) _snd->stopHandle(*_bgSoundHandle); _textMan->releaseText(2, false); while (!_movieTexts.empty()) delete _movieTexts.remove_at(_movieTexts.size() - 1); while (_snd->isSoundHandleActive(*_bgSoundHandle)) _system->delayMillis(100); // It's tempting to call _screen->fullRefresh() here to restore the old // palette. However, that causes glitches with DXA movies, where the // previous location would be momentarily drawn, before switching to // the new one. Work around this by setting the palette to black. byte pal[4 * 256]; memset(pal, 0, sizeof(pal)); _system->setPalette(pal, 0, 256); } void MoviePlayer::performPostProcessing(byte *screen) { if (!_movieTexts.empty()) { if (_decoder->getCurFrame() == _movieTexts[0]->_startFrame) { _textMan->makeTextSprite(2, (uint8 *)_movieTexts[0]->_text, 600, LETTER_COL); FrameHeader *frame = _textMan->giveSpriteData(2); _textWidth = frame->width; _textHeight = frame->height; _textX = 320 - _textWidth / 2; _textY = 420 - _textHeight; } if (_decoder->getCurFrame() == _movieTexts[0]->_endFrame) { _textMan->releaseText(2, false); delete _movieTexts.remove_at(0); } } byte *src, *dst; int x, y; if (_textMan->giveSpriteData(2)) { src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader); dst = screen + _textY * SCREEN_WIDTH + _textX * 1; for (y = 0; y < _textHeight; y++) { for (x = 0; x < _textWidth; x++) { switch (src[x]) { case BORDER_COL: dst[x] = _decoder->getBlack(); break; case LETTER_COL: dst[x] = _decoder->getWhite(); break; } } src += _textWidth; dst += SCREEN_WIDTH; } } else if (_textX && _textY) { // If the frame doesn't cover the entire screen, we have to // erase the subtitles manually. int frameWidth = _decoder->getWidth(); int frameHeight = _decoder->getHeight(); int frameX = (_system->getWidth() - frameWidth) / 2; int frameY = (_system->getHeight() - frameHeight) / 2; dst = screen + _textY * _system->getWidth(); for (y = 0; y < _textHeight; y++) { if (_textY + y < frameY || _textY + y >= frameY + frameHeight) { memset(dst + _textX, _decoder->getBlack(), _textWidth); } else { if (frameX > _textX) memset(dst + _textX, _decoder->getBlack(), frameX - _textX); if (frameX + frameWidth < _textX + _textWidth) memset(dst + frameX + frameWidth, _decoder->getBlack(), _textX + _textWidth - (frameX + frameWidth)); } dst += _system->getWidth(); } _textX = 0; _textY = 0; } } DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle) : _mixer(mixer), _bgSoundHandle(bgSoundHandle) { } int32 DXADecoderWithSound::getAudioLag() { if (!_fileStream) return 0; if (!_mixer->isSoundHandleActive(*_bgSoundHandle)) return 0; int32 frameDelay = getFrameDelay(); int32 videoTime = _videoInfo.currentFrame * frameDelay; int32 audioTime; const Audio::Timestamp ts = _mixer->getElapsedTime(*_bgSoundHandle); audioTime = ts.convertToFramerate(100000).totalNumberOfFrames(); return videoTime - audioTime; } /////////////////////////////////////////////////////////////////////////////// // Factory function for creating the appropriate cutscene player /////////////////////////////////////////////////////////////////////////////// MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system) { char filename[20]; char buf[60]; Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle; snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]); if (Common::File::exists(filename)) { Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(snd); return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK); } snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); if (Common::File::exists(filename)) { #ifdef USE_ZLIB DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle); return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA); #else GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK"); dialog.runModal(); return NULL; #endif } // Old MPEG2 cutscenes snprintf(filename, sizeof(filename), "%s.mp2", sequenceList[id]); if (Common::File::exists(filename)) { GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK"); dialog.runModal(); return NULL; } sprintf(buf, "Cutscene '%s' not found", sequenceList[id]); GUI::MessageDialog dialog(buf, "OK"); dialog.runModal(); return NULL; } } // End of namespace Sword1